Player Matchup

Hercules
Hercules
 
Hercules
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Al187baner
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,112 Elo+
Party 1
Zeus
Zeus
ImperatorUN
Zeus
Level 127
God Stats
6W - 5L
1,445 SR
Queue Stats
96W - 76L
1,539 Elo+
Solo
Thanatos
Thanatos
LebendigAnanas
Thanatos
Level 35
God Stats
3W - 4L
1,497 SR
Queue Stats
15W - 18L
1,403 Elo+
Party 1
Charybdis
Charybdis
frigoo20
Charybdis
Level 115
God Stats
4W - 4L
1,201 SR
Queue Stats
132W - 113L
1,530 Elo+
Solo
Team Averages
Level 80
1,429 SR
1,417 Elo+

VS

Team Averages
Level 106
1,598 SR
1,510 Elo+
Athena
Athena
 
Athena
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElNinoush
Tsukuyomi
Level 66
God Stats
24W - 30L
1,805 SR
Queue Stats
139W - 140L
1,559 Elo+
Solo
Chiron
Chiron
Flagellumdei07
Chiron
Level 121
God Stats
0W - 1L
1,768 SR
Queue Stats
56W - 46L
1,535 Elo+
Solo
Discordia
Discordia
KusanJr
Discordia
Level 121
God Stats
17W - 18L
1,550 SR
Queue Stats
199W - 221L
1,560 Elo+
Solo
Atlas
Atlas
Paxmitcher
Atlas
Level 131
God Stats
5W - 7L
1,366 SR
Queue Stats
71W - 71L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 5
8,414
561
6,610
14,691
17,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Al187baner
Bacchus
11
0 / 0 / 8
7,023
468
7,098
9,549
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 3 / 3
8,692
579
8,799
8,039
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
15
9 / 1 / 5
9,264
618
8,711
14,724
7,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
frigoo20
Charybdis
12
4 / 3 / 5
7,202
480
12,709
11,363
4,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 3 / 1
8,362
557
7,936
10,696
8,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
ElNinoush
Tsukuyomi
12
2 / 4 / 1
7,020
468
8,136
12,702
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
6,261
417
5,622
10,691
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
KusanJr
Discordia
14
3 / 3 / 0
8,483
566
6,821
9,905
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
11
1 / 5 / 2
6,294
420
6,169
14,999
13,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
8
8
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
5
4.5
L
Athena
 
Athena
1
3
1
0.5
W
Bacchus
Al187baner
Bacchus
0
0
8
4
L
Tsukuyomi
ElNinoush
Tsukuyomi
2
4
1
0.63
L
1
4
0
0.25
W
4
3
3
1.83
L
Discordia
KusanJr
Discordia
3
3
0
1
W
Thanatos
9
1
5
11.5
L
Atlas
1
5
2
0.4
W
Charybdis
frigoo20
Charybdis
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,927
Damage
34,684
58,366
Taken
58,993
40,952
Mitigated
34,476
23,529
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,610
2,868
0
5,905
14,691
17,600
218
6,803
7,836
0
52,083
L
Athena
 
Athena
7,936
2,843
0
2,225
10,696
8,251
0
0
10,696
65,174
189
W
Bacchus
Al187baner
Bacchus
7,098
852
0
1,701
9,549
8,566
0
2,296
6,724
20,599
0
L
Tsukuyomi
ElNinoush
Tsukuyomi
8,136
2,587
0
3,118
12,702
5,211
0
3,568
9,134
0
36,626
L
5,622
2,441
411
1,624
10,691
4,405
232
3,722
6,962
0
45,303
W
8,799
1,002
0
375
8,039
3,125
945
4,986
2,727
77,034
0
L
Discordia
KusanJr
Discordia
6,821
137
0
1,275
9,905
2,942
0
3,795
6,110
70,938
0
W
Thanatos
8,711
1,690
0
11,329
14,724
7,373
0
3,435
11,134
0
72,195
L
Atlas
6,169
2,367
0
2,015
14,999
13,667
0
4,812
10,187
26,371
0
W
Charybdis
frigoo20
Charybdis
12,709
8,033
0
4,219
11,363
4,288
0
1,843
9,208
0
59,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,595
Gold Earned
36,420
441
Minions Killed
392
0
Camps Cleared
0
1,443,578
Distance Traveled
1,448,218
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,414
561
89
6
0
281,326
0
L
Athena
8,362
557
103
7
0
310,158
2
W
Bacchus
7,023
468
23
2
0
309,674
3
L
Tsukuyomi
7,020
468
59
4
0
335,428
0
L
Chiron
6,261
417
78
5
0
265,432
0
W
Zeus
8,692
579
130
9
0
265,019
0
L
Discordia
8,483
566
125
8
0
257,911
5
W
Thanatos
9,264
618
103
7
0
327,230
0
L
Atlas
6,294
420
27
2
0
279,289
5
W
Charybdis
7,202
480
96
6
0
260,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role