Player Matchup

Mercury
Mercury
DemonZagan
Mercury
Level 152
God Stats
23W - 13L
1,602 SR
Queue Stats
504W - 490L
1,488 Elo+
Solo
Bacchus
Bacchus
Parallel-a-
Bacchus
Level 73
God Stats
7W - 2L
1,951 SR
Queue Stats
77W - 67L
1,428 Elo+
Solo
King Arthur
King Arthur
ToQuickKay
King Arthur
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 109L
1,361 Elo+
Solo
Neith
Neith
freebandz352
Neith
Level 158
God Stats
24W - 23L
1,738 SR
Queue Stats
745W - 721L
1,501 Elo+
Solo
Thoth
Thoth
iQ-KINGOFGAMERS
Thoth
Level 64
God Stats
0W - 2L
1,285 SR
Queue Stats
146W - 154L
1,455 Elo+
Solo
Team Averages
Level 97
1,615 SR
1,447 Elo+

VS

Team Averages
Level 98
1,496 SR
1,383 Elo+
Baron Samedi
Baron Samedi
BUBSTA4099
Baron Samedi
Level 85
God Stats
48W - 24L
1,668 SR
Queue Stats
136W - 121L
1,402 Elo+
Solo
Sobek
Sobek
Sa1nt s0ld1ers
Sobek
Level 122
God Stats
37W - 39L
1,457 SR
Queue Stats
341W - 331L
1,371 Elo+
Solo
Mulan
Mulan
SergioRatton
Mulan
Level 162
God Stats
1W - 0L
1,284 SR
Queue Stats
45W - 44L
1,447 Elo+
Solo
Pele
Pele
USBGUM
Pele
Level 43
God Stats
5W - 2L
1,500 SR
Queue Stats
75W - 74L
1,312 Elo+
Solo
Cernunnos
Cernunnos
white-Death317
Cernunnos
Level 78
God Stats
17W - 10L
1,569 SR
Queue Stats
187W - 203L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DemonZagan
Mercury
13
1 / 6 / 4
7,767
432
5,347
17,464
6,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Parallel-a-
Bacchus
10
3 / 3 / 5
7,893
439
7,762
10,349
11,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
ToQuickKay
King Arthur
11
0 / 5 / 0
7,171
398
6,141
14,519
7,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 6 / 4
7,482
416
9,480
14,211
5,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 0
7,398
411
6,561
9,938
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BUBSTA4099
Baron Samedi
17
2 / 0 / 9
10,086
560
11,617
6,768
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 3 / 10
9,146
508
5,097
12,069
12,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
11 / 2 / 6
11,358
631
13,512
20,261
15,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
USBGUM
Pele
14
3 / 3 / 7
9,250
514
3,958
13,147
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
white-Death317
Cernunnos
14
6 / 4 / 8
9,439
524
14,974
17,857
8,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
24
24
Deaths
12
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BUBSTA4099
Baron Samedi
2
0
9
6.5
L
Mercury
DemonZagan
Mercury
1
6
4
0.5
L
Bacchus
Parallel-a-
Bacchus
3
3
5
1.83
W
2
3
10
2.33
W
11
2
6
7
L
King Arthur
ToQuickKay
King Arthur
0
5
0
0
W
Pele
USBGUM
Pele
3
3
7
2.17
L
4
6
4
1
L
1
4
0
0.25
W
Cernunnos
white-Death317
Cernunnos
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,291
Damage
49,158
66,481
Taken
70,102
34,158
Mitigated
44,805
11,843
Healing
24,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BUBSTA4099
Baron Samedi
11,617
603
1,156
2,834
6,768
3,366
1,476
3,678
3,090
80,481
0
L
Mercury
DemonZagan
Mercury
5,347
2,169
521
3,634
17,464
6,202
0
4,367
13,097
0
52,484
L
Bacchus
Parallel-a-
Bacchus
7,762
903
0
2,760
10,349
11,664
0
1,847
8,502
18,877
434
W
5,097
334
640
3,447
12,069
12,626
0
2,451
9,618
20,169
0
W
13,512
1,569
0
8,531
20,261
15,942
623
1,525
18,121
0
88,895
L
King Arthur
ToQuickKay
King Arthur
6,141
1,116
0
501
14,519
7,453
0
1,536
12,983
0
32,905
W
Pele
USBGUM
Pele
3,958
593
0
1,512
13,147
4,715
1,241
1,992
11,108
0
58,985
L
9,480
5,176
0
3,167
14,211
5,048
583
3,879
10,332
0
40,395
L
6,561
666
0
1,260
9,938
3,791
0
5,085
4,853
44,906
0
W
Cernunnos
white-Death317
Cernunnos
14,974
8,166
0
6,422
17,857
8,156
3,279
4,876
12,981
0
67,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,711
Gold Earned
49,279
283
Minions Killed
425
0
Camps Cleared
0
1,587,145
Distance Traveled
1,693,044
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,086
560
131
7
0
357,530
0
L
Mercury
7,767
432
87
5
0
411,743
0
L
Bacchus
7,893
439
19
1
0
239,953
0
W
Sobek
9,146
508
25
1
0
298,036
0
W
Mulan
11,358
631
125
7
0
346,475
2
L
King Arthur
7,171
398
54
3
0
358,205
0
W
Pele
9,250
514
75
4
0
370,487
7
L
Neith
7,482
416
58
3
0
260,203
4
L
Thoth
7,398
411
65
4
0
317,041
6
W
Cernunnos
9,439
524
69
4
0
320,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role