Player Matchup

Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
DillerDadler
Khepri
Level 154
God Stats
5W - 1L
1,303 SR
Queue Stats
332W - 327L
1,545 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dojoi
Ah Muzen Cab
Level 198
God Stats
4W - 2L
1,469 SR
Queue Stats
225W - 252L
1,520 Elo+
Solo
Vamana
Vamana
Eosvaldo
Vamana
Level 144
God Stats
6W - 3L
1,558 SR
Queue Stats
497W - 497L
1,488 Elo+
Party 1
Ix Chel
Ix Chel
TrueSlayer107
Ix Chel
Level 157
God Stats
3W - 3L
1,378 SR
Queue Stats
126W - 107L
1,621 Elo+
Solo
Team Averages
Level 162
1,441 SR
1,535 Elo+

VS

Team Averages
Level 134
1,477 SR
1,563 Elo+
Skadi
Skadi
Fundinator
Skadi
Level 168
God Stats
0W - 1L
1,173 SR
Queue Stats
60W - 62L
1,425 Elo+
Solo
Ullr
Ullr
Thonkor
Ullr
Level 142
God Stats
5W - 9L
1,338 SR
Queue Stats
404W - 411L
1,564 Elo+
Solo
Fenrir
Fenrir
propagandaIf
Fenrir
Level 108
God Stats
2W - 1L
1,648 SR
Queue Stats
150W - 153L
1,530 Elo+
Solo
Olorun
Olorun
Акциум
Olorun
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,633 Elo+
Party 2
Bastet
Bastet
ВUMKEORIGIN
Bastet
Level 74
God Stats
0W - 1L
1,727 SR
Queue Stats
9W - 7L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
3 / 2 / 11
8,092
809
11,292
8,731
4,541
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
13
0 / 3 / 11
7,577
758
4,236
13,209
16,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Dojoi
Ah Muzen Cab
16
5 / 2 / 8
8,758
876
12,616
8,609
5,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Eosvaldo
Vamana
14
2 / 2 / 11
7,573
757
9,928
15,416
22,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
13
4 / 2 / 6
7,837
784
11,652
7,309
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
5 / 1 / 5
8,634
863
12,609
10,577
5,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Thonkor
Ullr
14
2 / 1 / 6
7,765
777
8,801
9,444
5,304
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
1 / 5 / 9
7,338
734
6,068
11,823
12,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
13
2 / 3 / 6
7,817
782
11,881
10,806
7,047
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
14
1 / 4 / 7
7,615
762
6,515
12,422
10,207
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
44
14
Kills
11
11
Deaths
14
47
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
2
11
4.25
W
Khepri
0
3
11
1.83
W
Ah Muzen Cab
Dojoi
Ah Muzen Cab
5
2
8
4.5
W
Vamana
Eosvaldo
Vamana
2
2
11
3.75
L
Skadi
5
1
5
7.5
L
Ullr
Thonkor
Ullr
2
1
6
5
W
Ix Chel
4
2
6
3.5
L
Fenrir
1
5
9
1.1
L
Olorun
2
3
6
1.67
L
Bastet
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,724
Damage
45,874
53,274
Taken
55,072
51,775
Mitigated
40,825
17,282
Healing
23,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
11,292
2,937
1,050
919
8,731
4,541
146
1,400
7,331
24,679
0
W
Khepri
4,236
265
952
2,429
13,209
16,516
27
3,180
10,029
7,258
0
W
Ah Muzen Cab
Dojoi
Ah Muzen Cab
12,616
5,873
0
1,201
8,609
5,051
398
1,928
6,681
0
28,737
W
Vamana
Eosvaldo
Vamana
9,928
4,611
1,933
4,538
15,416
22,030
0
3,931
11,485
0
14,205
L
Skadi
12,609
4,879
1,423
3,197
10,577
5,868
385
4,959
5,618
0
31,616
L
Ullr
Thonkor
Ullr
8,801
2,545
1,214
2,320
9,444
5,304
492
5,735
3,709
0
20,205
W
Ix Chel
11,652
1,481
2,909
1,351
7,309
3,637
0
1,442
5,867
24,441
0
L
Fenrir
6,068
911
589
1,224
11,823
12,399
462
4,565
7,258
0
8,496
L
Olorun
11,881
4,995
5,839
3,845
10,806
7,047
403
5,865
4,941
22,777
0
L
Bastet
6,515
814
724
3,437
12,422
10,207
218
6,056
6,366
0
11,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,837
Gold Earned
39,169
129
Minions Killed
117
0
Camps Cleared
0
993,407
Distance Traveled
942,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,092
809
28
3
0
195,159
0
W
Khepri
7,577
758
8
1
0
177,764
0
W
Ah Muzen Cab
8,758
876
40
4
0
226,862
0
W
Vamana
7,573
757
14
1
0
208,167
0
L
Skadi
8,634
863
45
5
0
186,001
0
L
Ullr
7,765
777
29
3
0
185,546
0
W
Ix Chel
7,837
784
39
4
0
185,455
0
L
Fenrir
7,338
734
8
1
0
197,614
0
L
Olorun
7,817
782
23
2
0
161,885
0
L
Bastet
7,615
762
12
1
0
211,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role