Player Matchup

Surtr
Surtr
Cocojnr
Surtr
Level 148
God Stats
3W - 5L
1,451 SR
Queue Stats
335W - 302L
1,587 Elo+
Solo
Izanami
Izanami
UltimateCuban
Izanami
Level 108
God Stats
9W - 7L
1,676 SR
Queue Stats
433W - 437L
1,476 Elo+
Party 1
Ymir
Ymir
Wa1kinParad0x
Ymir
Level 116
God Stats
8W - 10L
1,280 SR
Queue Stats
280W - 286L
1,503 Elo+
Party 1
Mulan
Mulan
richthekid05
Mulan
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 70L
1,554 Elo+
Party 1
Kukulkan
Kukulkan
xwaterdragonx11
Kukulkan
Level 126
God Stats
33W - 26L
1,472 SR
Queue Stats
585W - 561L
1,450 Elo+
Solo
Team Averages
Level 126
1,476 SR
1,514 Elo+

VS

Team Averages
Level 117
1,661 SR
1,519 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Gundam00XRaiser
Hachiman
Level 106
God Stats
1W - 3L
1,626 SR
Queue Stats
56W - 58L
1,501 Elo+
Party 2
Bacchus
Bacchus
OrangePopPlayz
Bacchus
Level 125
God Stats
33W - 25L
1,682 SR
Queue Stats
448W - 366L
1,591 Elo+
Party 2
Baba Yaga
Baba Yaga
Unixeon
Baba Yaga
Level 128
God Stats
0W - 1L
1,693 SR
Queue Stats
72W - 62L
1,483 Elo+
Solo
Tiamat
Tiamat
kleptomisery
Tiamat
Level 139
God Stats
2W - 2L
1,803 SR
Queue Stats
106W - 108L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Cocojnr
Surtr
10
3 / 1 / 4
6,163
616
3,193
7,834
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
11
1 / 0 / 4
6,293
629
3,716
3,736
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 0 / 3
6,020
602
3,077
7,572
5,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 2
6,436
644
5,563
8,849
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
11
0 / 0 / 0
6,249
625
2,207
3,376
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 1 / 0
5,142
514
3,705
9,536
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
8
0 / 2 / 0
4,751
475
1,869
4,364
1,204
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,923
492
2,833
7,439
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
Unixeon
Baba Yaga
9
0 / 0 / 0
4,895
490
3,129
3,763
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
9
1 / 5 / 0
5,229
523
3,225
8,721
9,611
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
W
Surtr
Cocojnr
Surtr
3
1
4
5
L
Hachiman
0
2
0
0
L
0
2
0
0
W
Izanami
1
0
4
3
L
Baba Yaga
Unixeon
Baba Yaga
0
0
0
0
W
3
0
3
4.5
L
Tiamat
1
5
0
0.2
W
3
0
2
4
W
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,756
Damage
14,761
31,367
Taken
33,823
17,116
Mitigated
22,423
10,890
Healing
9,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,705
919
0
2,638
9,536
3,671
0
1,362
8,094
0
38,459
W
Surtr
Cocojnr
Surtr
3,193
1,133
0
1,887
7,834
3,364
73
731
7,103
476
42,627
L
Hachiman
1,869
1,068
0
1,731
4,364
1,204
0
502
3,862
0
27,330
L
2,833
865
0
2,659
7,439
6,383
0
1,556
5,883
13,255
0
W
Izanami
3,716
2,996
0
2,467
3,736
1,316
434
937
2,799
0
56,186
L
Baba Yaga
Unixeon
Baba Yaga
3,129
178
0
941
3,763
1,554
0
1,965
1,798
37,448
0
W
3,077
1,189
0
2,348
7,572
5,279
200
2,371
5,201
15,094
0
L
Tiamat
3,225
654
0
1,747
8,721
9,611
16
28
8,242
26,643
0
W
5,563
1,598
0
3,258
8,849
6,065
0
3,197
5,652
0
39,089
W
Kukulkan
2,207
88
0
930
3,376
1,092
0
1,951
1,425
51,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,161
Gold Earned
24,940
362
Minions Killed
249
0
Camps Cleared
0
980,738
Distance Traveled
907,576
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,142
514
73
7
0
210,216
2
W
Surtr
6,163
616
74
7
0
203,622
4
L
Hachiman
4,751
475
54
5
0
158,920
2
L
Bacchus
4,923
492
12
1
0
201,221
3
W
Izanami
6,293
629
103
10
0
166,792
0
L
Baba Yaga
4,895
490
67
7
0
191,062
0
W
Ymir
6,020
602
22
2
0
195,563
2
L
Tiamat
5,229
523
43
4
0
146,157
0
W
Mulan
6,436
644
68
7
0
204,771
0
W
Kukulkan
6,249
625
95
10
0
209,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role