Player Matchup

Anhur
Anhur
Hajoke333
Anhur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 46L
1,009 Elo+
Party 1
Ymir
Ymir
Hajoke8474
Ymir
Level 7
God Stats
2W - 3L
1,415 SR
Queue Stats
14W - 42L
1,009 Elo+
Party 1
Kukulkan
Kukulkan
Super_Djoystik
Kukulkan
Level 86
God Stats
70W - 62L
1,548 SR
Queue Stats
101W - 118L
1,352 Elo+
Solo
Team Averages
Level 46
1,488 SR
1,123 Elo+

VS

Team Averages
Level 81
1,595 SR
1,351 Elo+
Ishtar
Ishtar
MiNi x HeeD
Ishtar
Level 168
God Stats
1W - 1L
1,595 SR
Queue Stats
34W - 20L
1,515 Elo+
Party 2
Fafnir
Fafnir
MythicalAtol
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,572 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xx-yann--xx
Morgan Le Fay
Level 46
God Stats
1W - 2L
1,689 SR
Queue Stats
2W - 18L
967 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hajoke333
Anhur
11
1 / 4 / 0
9,448
630
6,333
13,382
4,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 5 / 1
9,184
612
4,434
18,595
22,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
13
0 / 3 / 1
9,686
646
8,394
9,408
3,626
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
8 / 0 / 4
12,490
833
22,073
10,459
5,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
14
2 / 0 / 8
11,627
775
6,959
10,783
13,048
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
xx-yann--xx
Morgan Le Fay
14
2 / 1 / 8
10,897
726
7,479
7,476
3,746
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
Hajoke333
Anhur
1
4
0
0.25
L
0
5
1
0.1
W
Ishtar
8
0
4
10
W
Fafnir
2
0
8
6
L
Kukulkan
0
3
1
0.17
W
Morgan Le Fay
xx-yann--xx
Morgan Le Fay
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,161
Damage
36,511
41,385
Taken
28,718
30,343
Mitigated
22,578
2,078
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Hajoke333
Anhur
6,333
1,707
303
1,479
13,382
4,497
0
5,166
8,094
0
25,991
L
4,434
1,052
0
0
18,595
22,220
0
6,811
11,751
20,127
0
W
Ishtar
22,073
16,057
0
6,102
10,459
5,784
1,566
3,482
6,977
0
99,869
W
Fafnir
6,959
1,914
0
3,366
10,783
13,048
268
5,837
4,946
27,369
0
L
Kukulkan
8,394
360
0
296
9,408
3,626
0
2,943
6,465
46,827
0
W
Morgan Le Fay
xx-yann--xx
Morgan Le Fay
7,479
532
63
1,363
7,476
3,746
906
4,274
3,202
25,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,318
Gold Earned
35,014
111
Minions Killed
175
0
Camps Cleared
0
749,771
Distance Traveled
820,709
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,448
630
37
2
0
224,292
0
L
Ymir
9,184
612
12
1
0
258,861
0
W
Ishtar
12,490
833
127
8
0
256,325
1
W
Fafnir
11,627
775
25
2
0
290,601
0
L
Kukulkan
9,686
646
62
4
0
266,618
0
W
Morgan Le Fay
10,897
726
23
2
0
273,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role