Player Matchup

Kuzenbo
Kuzenbo
Silver III
DemonDev3627
Kuzenbo
Silver III
Level 129
God Stats
6W - 13L
1,444 SR
Queue Stats
274W - 302L
1,015 MMR
Solo
Hera
Hera
Silver II
Heihachi I1x
Hera
Silver II
Level 163
God Stats
2W - 1L
1,700 SR
Queue Stats
59W - 57L
1,174 MMR
Solo
Cernunnos
Cernunnos
Silver III
PetersTheBoi
Cernunnos
Silver III
Level 120
God Stats
82W - 105L
1,440 SR
Queue Stats
674W - 748L
1,015 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,528 SR
1,068 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,526 SR
1,091 MMR
Baron Samedi
Baron Samedi
Silver I
Mr__Webber
Baron Samedi
Silver I
Level 124
God Stats
26W - 16L
1,559 SR
Queue Stats
229W - 279L
1,011 MMR
Solo
Ravana
Ravana
Silver I
NAMEISBOXCAR
Ravana
Silver I
Level 80
God Stats
11W - 11L
1,469 SR
Queue Stats
347W - 380L
1,133 MMR
Solo
Odin
Odin
Silver I
SmiteBanned4
Odin
Silver I
Level 77
God Stats
4W - 3L
1,551 SR
Queue Stats
841W - 924L
1,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DemonDev3627
Kuzenbo
10
1 / 1 / 0
7,563
688
4,393
6,652
8,453
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 4 / 0
7,793
708
6,684
9,633
3,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
PetersTheBoi
Cernunnos
11
0 / 2 / 1
7,985
726
5,070
8,985
3,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bans
BacchusSobekAnubisAchillesHachiman

VS

Bans
Ne ZhaHadesAtlasMorgan Le FayAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mr__Webber
Baron Samedi
12
4 / 1 / 3
8,870
806
9,182
6,125
2,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
11
3 / 1 / 3
8,383
762
6,003
8,356
6,423
Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 4
7,571
688
4,861
7,301
7,149
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
7
7
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DemonDev3627
Kuzenbo
1
1
0
1
L
1
4
0
0.25
W
Baron Samedi
Mr__Webber
Baron Samedi
4
1
3
5.5
W
Ravana
3
1
3
4.5
L
Cernunnos
PetersTheBoi
Cernunnos
0
2
1
0.25
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,147
Damage
20,046
25,270
Taken
21,782
15,599
Mitigated
16,291
4,123
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DemonDev3627
Kuzenbo
4,393
2,064
257
790
6,652
8,453
0
2,710
3,942
14,910
0
L
6,684
962
0
1,623
9,633
3,510
17
3,709
5,924
28,358
0
W
Baron Samedi
Mr__Webber
Baron Samedi
9,182
529
1,188
2,793
6,125
2,719
0
4,588
1,537
47,409
0
W
Ravana
6,003
1,647
207
3,775
8,356
6,423
0
3,696
4,660
0
20,884
L
Cernunnos
PetersTheBoi
Cernunnos
5,070
1,737
0
1,453
8,985
3,636
895
3,267
5,718
0
33,827
W
4,861
408
0
0
7,301
7,149
0
2,969
4,332
0
15,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,341
Gold Earned
24,824
122
Minions Killed
113
0
Camps Cleared
0
572,684
Distance Traveled
656,561
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,563
688
8
1
0
194,255
3
L
Hera
7,793
708
48
4
0
184,878
4
W
Baron Samedi
8,870
806
71
6
0
195,915
4
W
Ravana
8,383
762
21
2
0
219,303
0
L
Cernunnos
7,985
726
66
6
0
193,551
0
W
Odin
7,571
688
21
2
0
241,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role