Player Matchup

King Arthur
King Arthur
Doofenshmood
King Arthur
Level 56
God Stats
2W - 5L
1,372 SR
Queue Stats
155W - 128L
1,569 Elo+
Party 1
Anhur
Anhur
Fezma
Anhur
Level 153
God Stats
0W - 1L
1,759 SR
Queue Stats
101W - 90L
1,513 Elo+
Solo
Chernobog
Chernobog
Mattom04
Chernobog
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 23L
1,633 Elo+
Party 1
Mercury
Mercury
MercSpeed
Mercury
Level 28
God Stats
38W - 17L
1,738 SR
Queue Stats
38W - 20L
1,643 Elo+
Party 1
Merlin
Merlin
danielivan
Merlin
Level 139
God Stats
5W - 5L
1,549 SR
Queue Stats
77W - 64L
1,608 Elo+
Solo
Team Averages
Level 86
1,583 SR
1,593 Elo+

VS

Team Averages
Level 157
1,565 SR
1,509 Elo+
Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
DOMINATVIX
Neith
Level 156
God Stats
1W - 2L
1,570 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
FicaMajstor1
Guan Yu
Level 195
God Stats
3W - 6L
1,529 SR
Queue Stats
131W - 147L
1,561 Elo+
Party 2
Freya
Freya
Tsumikalr
Freya
Level 159
God Stats
3W - 2L
1,728 SR
Queue Stats
129W - 146L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Doofenshmood
King Arthur
7
1 / 2 / 0
4,811
481
2,704
8,549
5,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Fezma
Anhur
8
0 / 2 / 2
4,944
494
3,223
7,651
3,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Mattom04
Chernobog
9
0 / 5 / 0
4,957
496
2,031
6,489
1,342
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
MercSpeed
Mercury
10
1 / 3 / 1
5,605
561
4,624
8,341
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
danielivan
Merlin
10
0 / 1 / 0
5,277
528
2,455
3,843
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 0 / 2
6,164
616
5,567
5,901
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
 
Horus
8
1 / 0 / 3
5,728
573
3,141
5,812
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
11
1 / 0 / 2
6,451
645
4,824
4,676
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
FicaMajstor1
Guan Yu
12
5 / 0 / 0
6,751
675
6,188
7,521
4,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
Tsumikalr
Freya
10
2 / 2 / 0
6,484
648
4,184
6,668
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
13
13
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
2
5
W
Horus
 
Horus
1
0
3
2.5
W
Neith
1
0
2
2
L
King Arthur
Doofenshmood
King Arthur
1
2
0
0.5
L
Anhur
Fezma
Anhur
0
2
2
0.5
W
Guan Yu
FicaMajstor1
Guan Yu
5
0
0
5
L
Chernobog
Mattom04
Chernobog
0
5
0
0
L
Mercury
MercSpeed
Mercury
1
3
1
0.5
W
Freya
Tsumikalr
Freya
2
2
0
1
L
Merlin
danielivan
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,037
Damage
23,904
34,873
Taken
30,578
13,122
Mitigated
13,457
8,438
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,567
1,692
0
1,594
5,901
1,783
0
524
5,377
0
34,855
W
Horus
 
Horus
3,141
1,649
224
2,571
5,812
3,464
0
939
4,873
0
10,337
W
Neith
4,824
936
0
1,370
4,676
1,626
0
992
3,684
0
52,254
L
King Arthur
Doofenshmood
King Arthur
2,704
566
167
2,484
8,549
5,157
0
946
7,603
0
10,602
L
Anhur
Fezma
Anhur
3,223
1,526
0
2,273
7,651
3,020
0
2,420
5,231
0
26,516
W
Guan Yu
FicaMajstor1
Guan Yu
6,188
1,371
0
3,167
7,521
4,743
441
0
7,521
0
47,418
L
Chernobog
Mattom04
Chernobog
2,031
1,043
0
1,093
6,489
1,342
0
499
5,990
0
26,836
L
Mercury
MercSpeed
Mercury
4,624
2,703
0
1,400
8,341
2,473
0
319
8,022
0
39,165
W
Freya
Tsumikalr
Freya
4,184
1,771
0
2,904
6,668
1,841
812
0
6,668
45,447
0
L
Merlin
danielivan
Merlin
2,455
243
0
1,021
3,843
1,130
0
0
3,843
45,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,594
Gold Earned
31,578
275
Minions Killed
322
0
Camps Cleared
0
1,024,207
Distance Traveled
1,035,033
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,164
616
59
6
0
241,275
3
W
Horus
5,728
573
10
1
0
224,463
1
W
Neith
6,451
645
99
10
0
174,047
0
L
King Arthur
4,811
481
18
2
0
210,493
1
L
Anhur
4,944
494
39
4
0
188,452
2
W
Guan Yu
6,751
675
70
7
0
196,478
2
L
Chernobog
4,957
496
47
5
0
190,603
2
L
Mercury
5,605
561
75
8
0
246,103
0
W
Freya
6,484
648
84
8
0
198,770
0
L
Merlin
5,277
528
96
10
0
188,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role