Player Matchup

Da Ji
Da Ji
JMCandilejo
Da Ji
Level 128
God Stats
8W - 6L
1,737 SR
Queue Stats
94W - 81L
1,539 Elo+
Party 2
Rama
Rama
cryophobic
Rama
Level 234
God Stats
13W - 6L
1,747 SR
Queue Stats
511W - 466L
1,533 Elo+
Solo
Sobek
Sobek
juan240
Sobek
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 90L
1,522 Elo+
Party 2
Nemesis
Nemesis
juan7077
Nemesis
Level 126
God Stats
2W - 6L
1,330 SR
Queue Stats
77W - 75L
1,538 Elo+
Party 2
Poseidon
Poseidon
sachazo
Poseidon
Level 125
God Stats
4W - 1L
1,980 SR
Queue Stats
89W - 82L
1,529 Elo+
Party 2
Team Averages
Level 148
1,659 SR
1,532 Elo+

VS

Team Averages
Level 117
1,473 SR
1,476 Elo+
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DracoMerlin
Janus
Level 37
God Stats
3W - 2L
1,300 SR
Queue Stats
82W - 88L
1,419 Elo+
Solo
Skadi
Skadi
Jaucrafter
Skadi
Level 157
God Stats
2W - 2L
1,423 SR
Queue Stats
53W - 75L
1,446 Elo+
Party 1
Arachne
Arachne
Moloden
Arachne
Level 109
God Stats
6W - 3L
1,606 SR
Queue Stats
143W - 118L
1,594 Elo+
Solo
Tyr
Tyr
YllaxESP
Tyr
Level 154
God Stats
2W - 1L
1,534 SR
Queue Stats
53W - 66L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,625
433
3,057
7,758
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,899
454
6,129
7,962
3,222
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sobek
juan240
Sobek
9
0 / 1 / 1
5,908
454
3,853
10,385
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
juan7077
Nemesis
13
1 / 2 / 0
7,405
570
5,723
10,416
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Poseidon
sachazo
Poseidon
14
1 / 2 / 0
7,923
609
1,950
6,886
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 1 / 0
7,941
611
6,212
8,572
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 1
8,076
621
6,624
6,544
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
14
2 / 0 / 1
7,621
586
7,072
5,322
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Moloden
Arachne
13
2 / 0 / 1
7,826
602
4,300
9,863
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 0 / 3
6,554
504
2,899
10,248
6,551
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
0
2
W
3
1
1
3.5
L
0
2
0
0
W
Skadi
2
0
1
2.5
W
Arachne
Moloden
Arachne
2
0
1
2.5
W
0
0
3
1.5
L
0
2
0
0
L
Sobek
juan240
Sobek
0
1
1
0.5
L
Nemesis
juan7077
Nemesis
1
2
0
0.5
L
Poseidon
sachazo
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,712
Damage
27,107
43,407
Taken
40,549
20,836
Mitigated
16,920
15,883
Healing
11,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,212
1,198
0
1,765
8,572
2,395
100
0
8,572
61,320
0
W
6,624
221
0
500
6,544
2,404
38
2,239
4,305
67,063
0
L
3,057
324
0
820
7,758
2,841
0
1,044
6,714
0
33,487
W
Skadi
7,072
2,639
0
500
5,322
1,913
636
663
4,659
0
75,159
W
Arachne
Moloden
Arachne
4,300
2,740
0
3,673
9,863
3,657
0
796
9,067
0
71,446
W
2,899
267
1,499
3,790
10,248
6,551
0
2,105
8,143
0
18,250
L
6,129
5,228
0
3,474
7,962
3,222
0
0
7,962
0
48,832
L
Sobek
juan240
Sobek
3,853
180
0
5,104
10,385
8,620
0
2,241
8,144
14,909
0
L
Nemesis
juan7077
Nemesis
5,723
2,081
0
5,081
10,416
4,189
0
5,600
4,816
0
56,702
L
Poseidon
sachazo
Poseidon
1,950
251
0
1,404
6,886
1,964
0
3,951
2,935
69,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
38,018
433
Minions Killed
496
0
Camps Cleared
0
1,235,771
Distance Traveled
1,338,283
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,941
611
115
9
0
242,492
4
W
Janus
8,076
621
119
9
0
258,283
2
L
Da Ji
5,625
433
67
5
0
233,322
0
W
Skadi
7,621
586
130
10
0
254,782
1
W
Arachne
7,826
602
97
7
0
293,027
0
W
Tyr
6,554
504
35
3
0
289,699
7
L
Rama
5,899
454
91
7
0
194,530
1
L
Sobek
5,908
454
22
2
0
277,438
3
L
Nemesis
7,405
570
101
8
0
265,442
0
L
Poseidon
7,923
609
152
12
0
265,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role