Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
DerkSherk
Ix Chel
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 58L
1,406 Elo+
Party 2
Apollo
Apollo
Ethagain
Apollo
Level 64
God Stats
2W - 1L
1,494 SR
Queue Stats
145W - 138L
1,504 Elo+
Party 2
Sobek
Sobek
InsainAsylum
Sobek
Level 49
God Stats
3W - 0L
1,811 SR
Queue Stats
43W - 49L
1,415 Elo+
Party 2
Chiron
Chiron
InsertRagerHere
Chiron
Level 39
God Stats
2W - 2L
1,356 SR
Queue Stats
124W - 140L
1,474 Elo+
Party 2
Team Averages
Level 53
1,532 SR
1,460 Elo+

VS

Team Averages
Level 66
1,434 SR
1,401 Elo+
Hercules
Hercules
Demoninferno
Hercules
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,323 Elo+
Party 1
Hera
Hera
RUB_ENCIO
Hera
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
SaikiMing
Danzaburou
Level 41
God Stats
0W - 2L
1,168 SR
Queue Stats
75W - 103L
1,472 Elo+
Solo
Ix Chel
Ix Chel
SpartanOnaBull
Ix Chel
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 151L
1,391 Elo+
Solo
Yu Huang
Yu Huang
Thundertyler
Yu Huang
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 72L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
7 / 2 / 16
12,141
934
27,197
13,685
7,523
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
DerkSherk
Ix Chel
15
2 / 3 / 13
9,562
736
8,077
14,262
6,553
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Apollo
Ethagain
Apollo
17
10 / 4 / 9
11,010
847
15,578
14,347
7,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 9
9,157
704
1,085
18,887
24,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
9 / 2 / 9
11,767
905
18,454
16,589
8,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Demoninferno
Hercules
17
4 / 7 / 5
9,917
763
7,210
25,726
33,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
16
2 / 7 / 6
9,220
709
13,615
12,554
5,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SaikiMing
Danzaburou
16
1 / 5 / 9
9,576
737
11,868
12,136
5,076
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 6 / 4
8,683
668
4,153
14,316
7,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
Thundertyler
Yu Huang
19
8 / 3 / 5
10,586
814
15,193
12,615
6,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
45
28
Kills
16
16
Deaths
28
56
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
2
16
7.5
L
Hercules
Demoninferno
Hercules
4
7
5
0.93
W
Ix Chel
DerkSherk
Ix Chel
2
3
13
2.83
W
Apollo
Ethagain
Apollo
10
4
9
3.63
W
0
5
9
0.9
W
9
2
9
6.75
L
Hera
2
7
6
0.71
L
Danzaburou
SaikiMing
Danzaburou
1
5
9
1.1
L
1
6
4
0.5
L
Yu Huang
Thundertyler
Yu Huang
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,391
Damage
52,039
77,770
Taken
77,347
54,745
Mitigated
56,929
28,273
Healing
25,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
27,197
724
1,761
5,086
13,685
7,523
976
4,392
9,293
55,758
0
L
Hercules
Demoninferno
Hercules
7,210
2,188
93
7,104
25,726
33,300
21
10,328
15,398
0
11,434
W
Ix Chel
DerkSherk
Ix Chel
8,077
1,530
3,504
3,769
14,262
6,553
1,331
7,685
6,577
23,641
0
W
Apollo
Ethagain
Apollo
15,578
5,706
1,461
2,284
14,347
7,502
2,031
6,694
7,653
0
32,960
W
1,085
207
745
1,153
18,887
24,298
233
8,013
10,874
2,407
0
W
18,454
8,522
3,195
5,315
16,589
8,869
4,810
6,177
10,412
0
43,146
L
Hera
13,615
2,827
1,376
1,173
12,554
5,128
61
5,826
6,728
29,892
0
L
Danzaburou
SaikiMing
Danzaburou
11,868
2,015
2,523
2,242
12,136
5,076
0
6,387
5,749
0
26,602
L
4,153
834
4,775
2,601
14,316
7,072
265
8,575
5,741
10,393
0
L
Yu Huang
Thundertyler
Yu Huang
15,193
1,318
1,371
2,014
12,615
6,353
128
5,243
7,372
30,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,637
Gold Earned
47,982
176
Minions Killed
149
0
Camps Cleared
0
1,232,202
Distance Traveled
1,101,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,141
934
61
5
0
272,318
0
L
Hercules
9,917
763
17
1
0
215,291
0
W
Ix Chel
9,562
736
17
1
0
213,170
0
W
Apollo
11,010
847
33
3
0
234,271
0
W
Sobek
9,157
704
0
0
0
261,253
0
W
Chiron
11,767
905
65
5
0
251,190
0
L
Hera
9,220
709
44
3
0
234,295
0
L
Danzaburou
9,576
737
21
2
0
247,459
0
L
Ix Chel
8,683
668
27
2
0
161,365
0
L
Yu Huang
10,586
814
40
3
0
242,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role