Player Matchup

Fenrir
Fenrir
ADP_3114
Fenrir
Level 124
God Stats
1W - 7L
1,172 SR
Queue Stats
200W - 203L
1,426 Elo+
Party 1
Hun Batz
Hun Batz
Ciupanezuu
Hun Batz
Level 129
God Stats
0W - 3L
1,184 SR
Queue Stats
206W - 208L
1,476 Elo+
Solo
He Bo
He Bo
fabrice_deep
He Bo
Level 83
God Stats
1W - 6L
1,293 SR
Queue Stats
403W - 404L
1,514 Elo+
Party 1
Chiron
Chiron
schlegu_3114
Chiron
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 146L
1,487 Elo+
Party 1
Thanatos
Thanatos
semyah
Thanatos
Level 126
God Stats
2W - 7L
1,135 SR
Queue Stats
276W - 285L
1,480 Elo+
Solo
Team Averages
Level 112
1,257 SR
1,477 Elo+

VS

Team Averages
Level 103
1,482 SR
1,366 Elo+
Surtr
Surtr
Funduk9909
Surtr
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
88W - 76L
1,171 Elo+
Solo
Maui
Maui
GoldEmpress387
Maui
Level 148
God Stats
3W - 0L
1,715 SR
Queue Stats
264W - 272L
1,446 Elo+
Solo
Scylla
Scylla
Nivekskylglad
Scylla
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 51L
1,296 Elo+
Solo
Anhur
Anhur
Tatianana
Anhur
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 44L
1,499 Elo+
Solo
Artemis
Artemis
l_4RTiiST3_76
Artemis
Level 126
God Stats
3W - 6L
1,194 SR
Queue Stats
246W - 243L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADP_3114
Fenrir
17
2 / 7 / 8
10,011
770
9,213
17,210
21,256
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hun Batz
Ciupanezuu
Hun Batz
16
4 / 8 / 5
10,032
772
7,688
14,583
6,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 10 / 6
9,021
694
11,024
15,959
6,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
19
4 / 4 / 3
10,888
838
13,521
12,034
6,240
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
semyah
Thanatos
15
5 / 8 / 4
9,907
762
8,057
12,858
5,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
17
6 / 4 / 22
11,484
883
10,323
19,065
19,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
7 / 1 / 21
10,837
834
8,950
13,926
18,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 4 / 15
11,169
859
13,282
9,532
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Tatianana
Anhur
18
4 / 3 / 18
10,553
812
8,343
10,328
4,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
19
11 / 5 / 17
11,845
911
22,453
10,229
4,450
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
130
17
Kills
37
37
Deaths
17
26
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ADP_3114
Fenrir
2
7
8
0.86
L
Hun Batz
Ciupanezuu
Hun Batz
4
8
5
0.81
W
Surtr
6
4
22
4.25
W
7
1
21
17.5
W
9
4
15
4.13
W
Anhur
Tatianana
Anhur
4
3
18
4.33
L
2
10
6
0.5
W
Artemis
11
5
17
3.9
L
Chiron
4
4
3
1.38
L
Thanatos
semyah
Thanatos
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,503
Damage
63,351
72,644
Taken
63,080
46,205
Mitigated
50,275
15,263
Healing
17,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ADP_3114
Fenrir
9,213
746
320
2,662
17,210
21,256
0
4,896
11,862
0
11,298
L
Hun Batz
Ciupanezuu
Hun Batz
7,688
713
912
731
14,583
6,701
0
4,010
10,483
0
28,227
W
Surtr
10,323
3,563
582
2,616
19,065
19,389
952
3,648
15,273
234
21,066
W
8,950
1,021
3,571
4,957
13,926
18,802
763
1,503
12,221
14,089
742
W
13,282
862
295
778
9,532
3,112
1,729
1,914
7,570
26,506
0
W
Anhur
Tatianana
Anhur
8,343
2,740
727
1,845
10,328
4,522
1,396
1,529
8,656
0
19,109
L
11,024
728
578
747
15,959
6,414
0
4,201
11,456
23,409
0
W
Artemis
22,453
15,133
751
1,720
10,229
4,450
2,922
2,430
7,661
0
45,795
L
Chiron
13,521
3,503
1,166
3,119
12,034
6,240
1,597
4,093
7,699
0
37,368
L
Thanatos
semyah
Thanatos
8,057
1,329
639
4,389
12,858
5,594
0
3,173
9,475
0
11,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,859
Gold Earned
55,888
145
Minions Killed
138
0
Camps Cleared
0
1,139,079
Distance Traveled
1,187,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,011
770
7
1
0
238,349
0
L
Hun Batz
10,032
772
46
4
0
223,799
0
W
Surtr
11,484
883
20
2
0
233,618
0
W
Maui
10,837
834
15
1
0
260,357
0
W
Scylla
11,169
859
34
3
0
221,987
0
W
Anhur
10,553
812
18
1
0
247,462
0
L
He Bo
9,021
694
28
2
0
197,274
0
W
Artemis
11,845
911
51
4
0
224,384
0
L
Chiron
10,888
838
58
4
0
235,467
0
L
Thanatos
9,907
762
6
0
0
244,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role