Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HaranHaze
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,514 Elo+
Party 1
Izanami
Izanami
Karasugoi
Izanami
Level 113
God Stats
5W - 8L
1,332 SR
Queue Stats
248W - 258L
1,448 Elo+
Solo
Persephone
Persephone
SlayerBoo
Persephone
Level 139
God Stats
4W - 3L
1,502 SR
Queue Stats
370W - 398L
1,419 Elo+
Solo
Agni
Agni
yatekomo23
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 80
1,467 SR
1,476 Elo+

VS

Team Averages
Level 117
1,525 SR
1,534 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Hiroxio
Ah Puch
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,619 Elo+
Party 2
Yemoja
Yemoja
ninjakiller2907
Yemoja
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,604 Elo+
Party 2
Sol
Sol
tjaytom2
Sol
Level 119
God Stats
3W - 1L
1,691 SR
Queue Stats
251W - 247L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
tractor2217
Tsukuyomi
Level 121
God Stats
3W - 5L
1,436 SR
Queue Stats
193W - 193L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 13 / 1
9,525
794
6,542
26,265
9,264
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 7 / 3
8,526
711
2,884
15,148
8,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Izanami
Karasugoi
Izanami
17
3 / 3 / 4
9,080
757
9,141
9,859
3,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Persephone
SlayerBoo
Persephone
13
1 / 5 / 5
7,939
662
4,805
11,127
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 10 / 7
8,803
734
8,359
13,031
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
13 / 4 / 11
11,933
994
18,918
11,298
5,122
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Hiroxio
Ah Puch
17
13 / 3 / 10
10,651
888
20,151
9,360
4,524
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
1 / 0 / 24
10,613
884
3,466
9,459
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
3 / 3 / 23
10,095
841
9,203
10,529
4,394
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
tractor2217
Tsukuyomi
16
7 / 4 / 16
10,220
852
13,498
12,858
5,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
121
12
Kills
37
38
Deaths
14
20
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
13
1
0.27
W
Cernunnos
 
Cernunnos
13
4
11
4.63
L
3
7
3
0.64
W
Ah Puch
Hiroxio
Ah Puch
13
3
10
6
L
Izanami
Karasugoi
Izanami
3
3
4
1.67
L
Persephone
SlayerBoo
Persephone
1
5
5
0.7
W
1
0
24
13
W
3
3
23
4.83
W
Tsukuyomi
tractor2217
Tsukuyomi
7
4
16
3.75
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,731
Damage
65,236
75,430
Taken
53,504
29,396
Mitigated
28,219
10,170
Healing
20,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,542
1,412
578
1,270
26,265
9,264
0
10,829
15,436
20,615
0
W
Cernunnos
 
Cernunnos
18,918
10,783
981
1,513
11,298
5,122
4,176
5,198
6,100
0
37,411
L
2,884
639
870
1,109
15,148
8,868
0
7,457
7,691
8,478
0
W
Ah Puch
Hiroxio
Ah Puch
20,151
636
777
1,861
9,360
4,524
548
3,434
5,926
33,643
0
L
Izanami
Karasugoi
Izanami
9,141
5,561
210
2,628
9,859
3,793
0
3,897
5,962
0
25,965
L
Persephone
SlayerBoo
Persephone
4,805
352
394
3,021
11,127
3,639
0
5,436
5,612
11,289
0
W
3,466
1,417
4,810
3,348
9,459
8,758
603
4,777
4,682
10,866
0
W
9,203
1,618
685
3,718
10,529
4,394
2,774
4,781
5,748
22,448
0
W
Tsukuyomi
tractor2217
Tsukuyomi
13,498
2,901
260
2,626
12,858
5,421
521
4,400
8,458
0
32,129
L
8,359
629
0
90
13,031
3,832
0
5,136
7,895
11,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,873
Gold Earned
53,512
132
Minions Killed
143
0
Camps Cleared
0
913,490
Distance Traveled
1,056,238
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,525
794
27
2
0
164,001
5
W
Cernunnos
11,933
994
56
5
0
205,053
0
L
Hel
8,526
711
15
1
0
206,997
0
W
Ah Puch
10,651
888
23
2
0
222,360
0
L
Izanami
9,080
757
61
5
0
162,290
0
L
Persephone
7,939
662
22
2
0
190,721
0
W
Yemoja
10,613
884
13
1
0
206,052
0
W
Sol
10,095
841
30
3
0
190,409
0
W
Tsukuyomi
10,220
852
21
2
0
232,364
0
L
Agni
8,803
734
7
1
0
189,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role