Player Matchup

Cernunnos
Cernunnos
Silver IV
IamCleve-
Cernunnos
Silver IV
Level 102
God Stats
1W - 4L
1,484 SR
Queue Stats
51W - 63L
1,130 MMR
Party 1
Anubis
Anubis
Silver II
jenifry
Anubis
Silver II
Level 121
God Stats
7W - 11L
1,592 SR
Queue Stats
63W - 70L
1,260 MMR
Party 1
Danzaburou
Danzaburou
Bronze II
kirosin733
Danzaburou
Bronze II
Level 87
God Stats
6W - 9L
1,468 SR
Queue Stats
13W - 36L
1,100 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,515 SR
1,163 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,386 SR
1,164 MMR
Vulcan
Vulcan
Silver I
MusseII
Vulcan
Silver I
Level 170
God Stats
24W - 22L
1,544 SR
Queue Stats
164W - 154L
1,203 MMR
Party 2
Skadi
Skadi
Silver III
Nosa25
Skadi
Silver III
Level 121
God Stats
7W - 21L
1,148 SR
Queue Stats
16W - 30L
1,088 MMR
Solo
Osiris
Osiris
Silver I
Wanderin Dog
Osiris
Silver I
Level 128
God Stats
6W - 8L
1,467 SR
Queue Stats
222W - 220L
1,203 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IamCleve-
Cernunnos
16
4 / 4 / 6
12,379
728
11,624
16,235
6,267
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
jenifry
Anubis
15
5 / 6 / 7
13,002
765
12,667
19,793
10,760
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
kirosin733
Danzaburou
15
3 / 6 / 7
12,418
730
12,391
16,547
6,478
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AgniAphroditeHachimanAo Kuang

VS

Bans
AresVamanaAh Muzen CabMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MusseII
Vulcan
17
6 / 3 / 6
13,969
822
28,373
13,078
6,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
Nosa25
Skadi
16
7 / 8 / 4
14,117
830
10,968
17,580
7,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
16
3 / 1 / 8
12,975
763
7,185
14,377
18,388
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
12
Kills
16
16
Deaths
12
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
IamCleve-
Cernunnos
4
4
6
1.75
W
Vulcan
MusseII
Vulcan
6
3
6
3
W
Skadi
Nosa25
Skadi
7
8
4
1.13
W
Osiris
3
1
8
7
L
Anubis
jenifry
Anubis
5
6
7
1.42
L
Danzaburou
kirosin733
Danzaburou
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,682
Damage
46,526
52,575
Taken
45,035
23,505
Mitigated
32,383
11,142
Healing
7,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
IamCleve-
Cernunnos
11,624
6,151
0
3,241
16,235
6,267
24
9,379
6,856
0
36,486
W
Vulcan
MusseII
Vulcan
28,373
4,405
0
1,566
13,078
6,327
623
4,298
8,780
74,845
0
W
Skadi
Nosa25
Skadi
10,968
2,674
0
3,354
17,580
7,668
432
4,448
13,132
0
63,527
W
Osiris
7,185
1,609
0
3,016
14,377
18,388
0
4,327
10,050
0
20,551
L
Anubis
jenifry
Anubis
12,667
92
0
6,326
19,793
10,760
84
10,069
9,724
63,163
0
L
Danzaburou
kirosin733
Danzaburou
12,391
5,240
0
1,575
16,547
6,478
0
9,199
7,348
0
50,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,799
Gold Earned
41,061
205
Minions Killed
195
0
Camps Cleared
0
842,858
Distance Traveled
939,228
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,379
728
45
3
0
274,102
2
W
Vulcan
13,969
822
85
5
0
339,949
1
W
Skadi
14,117
830
93
5
0
278,390
5
W
Osiris
12,975
763
17
1
0
320,889
0
L
Anubis
13,002
765
99
6
0
280,223
2
L
Danzaburou
12,418
730
61
4
0
288,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role