Player Matchup

Ullr
Ullr
CoNduXiTyDelato
Ullr
Level 179
God Stats
6W - 14L
1,456 SR
Queue Stats
613W - 630L
1,420 Elo+
Party 1
Osiris
Osiris
NaconDeathPurge
Osiris
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 101L
1,308 Elo+
Party 3
Erlang Shen
Erlang Shen
Rawrnificent
Erlang Shen
Level 48
God Stats
0W - 2L
1,294 SR
Queue Stats
104W - 95L
1,417 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheJDAProdigy
Morgan Le Fay
Level 58
God Stats
6W - 4L
1,871 SR
Queue Stats
163W - 180L
1,376 Elo+
Party 3
Odin
Odin
XDumbBlondeX212
Odin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 168L
1,419 Elo+
Party 1
Team Averages
Level 72
1,524 SR
1,388 Elo+

VS

Team Averages
Level 112
1,541 SR
1,455 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Bess777k
Bellona
Level 101
God Stats
2W - 0L
1,788 SR
Queue Stats
92W - 98L
1,417 Elo+
Solo
Thanatos
Thanatos
Edzmon
Thanatos
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 100L
1,392 Elo+
Solo
Skadi
Skadi
Patan666
Skadi
Level 129
God Stats
3W - 1L
1,417 SR
Queue Stats
52W - 52L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
9,377
721
11,384
12,239
4,730
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
3 / 6 / 3
9,373
721
6,979
17,812
18,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Rawrnificent
Erlang Shen
15
1 / 8 / 6
8,472
652
7,901
20,153
21,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
TheJDAProdigy
Morgan Le Fay
17
2 / 6 / 5
9,572
736
10,109
11,942
4,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 6
8,734
672
8,010
15,771
19,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
7 / 1 / 19
11,894
915
19,335
10,850
5,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
 
Anubis
19
8 / 2 / 18
11,708
901
17,771
7,998
4,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Bess777k
Bellona
17
3 / 3 / 22
10,095
777
11,534
16,229
21,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Edzmon
Thanatos
15
6 / 3 / 11
9,889
761
8,286
8,276
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Patan666
Skadi
18
7 / 2 / 18
10,690
822
15,348
10,305
4,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
119
11
Kills
31
31
Deaths
11
23
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
19
16.5
W
Anubis
 
Anubis
8
2
18
8.5
W
Bellona
Bess777k
Bellona
3
3
22
4.67
L
4
5
3
1.1
W
Thanatos
Edzmon
Thanatos
6
3
11
3.83
L
3
6
3
0.75
W
Skadi
Patan666
Skadi
7
2
18
8
L
Erlang Shen
Rawrnificent
Erlang Shen
1
8
6
0.5
L
Morgan Le Fay
TheJDAProdigy
Morgan Le Fay
2
6
5
0.75
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,383
Damage
72,274
77,917
Taken
53,658
68,904
Mitigated
40,123
11,162
Healing
26,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,335
6,656
1,710
6,042
10,850
5,879
1,226
3,110
7,547
0
37,795
W
Anubis
 
Anubis
17,771
952
424
3,263
7,998
4,308
502
2,394
5,321
40,800
0
W
Bellona
Bess777k
Bellona
11,534
835
1,581
5,911
16,229
21,503
91
5,302
9,828
3,789
11,959
L
11,384
4,357
1,091
1,062
12,239
4,730
0
1,602
10,494
0
26,975
W
Thanatos
Edzmon
Thanatos
8,286
515
0
3,539
8,276
3,586
440
1,075
6,978
0
9,549
L
6,979
1,568
965
1,394
17,812
18,183
0
7,704
9,687
0
14,637
W
Skadi
Patan666
Skadi
15,348
6,192
1,076
2,810
10,305
4,847
2,083
3,499
6,762
0
31,191
L
Erlang Shen
Rawrnificent
Erlang Shen
7,901
3,449
714
2,087
20,153
21,584
0
5,935
13,985
0
8,887
L
Morgan Le Fay
TheJDAProdigy
Morgan Le Fay
10,109
518
662
1,008
11,942
4,986
0
2,649
8,937
30,229
0
L
8,010
172
406
1,773
15,771
19,421
0
2,512
12,965
8,348
7,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,528
Gold Earned
54,276
123
Minions Killed
150
0
Camps Cleared
0
1,089,132
Distance Traveled
1,300,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,894
915
51
4
0
303,398
0
W
Anubis
11,708
901
55
4
0
255,448
0
W
Bellona
10,095
777
13
1
0
275,745
0
L
Ullr
9,377
721
28
2
0
212,872
0
W
Thanatos
9,889
761
3
0
0
226,285
0
L
Osiris
9,373
721
18
1
0
213,962
0
W
Skadi
10,690
822
28
2
0
239,142
0
L
Erlang Shen
8,472
652
7
1
0
210,566
0
L
Morgan Le Fay
9,572
736
49
4
0
213,952
0
L
Odin
8,734
672
21
2
0
237,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role