Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Cidoss
Achilles
Level 139
God Stats
24W - 26L
1,218 SR
Queue Stats
328W - 322L
1,441 Elo+
Solo
Agni
Agni
NuelVoid
Agni
Level 124
God Stats
0W - 1L
1,266 SR
Queue Stats
2W - 3L
1,245 Elo+
Solo
Anhur
Anhur
OrionDevilC
Anhur
Level 87
God Stats
8W - 6L
1,208 SR
Queue Stats
157W - 152L
1,485 Elo+
Solo
He Bo
He Bo
TonyGhost97
He Bo
Level 56
God Stats
20W - 22L
1,492 SR
Queue Stats
177W - 182L
1,429 Elo+
Party 1
Team Averages
Level 99
1,337 SR
1,420 Elo+

VS

Team Averages
Level 75
1,544 SR
1,502 Elo+
Cliodhna
Cliodhna
BattleKeK_14
Cliodhna
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
396W - 406L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
SyIvali
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,499 Elo+
Solo
Ix Chel
Ix Chel
TryNoTry
Ix Chel
Level 77
God Stats
2W - 3L
1,570 SR
Queue Stats
91W - 107L
1,392 Elo+
Solo
Neith
Neith
darkycw
Neith
Level 49
God Stats
22W - 23L
1,585 SR
Queue Stats
362W - 365L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
sakhamidov
Danzaburou
Level 108
God Stats
49W - 40L
1,566 SR
Queue Stats
233W - 220L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 1
9,495
500
12,949
18,342
12,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Cidoss
Achilles
13
5 / 2 / 2
7,992
421
11,878
20,755
30,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
14
0 / 3 / 4
8,412
443
10,766
11,070
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 4 / 3
6,914
364
4,581
9,644
3,517
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 3 / 3
9,244
487
10,269
12,536
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BattleKeK_14
Cliodhna
15
2 / 3 / 2
9,270
488
9,752
14,441
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SyIvali
Cthulhu
14
0 / 2 / 9
9,376
493
10,361
21,543
21,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
TryNoTry
Ix Chel
15
1 / 6 / 0
9,443
497
6,361
13,644
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
darkycw
Neith
16
6 / 2 / 3
10,115
532
14,412
12,313
5,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
sakhamidov
Danzaburou
16
4 / 2 / 2
10,366
546
13,129
12,521
6,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
15
Kills
13
14
Deaths
15
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
2
1
3.25
W
Cliodhna
BattleKeK_14
Cliodhna
2
3
2
1
L
Achilles
Cidoss
Achilles
5
2
2
3
L
Agni
0
3
4
0.67
L
0
4
3
0.38
W
Cthulhu
SyIvali
Cthulhu
0
2
9
2.25
L
4
3
3
1.83
W
Ix Chel
TryNoTry
Ix Chel
1
6
0
0.17
W
Neith
darkycw
Neith
6
2
3
3.75
W
Danzaburou
sakhamidov
Danzaburou
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,443
Damage
54,015
72,347
Taken
74,462
56,943
Mitigated
45,498
17,307
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,949
2,384
0
5,565
18,342
12,482
0
6,281
12,061
0
59,803
W
Cliodhna
BattleKeK_14
Cliodhna
9,752
888
0
1,797
14,441
6,628
815
2,965
11,252
0
90,383
L
Achilles
Cidoss
Achilles
11,878
1,979
0
3,668
20,755
30,637
0
4,459
16,296
0
38,649
L
Agni
10,766
930
0
1,617
11,070
5,302
0
1,658
9,412
62,363
0
L
4,581
2,245
0
2,931
9,644
3,517
0
1,421
8,223
0
39,560
W
Cthulhu
SyIvali
Cthulhu
10,361
1,723
2,734
4,234
21,543
21,826
58
6,967
13,850
39,048
0
L
10,269
293
0
3,526
12,536
5,005
0
2,903
9,633
79,320
0
W
Ix Chel
TryNoTry
Ix Chel
6,361
335
0
3,039
13,644
5,032
539
3,835
9,809
62,232
0
W
Neith
darkycw
Neith
14,412
6,587
0
3,364
12,313
5,751
1,976
1,500
10,410
0
76,425
W
Danzaburou
sakhamidov
Danzaburou
13,129
6,090
0
4,489
12,521
6,261
528
5,426
6,950
0
81,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
48,570
444
Minions Killed
526
0
Camps Cleared
0
1,780,320
Distance Traveled
1,844,936
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,495
500
86
5
0
414,242
0
W
Cliodhna
9,270
488
110
6
0
445,867
0
L
Achilles
7,992
421
40
2
0
390,222
1
L
Agni
8,412
443
136
7
0
358,018
8
L
Anhur
6,914
364
57
3
0
228,435
3
W
Cthulhu
9,376
493
52
3
0
376,978
4
L
He Bo
9,244
487
125
7
0
389,403
0
W
Ix Chel
9,443
497
115
6
0
343,308
3
W
Neith
10,115
532
112
6
0
333,430
0
W
Danzaburou
10,366
546
137
7
0
345,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role