Player Matchup

Apollo
Apollo
Busterhymien
Apollo
Level 67
God Stats
6W - 9L
1,403 SR
Queue Stats
10W - 15L
1,357 Elo+
Solo
Serqet
Serqet
Crimson-_-Beast
Serqet
Level 123
God Stats
4W - 7L
1,332 SR
Queue Stats
399W - 392L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
DiabolicalDarlin
Zhong Kui
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,337 Elo+
Solo
Aphrodite
Aphrodite
Night_Train80
Aphrodite
Level 105
God Stats
4W - 0L
1,646 SR
Queue Stats
144W - 117L
1,397 Elo+
Solo
King Arthur
King Arthur
itsbravenwolf
King Arthur
Level 121
God Stats
5W - 5L
1,568 SR
Queue Stats
45W - 54L
1,473 Elo+
Solo
Team Averages
Level 108
1,490 SR
1,402 Elo+

VS

Team Averages
Level 118
1,483 SR
1,460 Elo+
Set
Set
Butcherin_Jester
Set
Level 151
God Stats
5W - 3L
1,513 SR
Queue Stats
147W - 147L
1,487 Elo+
Party 1
Janus
Janus
Jc_Lurking
Janus
Level 145
God Stats
1W - 2L
1,510 SR
Queue Stats
241W - 216L
1,517 Elo+
Party 1
Neith
Neith
MRsouleaterGM
Neith
Level 87
God Stats
1W - 5L
1,284 SR
Queue Stats
273W - 252L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
StankFlipper
Baron Samedi
Level 107
God Stats
70W - 45L
1,609 SR
Queue Stats
158W - 151L
1,421 Elo+
Solo
King Arthur
King Arthur
henry_merk
King Arthur
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 82L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
3 / 1 / 5
8,922
558
6,871
8,703
3,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
11 / 4 / 2
10,007
625
12,530
12,405
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

Zhong Kui
14
1 / 1 / 5
8,410
526
7,403
10,228
6,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Night_Train80
Aphrodite
11
0 / 3 / 2
6,982
436
3,649
10,897
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
itsbravenwolf
King Arthur
15
2 / 0 / 3
9,647
603
8,918
12,511
11,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 1
7,993
500
7,125
15,906
6,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
14
1 / 3 / 4
8,907
557
8,380
8,672
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

13
3 / 1 / 1
7,819
489
5,424
10,854
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
StankFlipper
Baron Samedi
11
0 / 6 / 5
7,118
445
6,565
11,688
6,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
henry_merk
King Arthur
9
0 / 3 / 0
6,222
389
4,176
9,246
7,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
17
Kills
9
9
Deaths
17
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
1
5
5.5
L
5
4
1
1.38
W
11
4
2
3
W
Zhong Kui
1
1
5
3.5
L
Janus
1
3
4
1
L
3
1
1
3.5
W
Aphrodite
Night_Train80
Aphrodite
0
3
2
0.33
L
Baron Samedi
StankFlipper
Baron Samedi
0
6
5
0.42
L
King Arthur
henry_merk
King Arthur
0
3
0
0
W
King Arthur
itsbravenwolf
King Arthur
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
31,670
54,744
Taken
56,366
31,996
Mitigated
27,354
17,128
Healing
13,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
6,871
4,582
0
1,615
8,703
3,333
1,793
2,997
5,706
0
65,195
L
7,125
3,793
0
2,379
15,906
6,350
0
1,297
14,033
0
53,713
W
12,530
2,044
0
4,442
12,405
5,423
843
1,185
11,220
0
62,518
W
Zhong Kui
7,403
909
0
4,829
10,228
6,392
760
5,151
5,035
58,053
0
L
Janus
8,380
717
0
1,073
8,672
3,355
200
3,207
5,424
62,491
0
L
5,424
1,488
0
5,067
10,854
4,375
737
2,867
7,987
0
59,829
W
Aphrodite
Night_Train80
Aphrodite
3,649
380
1,702
3,915
10,897
5,253
824
4,128
6,727
32,392
0
L
Baron Samedi
StankFlipper
Baron Samedi
6,565
657
635
3,251
11,688
6,104
269
2,344
8,834
33,095
0
L
King Arthur
henry_merk
King Arthur
4,176
642
0
1,552
9,246
7,170
0
1,337
7,909
0
26,153
W
King Arthur
itsbravenwolf
King Arthur
8,918
1,540
0
625
12,511
11,595
232
1,484
10,556
0
73,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,968
Gold Earned
38,059
467
Minions Killed
365
0
Camps Cleared
0
1,502,039
Distance Traveled
1,318,883
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,922
558
105
7
0
330,845
0
L
Set
7,993
500
73
5
0
287,469
1
W
Serqet
10,007
625
91
6
0
371,898
0
W
Zhong Kui
8,410
526
99
6
0
252,294
0
L
Janus
8,907
557
108
7
0
310,856
0
L
Neith
7,819
489
102
6
0
287,589
2
W
Aphrodite
6,982
436
54
3
0
241,587
0
L
Baron Samedi
7,118
445
47
3
0
242,396
3
L
King Arthur
6,222
389
35
2
0
190,573
0
W
King Arthur
9,647
603
118
7
0
305,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role