Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
MarkyDBish
Xbalanque
Level 108
God Stats
8W - 9L
1,511 SR
Queue Stats
140W - 137L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
bobbi_Cryptic
Baron Samedi
Level 107
God Stats
19W - 13L
1,640 SR
Queue Stats
168W - 172L
1,455 Elo+
Solo
Anubis
Anubis
pipesantos12
Anubis
Level 85
God Stats
5W - 3L
1,683 SR
Queue Stats
21W - 25L
1,410 Elo+
Solo
Tiamat
Tiamat
tev12321
Tiamat
Level 40
God Stats
13W - 18L
1,461 SR
Queue Stats
253W - 228L
1,465 Elo+
Solo
Team Averages
Level 81
1,559 SR
1,462 Elo+

VS

Team Averages
Level 93
1,485 SR
1,423 Elo+
Danzaburou
Danzaburou
K_Sail-sea_6
Danzaburou
Level 63
God Stats
3W - 2L
1,545 SR
Queue Stats
89W - 75L
1,400 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NotJeffH
Morgan Le Fay
Level 124
God Stats
9W - 9L
1,515 SR
Queue Stats
201W - 197L
1,431 Elo+
Solo
Nu Wa
Nu Wa
PicklesAreDank
Nu Wa
Level 157
God Stats
7W - 4L
1,661 SR
Queue Stats
217W - 222L
1,486 Elo+
Solo
Nemesis
Nemesis
ScooterMcFinna
Nemesis
Level 94
God Stats
2W - 2L
1,207 SR
Queue Stats
114W - 103L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
hayate107
Kuzenbo
Level 28
God Stats
2W - 1L
1,497 SR
Queue Stats
15W - 17L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
3 / 7 / 2
9,962
553
7,842
18,893
8,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
MarkyDBish
Xbalanque
15
1 / 2 / 2
8,509
473
9,373
14,322
5,686
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
bobbi_Cryptic
Baron Samedi
14
3 / 2 / 1
8,773
487
8,082
9,934
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
15
0 / 4 / 1
9,245
514
6,122
12,137
4,907
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
tev12321
Tiamat
13
0 / 2 / 1
7,542
419
4,595
14,135
6,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K_Sail-sea_6
Danzaburou
14
1 / 2 / 1
8,322
462
7,969
10,223
3,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
NotJeffH
Morgan Le Fay
17
4 / 4 / 3
10,548
586
14,939
13,529
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 1 / 7
10,602
589
8,449
6,795
2,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
9 / 0 / 3
10,683
594
10,689
13,631
5,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
hayate107
Kuzenbo
13
0 / 0 / 2
8,507
473
5,193
13,529
15,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
16
17
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
7
2
0.57
W
Danzaburou
K_Sail-sea_6
Danzaburou
1
2
1
0.75
L
Xbalanque
MarkyDBish
Xbalanque
1
2
2
1
W
Morgan Le Fay
NotJeffH
Morgan Le Fay
4
4
3
1.38
W
2
1
7
5.5
W
9
0
3
10.5
L
Baron Samedi
bobbi_Cryptic
Baron Samedi
3
2
1
1.75
W
Kuzenbo
hayate107
Kuzenbo
0
0
2
1
L
Anubis
0
4
1
0.13
L
Tiamat
tev12321
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,014
Damage
47,239
69,421
Taken
57,707
29,113
Mitigated
33,242
21,806
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,842
2,392
0
1,302
18,893
8,351
0
7,660
11,088
0
77,110
W
Danzaburou
K_Sail-sea_6
Danzaburou
7,969
3,622
0
4,357
10,223
3,706
937
2,203
8,020
0
61,932
L
Xbalanque
MarkyDBish
Xbalanque
9,373
5,439
0
7,869
14,322
5,686
776
2,823
11,480
0
70,613
W
Morgan Le Fay
NotJeffH
Morgan Le Fay
14,939
1,166
0
881
13,529
5,922
87
6,799
6,730
94,498
0
W
8,449
576
0
2,058
6,795
2,521
1,143
3,578
3,217
84,617
0
W
10,689
6,011
0
3,464
13,631
5,377
0
3,019
10,612
0
88,398
L
Baron Samedi
bobbi_Cryptic
Baron Samedi
8,082
1,056
781
2,353
9,934
4,069
0
3,926
6,008
61,109
0
W
Kuzenbo
hayate107
Kuzenbo
5,193
1,904
242
3,937
13,529
15,716
106
3,200
10,329
29,074
382
L
Anubis
6,122
129
28
4,736
12,137
4,907
69
3,444
8,206
74,388
0
L
Tiamat
tev12321
Tiamat
4,595
1,078
0
4,737
14,135
6,100
628
9,695
4,440
37,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
48,662
533
Minions Killed
537
0
Camps Cleared
0
1,623,698
Distance Traveled
1,872,740
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,962
553
111
6
0
352,207
1
W
Danzaburou
8,322
462
86
5
0
366,898
6
L
Xbalanque
8,509
473
134
7
0
307,309
0
W
Morgan Le Fay
10,548
586
165
9
0
347,623
0
W
Nu Wa
10,602
589
136
8
0
315,933
3
W
Nemesis
10,683
594
115
6
0
463,685
0
L
Baron Samedi
8,773
487
91
5
0
328,513
2
W
Kuzenbo
8,507
473
35
2
0
378,601
0
L
Anubis
9,245
514
136
8
0
310,828
0
L
Tiamat
7,542
419
61
3
0
324,841
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role