Player Matchup

Bacchus
Bacchus
Hapaem163
Bacchus
Level 91
God Stats
5W - 3L
1,636 SR
Queue Stats
293W - 311L
1,551 Elo+
Party 1
Chaac
Chaac
Magmatic
Chaac
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 69L
1,543 Elo+
Solo
Ymir
Ymir
Spoodyman163
Ymir
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
362W - 361L
1,541 Elo+
Party 1
Achilles
Achilles
blackballs88
Achilles
Level 53
God Stats
0W - 3L
1,203 SR
Queue Stats
467W - 494L
1,446 Elo+
Solo
Yemoja
Yemoja
joshua51430
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 161L
1,536 Elo+
Solo
Team Averages
Level 97
1,511 SR
1,523 Elo+

VS

Team Averages
Level 96
1,489 SR
1,454 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Groshog
Hercules
Level 126
God Stats
1W - 2L
1,386 SR
Queue Stats
41W - 45L
1,469 Elo+
Party 2
Agni
Agni
HillitönHikari
Agni
Level 109
God Stats
3W - 0L
1,803 SR
Queue Stats
63W - 66L
1,474 Elo+
Party 2
Anubis
Anubis
MaitoPrinsessa
Anubis
Level 107
God Stats
1W - 0L
1,255 SR
Queue Stats
34W - 35L
1,460 Elo+
Party 2
Hel
Hel
jasminRiisi
Hel
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hapaem163
Bacchus
13
1 / 4 / 5
6,893
689
8,359
12,250
13,194
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Magmatic
Chaac
14
1 / 5 / 3
7,458
746
10,352
14,151
17,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 6 / 5
7,436
744
5,704
14,595
13,827
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
blackballs88
Achilles
13
2 / 6 / 3
7,481
748
5,165
11,888
10,520
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
14
1 / 3 / 4
7,635
764
6,815
10,217
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
6 / 2 / 18
9,038
904
13,987
10,841
6,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Groshog
Hercules
15
4 / 2 / 17
8,364
836
9,906
10,977
13,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
7 / 2 / 14
9,727
973
17,428
8,299
4,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
6 / 2 / 16
8,815
882
12,700
9,619
6,374
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 0 / 20
7,553
755
1,502
4,113
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
109
7
Kills
24
24
Deaths
8
20
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
2
18
7.5
W
Hercules
Groshog
Hercules
4
2
17
6.25
L
Bacchus
Hapaem163
Bacchus
1
4
5
0.88
W
7
2
14
7
L
Chaac
Magmatic
Chaac
1
5
3
0.5
W
6
2
16
7
L
2
6
5
0.75
L
Achilles
blackballs88
Achilles
2
6
3
0.58
W
1
0
20
11
L
Yemoja
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,395
Damage
55,523
63,101
Taken
43,849
66,478
Mitigated
33,687
14,357
Healing
24,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,987
5,547
1,768
4,511
10,841
6,314
800
4,490
6,351
0
24,897
W
Hercules
Groshog
Hercules
9,906
3,146
640
3,039
10,977
13,394
638
5,150
5,827
96
12,903
L
Bacchus
Hapaem163
Bacchus
8,359
113
545
2,361
12,250
13,194
0
4,428
7,822
15,171
0
W
17,428
2,378
604
1,444
8,299
4,440
732
4,486
3,813
35,875
0
L
Chaac
Magmatic
Chaac
10,352
1,126
525
3,118
14,151
17,811
0
7,231
6,920
0
22,311
W
12,700
475
764
3,470
9,619
6,374
924
5,078
4,541
23,840
0
L
5,704
642
0
962
14,595
13,827
0
8,993
5,602
10,274
0
L
Achilles
blackballs88
Achilles
5,165
1,501
518
597
11,888
10,520
0
6,429
5,459
0
10,038
W
1,502
364
5,202
2,910
4,113
3,165
352
1,674
2,439
2,891
0
L
Yemoja
6,815
1,194
3,938
1,793
10,217
11,126
0
4,645
5,572
15,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,903
Gold Earned
43,497
83
Minions Killed
111
0
Camps Cleared
0
818,808
Distance Traveled
942,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,038
904
24
2
0
206,526
0
W
Hercules
8,364
836
13
1
0
183,796
0
L
Bacchus
6,893
689
10
1
0
183,039
0
W
Agni
9,727
973
37
4
0
177,195
0
L
Chaac
7,458
746
30
3
0
183,733
0
W
Anubis
8,815
882
31
3
0
177,378
0
L
Ymir
7,436
744
9
1
0
151,384
0
L
Achilles
7,481
748
16
2
0
161,229
0
W
Hel
7,553
755
6
1
0
197,834
0
L
Yemoja
7,635
764
18
2
0
139,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role