Player Matchup

Jing Wei
Jing Wei
Conn2277
Jing Wei
Level 99
God Stats
5W - 1L
1,813 SR
Queue Stats
46W - 32L
1,440 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DannFalls
Cu Chulainn
Level 178
God Stats
3W - 0L
1,614 SR
Queue Stats
215W - 196L
1,593 Elo+
Solo
Janus
Janus
Norsemen2014
Janus
Level 100
God Stats
1W - 0L
1,333 SR
Queue Stats
25W - 18L
1,421 Elo+
Party 1
Scylla
Scylla
Z dub418
Scylla
Level 116
God Stats
4W - 6L
1,382 SR
Queue Stats
118W - 104L
1,490 Elo+
Solo
Nemesis
Nemesis
zBabyHank
Nemesis
Level 110
God Stats
7W - 7L
1,555 SR
Queue Stats
87W - 72L
1,340 Elo+
Party 1
Team Averages
Level 121
1,540 SR
1,457 Elo+

VS

Team Averages
Level 70
1,455 SR
1,509 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ATacticalShrub
Bacchus
Level 16
God Stats
0W - 3L
1,453 SR
Queue Stats
1W - 5L
1,284 Elo+
Party 2
Hercules
Hercules
Mistakenmeat
Hercules
Level 36
God Stats
0W - 1L
1,224 SR
Queue Stats
1W - 2L
1,662 Elo+
Solo
Cernunnos
Cernunnos
TeriyakiFrideDiq
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,506 Elo+
Party 2
Loki
Loki
XianLucky
Loki
Level 159
God Stats
74W - 53L
1,600 SR
Queue Stats
401W - 347L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Conn2277
Jing Wei
16
5 / 2 / 5
9,213
838
5,307
6,967
2,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
DannFalls
Cu Chulainn
16
4 / 1 / 12
9,272
843
14,886
17,762
15,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 1 / 14
8,938
813
12,840
8,449
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
Z dub418
Scylla
17
4 / 2 / 6
9,230
839
6,434
8,083
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
zBabyHank
Nemesis
16
4 / 4 / 5
8,999
818
9,729
11,636
5,635
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 3 / 4
8,397
763
11,187
10,945
4,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 5
7,634
694
5,076
11,110
14,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Mistakenmeat
Hercules
14
1 / 2 / 4
8,016
729
4,520
10,810
12,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
15
0 / 3 / 6
7,713
701
7,285
12,116
5,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
15
6 / 8 / 2
9,041
822
11,401
16,665
7,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
20
Kills
10
10
Deaths
20
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
3
4
1.67
L
0
4
5
0.63
W
Jing Wei
Conn2277
Jing Wei
5
2
5
3.75
W
Cu Chulainn
DannFalls
Cu Chulainn
4
1
12
10
L
Hercules
Mistakenmeat
Hercules
1
2
4
1.5
W
3
1
14
10
L
Cernunnos
0
3
6
1
L
Loki
6
8
2
0.88
W
Scylla
Z dub418
Scylla
4
2
6
3.5
W
Nemesis
zBabyHank
Nemesis
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,196
Damage
39,469
52,897
Taken
61,646
31,013
Mitigated
44,340
7,795
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,187
1,912
1,900
3,323
10,945
4,725
0
2,340
8,543
36,603
0
L
5,076
232
0
1,174
11,110
14,100
0
3,781
7,102
14,074
0
W
Jing Wei
Conn2277
Jing Wei
5,307
4,266
0
2,747
6,967
2,935
1,615
2,174
4,706
0
33,983
W
Cu Chulainn
DannFalls
Cu Chulainn
14,886
3,356
0
946
17,762
15,940
500
7,435
9,799
2,455
31,170
L
Hercules
Mistakenmeat
Hercules
4,520
735
0
2,300
10,810
12,500
0
3,369
7,365
273
23,546
W
12,840
849
0
974
8,449
3,521
17
1,542
6,688
18,954
0
L
Cernunnos
7,285
3,314
0
2,892
12,116
5,629
0
5,415
6,495
0
30,549
L
Loki
11,401
2,731
0
458
16,665
7,386
0
4,387
12,144
0
27,755
W
Scylla
Z dub418
Scylla
6,434
655
0
875
8,083
2,982
917
2,576
5,371
36,382
0
W
Nemesis
zBabyHank
Nemesis
9,729
5,190
0
2,253
11,636
5,635
0
2,140
9,323
0
33,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,652
Gold Earned
40,801
250
Minions Killed
212
0
Camps Cleared
0
1,261,197
Distance Traveled
1,054,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,397
763
63
6
0
231,595
0
L
Bacchus
7,634
694
23
2
0
226,458
0
W
Jing Wei
9,213
838
57
5
0
205,853
0
W
Cu Chulainn
9,272
843
47
4
0
275,674
0
L
Hercules
8,016
729
48
4
0
154,053
0
W
Janus
8,938
813
21
2
0
268,750
0
L
Cernunnos
7,713
701
38
3
0
215,479
0
L
Loki
9,041
822
40
4
0
227,197
0
W
Scylla
9,230
839
62
6
0
247,752
0
W
Nemesis
8,999
818
63
6
0
263,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role