Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
ECHIGOMEZ123
Bellona
Gold V
Level 157
God Stats
8W - 3L
1,577 SR
Queue Stats
187W - 180L
1,266 MMR
Solo
Rama
Rama
Diamond IV
MiniPëkka
Rama
Diamond IV
Level 149
God Stats
16W - 13L
1,648 SR
Queue Stats
282W - 260L
2,248 MMR
Party 1
Thoth
Thoth
Platinum III
Stöney
Thoth
Platinum III
Level 156
God Stats
5W - 0L
1,809 SR
Queue Stats
100W - 78L
2,000 MMR
Party 1
Artio
Artio
Gold V
jkp0327
Artio
Gold V
Level 191
God Stats
37W - 38L
1,472 SR
Queue Stats
277W - 278L
1,416 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,601 SR
1,686 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,456 SR
1,648 MMR
Yemoja
Yemoja
Masters
GiAntetokounmpo
Yemoja
Masters
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 162L
2,668 MMR
Solo
Tyr
Tyr
Silver II
Maarkiin
Tyr
Silver II
Level 155
God Stats
0W - 2L
1,282 SR
Queue Stats
88W - 96L
1,170 MMR
Solo
Izanami
Izanami
Gold III
Staley96
Izanami
Gold III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,410 MMR
Solo
Scylla
Scylla
Silver III
TheCrazyPetThief
Scylla
Silver III
Level 67
God Stats
5W - 10L
1,336 SR
Queue Stats
114W - 140L
1,032 MMR
Solo
Susano
Susano
Platinum I
Tudusbagos
Susano
Platinum I
Level 148
God Stats
37W - 25L
1,663 SR
Queue Stats
168W - 165L
1,960 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 2 / 2
8,265
517
5,602
15,729
6,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
ECHIGOMEZ123
Bellona
15
2 / 1 / 0
9,204
575
12,822
14,110
21,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 3
9,504
594
7,363
13,269
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Stöney
Thoth
15
5 / 2 / 1
9,566
598
10,224
7,315
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
jkp0327
Artio
13
0 / 1 / 7
8,235
515
3,933
8,488
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
The MorriganMercurySerqetKali

VS

Bans
Ao KuangHe BoThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,261
516
4,795
9,046
7,321
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 2
8,650
541
11,073
19,823
20,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
Staley96
Izanami
14
1 / 5 / 1
8,379
524
7,358
13,573
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
6,034
377
1,537
5,016
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Tudusbagos
Susano
15
5 / 3 / 3
8,936
559
11,615
11,655
4,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
9
9
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
2
2
W
Bellona
ECHIGOMEZ123
Bellona
2
1
0
2
L
1
0
1
1.5
L
2
2
2
1.5
W
3
3
3
1.5
L
Izanami
Staley96
Izanami
1
5
1
0.3
W
Thoth
Stöney
Thoth
5
2
1
2.75
L
0
3
1
0.17
L
Susano
Tudusbagos
Susano
5
3
3
2.17
W
Artio
jkp0327
Artio
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,944
Damage
36,378
58,911
Taken
59,113
43,292
Mitigated
37,976
18,969
Healing
16,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,602
3,284
0
6,166
15,729
6,437
1,341
1,425
14,304
0
67,779
W
Bellona
ECHIGOMEZ123
Bellona
12,822
4,351
0
2,767
14,110
21,245
0
2,675
11,435
2,191
72,917
L
4,795
1,104
468
2,905
9,046
7,321
0
3,597
5,449
51,861
0
L
11,073
1,578
0
8,116
19,823
20,553
0
2,934
15,006
12,979
56,852
W
7,363
5,606
0
4,304
13,269
4,820
784
549
12,720
0
81,001
L
Izanami
Staley96
Izanami
7,358
4,470
0
3,782
13,573
4,117
1,157
2,335
11,238
0
83,311
W
Thoth
Stöney
Thoth
10,224
515
0
875
7,315
3,189
628
2,607
4,708
91,633
0
L
1,537
269
0
479
5,016
1,431
0
3,781
1,190
23,344
0
L
Susano
Tudusbagos
Susano
11,615
3,284
0
659
11,655
4,554
0
2,510
9,145
0
76,829
W
Artio
jkp0327
Artio
3,933
344
605
4,252
8,488
7,601
30
2,368
6,120
13,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,774
Gold Earned
40,260
529
Minions Killed
510
0
Camps Cleared
0
1,552,072
Distance Traveled
1,456,924
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,265
517
91
6
0
290,782
0
W
Bellona
9,204
575
129
8
0
307,989
3
L
Yemoja
8,261
516
69
4
0
282,569
2
L
Tyr
8,650
541
120
8
0
340,309
4
W
Rama
9,504
594
129
8
0
301,371
4
L
Izanami
8,379
524
164
10
0
270,985
6
W
Thoth
9,566
598
154
10
0
326,008
0
L
Scylla
6,034
377
42
3
0
189,753
2
L
Susano
8,936
559
115
7
0
373,308
3
W
Artio
8,235
515
26
2
0
325,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role