Player Matchup

Martichoras
Martichoras
Gold V
 
Martichoras
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
NHunter456
Sun Wukong
Platinum V
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,708 MMR
Party 1
Anubis
Anubis
Gold III
SacredReaper
Anubis
Gold III
Level 108
God Stats
8W - 9L
1,684 SR
Queue Stats
11W - 10L
1,712 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,561 SR
1,640 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,616 SR
1,585 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
CheifChief
Morgan Le Fay
Bronze III
Level 88
God Stats
0W - 1L
1,649 SR
Queue Stats
1W - 3L
1,429 MMR
Solo
Hachiman
Hachiman
Gold I
FreshCadaver
Hachiman
Gold I
Level 149
God Stats
32W - 33L
1,615 SR
Queue Stats
638W - 639L
1,638 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
lordturnage
Kuzenbo
Gold I
Level 178
God Stats
83W - 61L
1,585 SR
Queue Stats
1,292W - 1,245L
1,688 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
2 / 2 / 9
12,718
707
10,950
14,457
6,218
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sun Wukong
NHunter456
Sun Wukong
17
6 / 1 / 6
13,911
773
13,999
21,999
22,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
17
6 / 1 / 7
13,687
760
18,940
11,732
6,778
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeAtlasAo KuangAthenaSurtr

VS

Bans
AchillesChang'eBacchusIx ChelKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CheifChief
Morgan Le Fay
13
1 / 5 / 2
11,453
636
11,654
14,374
3,854
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
FreshCadaver
Hachiman
16
2 / 4 / 0
12,976
721
16,591
14,448
4,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
lordturnage
Kuzenbo
13
0 / 5 / 2
11,118
618
12,476
20,013
28,189
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
4
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
2
2
9
3.25
L
Morgan Le Fay
CheifChief
Morgan Le Fay
1
5
2
0.4
L
Hachiman
FreshCadaver
Hachiman
2
4
0
0.5
W
Sun Wukong
NHunter456
Sun Wukong
6
1
6
9
W
Anubis
6
1
7
9.5
L
Kuzenbo
lordturnage
Kuzenbo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,889
Damage
40,721
48,188
Taken
48,835
35,475
Mitigated
36,448
15,275
Healing
3,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
10,950
3,445
0
3,897
14,457
6,218
1,516
8,090
6,367
0
68,047
L
Morgan Le Fay
CheifChief
Morgan Le Fay
11,654
823
80
288
14,374
3,854
0
6,454
7,920
49,591
0
L
Hachiman
FreshCadaver
Hachiman
16,591
7,697
0
2,451
14,448
4,405
0
4,645
9,803
0
71,144
W
Sun Wukong
NHunter456
Sun Wukong
13,999
2,752
0
4,949
21,999
22,479
585
9,066
12,933
0
46,632
W
Anubis
18,940
722
0
6,429
11,732
6,778
1,259
7,145
4,587
80,753
0
L
Kuzenbo
lordturnage
Kuzenbo
12,476
4,132
144
584
20,013
28,189
30
7,994
12,019
26,156
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,316
Gold Earned
35,547
253
Minions Killed
178
0
Camps Cleared
0
965,105
Distance Traveled
938,714
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
12,718
707
107
6
0
299,454
0
L
Morgan Le Fay
11,453
636
54
3
0
297,088
0
L
Hachiman
12,976
721
106
6
0
317,493
8
W
Sun Wukong
13,911
773
43
2
0
356,616
0
W
Anubis
13,687
760
103
6
0
309,035
0
L
Kuzenbo
11,118
618
18
1
0
324,133
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role