Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Deadshot2670
Atlas
Level 27
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 7L
1,319 Elo+
Party 1
Lancelot
Lancelot
II Mr Loony II
Lancelot
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,319 Elo+
Party 1
Sobek
Sobek
ImMajula
Sobek
Level 149
God Stats
2W - 1L
1,734 SR
Queue Stats
220W - 207L
1,546 Elo+
Solo
Ao Kuang
Ao Kuang
Jah_hubi
Ao Kuang
Level 119
God Stats
15W - 18L
1,489 SR
Queue Stats
674W - 697L
1,443 Elo+
Party 3
Team Averages
Level 79
1,503 SR
1,425 Elo+

VS

Team Averages
Level 106
1,656 SR
1,581 Elo+
Janus
Janus
Begbart
Janus
Level 152
God Stats
4W - 0L
1,906 SR
Queue Stats
67W - 23L
1,616 Elo+
Party 2
Tyr
Tyr
DietheZombie
Tyr
Level 111
God Stats
2W - 1L
1,498 SR
Queue Stats
59W - 19L
1,668 Elo+
Party 2
Sylvanus
Sylvanus
DressyGuitar
Sylvanus
Level 88
God Stats
2W - 3L
1,589 SR
Queue Stats
390W - 392L
1,504 Elo+
Solo
Discordia
Discordia
I__N9oRx
Discordia
Level 155
God Stats
8W - 3L
1,567 SR
Queue Stats
430W - 450L
1,450 Elo+
Solo
Odin
Odin
captaindutchman
Odin
Level 24
God Stats
2W - 0L
1,720 SR
Queue Stats
28W - 8L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 5 / 5
8,609
662
9,199
17,333
7,708
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 5 / 7
8,730
672
11,499
18,494
19,408
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
17
2 / 9 / 6
9,623
740
8,491
21,531
13,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Sobek
ImMajula
Sobek
15
1 / 4 / 8
8,671
667
8,102
15,850
22,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Jah_hubi
Ao Kuang
16
5 / 7 / 5
8,775
675
4,142
17,751
15,343
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Begbart
Janus
18
6 / 1 / 13
11,139
857
17,807
8,147
4,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

18
10 / 2 / 15
11,047
850
16,853
17,143
25,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
DressyGuitar
Sylvanus
17
3 / 3 / 19
10,014
770
12,271
15,627
12,434
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
I__N9oRx
Discordia
19
10 / 3 / 13
11,955
920
26,847
9,222
5,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 24
9,717
747
10,071
15,470
16,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
114
12
Kills
30
30
Deaths
12
31
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
5
5
1.1
W
Janus
Begbart
Janus
6
1
13
12.5
L
1
5
7
0.9
W
10
2
15
8.75
W
Sylvanus
DressyGuitar
Sylvanus
3
3
19
4.17
L
Lancelot
2
9
6
0.56
W
Discordia
I__N9oRx
Discordia
10
3
13
5.5
L
Sobek
ImMajula
Sobek
1
4
8
1.25
L
Ao Kuang
Jah_hubi
Ao Kuang
5
7
5
1.07
W
1
3
24
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,433
Damage
83,849
90,959
Taken
65,609
78,414
Mitigated
63,668
24,903
Healing
29,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
9,199
198
9,748
7,008
17,333
7,708
0
12,134
5,199
16,739
0
W
Janus
Begbart
Janus
17,807
2,345
1,279
1,668
8,147
4,195
1,895
3,744
4,403
42,656
0
L
11,499
4,446
769
1,094
18,494
19,408
0
13,502
4,992
25,519
0
W
16,853
1,978
1,464
1,835
17,143
25,229
906
5,922
11,221
0
21,811
W
Sylvanus
DressyGuitar
Sylvanus
12,271
1,956
11,782
5,497
15,627
12,434
1,883
9,195
6,432
17,803
0
L
Lancelot
8,491
441
0
695
21,531
13,855
0
13,989
7,542
0
25,293
W
Discordia
I__N9oRx
Discordia
26,847
243
673
530
9,222
5,015
1,233
4,267
4,955
51,098
0
L
Sobek
ImMajula
Sobek
8,102
250
776
3,129
15,850
22,100
0
7,623
8,227
13,672
0
L
Ao Kuang
Jah_hubi
Ao Kuang
4,142
720
316
1,368
17,751
15,343
0
11,677
6,074
7,613
0
W
10,071
3,128
1,992
2,864
15,470
16,795
827
9,814
5,656
2,963
13,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,408
Gold Earned
53,872
108
Minions Killed
156
0
Camps Cleared
0
1,082,244
Distance Traveled
1,291,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,609
662
28
2
0
243,681
0
W
Janus
11,139
857
74
6
0
259,805
0
L
Atlas
8,730
672
32
2
0
194,554
0
W
Tyr
11,047
850
7
1
0
294,058
0
W
Sylvanus
10,014
770
14
1
0
230,715
0
L
Lancelot
9,623
740
21
2
0
251,551
0
W
Discordia
11,955
920
50
4
0
252,306
0
L
Sobek
8,671
667
15
1
0
183,088
0
L
Ao Kuang
8,775
675
12
1
0
209,370
0
W
Odin
9,717
747
11
1
0
254,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role