Player Matchup

Ix Chel
Ix Chel
Fluhgy
Ix Chel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 133L
1,426 Elo+
Party 3
Sun Wukong
Sun Wukong
Incremate
Sun Wukong
Level 101
God Stats
0W - 1L
1,284 SR
Queue Stats
29W - 12L
1,694 Elo+
Party 2
Ymir
Ymir
Swixley
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,426 Elo+
Party 3
Skadi
Skadi
Vexe257
Skadi
Level 18
God Stats
0W - 1L
1,712 SR
Queue Stats
22W - 10L
1,500 Elo+
Party 2
Thanatos
Thanatos
WorstTannkNA
Thanatos
Level 4
God Stats
1W - 1L
1,203 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 70
1,440 SR
1,509 Elo+

VS

Team Averages
Level 123
1,541 SR
1,481 Elo+
Ravana
Ravana
BasicBeck
Ravana
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 177L
1,541 Elo+
Party 1
Amaterasu
Amaterasu
ZealousTomato82
Amaterasu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 19L
1,328 Elo+
Solo
Maui
Maui
oMixxd
Maui
Level 126
God Stats
6W - 6L
1,471 SR
Queue Stats
72W - 55L
1,554 Elo+
Party 1
Baba Yaga
Baba Yaga
troubledoer
Baba Yaga
Level 140
God Stats
2W - 0L
1,736 SR
Queue Stats
41W - 31L
1,509 Elo+
Solo
Medusa
Medusa
xzeax7
Medusa
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
239W - 250L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Fluhgy
Ix Chel
17
2 / 7 / 6
10,088
673
14,239
16,410
8,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Incremate
Sun Wukong
17
2 / 6 / 3
10,133
676
18,782
19,988
18,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Swixley
Ymir
15
1 / 4 / 4
10,017
668
8,405
20,657
26,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Vexe257
Skadi
17
2 / 8 / 5
10,022
668
11,257
16,417
7,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
WorstTannkNA
Thanatos
16
4 / 8 / 2
10,407
694
7,561
17,466
9,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BasicBeck
Ravana
18
7 / 4 / 5
11,245
750
8,589
14,104
7,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
ZealousTomato82
Amaterasu
20
11 / 0 / 15
12,827
855
20,663
24,086
25,688
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Maui
oMixxd
Maui
17
1 / 3 / 22
11,534
769
8,124
17,034
16,934
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
troubledoer
Baba Yaga
20
9 / 2 / 16
12,400
827
24,844
10,926
7,727
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
xzeax7
Medusa
19
5 / 2 / 15
11,980
799
16,019
10,432
5,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
106
11
Kills
33
33
Deaths
11
20
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ravana
BasicBeck
Ravana
7
4
5
2.38
L
Ix Chel
Fluhgy
Ix Chel
2
7
6
0.71
L
Sun Wukong
Incremate
Sun Wukong
2
6
3
0.58
L
Ymir
Swixley
Ymir
1
4
4
0.75
L
Skadi
Vexe257
Skadi
2
8
5
0.56
L
Thanatos
WorstTannkNA
Thanatos
4
8
2
0.63
W
Amaterasu
ZealousTomato82
Amaterasu
11
0
15
18.5
W
Maui
oMixxd
Maui
1
3
22
4
W
Baba Yaga
troubledoer
Baba Yaga
9
2
16
8.5
W
Medusa
xzeax7
Medusa
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,244
Damage
78,239
90,938
Taken
76,582
71,543
Mitigated
63,511
13,911
Healing
18,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BasicBeck
Ravana
8,589
1,763
0
908
14,104
7,703
3,228
5,391
8,713
0
36,014
L
Ix Chel
Fluhgy
Ix Chel
14,239
3,200
3,126
3,119
16,410
8,649
523
7,681
8,417
32,873
0
L
Sun Wukong
Incremate
Sun Wukong
18,782
4,890
0
3,759
19,988
18,211
0
5,929
13,645
983
40,565
L
Ymir
Swixley
Ymir
8,405
1,090
0
755
20,657
26,784
52
8,221
12,017
21,241
0
L
Skadi
Vexe257
Skadi
11,257
6,082
0
0
16,417
7,909
1,356
5,456
10,782
0
44,643
L
Thanatos
WorstTannkNA
Thanatos
7,561
2,060
0
3,152
17,466
9,990
0
5,647
11,630
0
17,795
W
Amaterasu
ZealousTomato82
Amaterasu
20,663
8,447
0
8,676
24,086
25,688
301
8,548
15,538
58
55,482
W
Maui
oMixxd
Maui
8,124
1,046
1,980
2,410
17,034
16,934
316
5,489
11,545
18,548
0
W
Baba Yaga
troubledoer
Baba Yaga
24,844
2,265
0
862
10,926
7,727
330
1,556
9,370
59,830
0
W
Medusa
xzeax7
Medusa
16,019
7,743
0
3,981
10,432
5,459
5,009
2,433
7,999
0
58,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,667
Gold Earned
59,986
219
Minions Killed
320
0
Camps Cleared
0
1,315,259
Distance Traveled
1,601,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,245
750
37
2
0
317,732
0
L
Ix Chel
10,088
673
44
3
0
263,216
0
L
Sun Wukong
10,133
676
68
5
0
290,165
0
L
Ymir
10,017
668
24
2
0
250,405
0
L
Skadi
10,022
668
60
4
0
229,935
0
L
Thanatos
10,407
694
23
2
0
281,538
0
W
Amaterasu
12,827
855
79
5
0
381,061
0
W
Maui
11,534
769
17
1
0
288,591
0
W
Baba Yaga
12,400
827
97
6
0
305,205
0
W
Medusa
11,980
799
90
6
0
309,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role