Player Matchup

Danzaburou
Danzaburou
BengalsTilliDie
Danzaburou
Level 28
God Stats
1W - 1L
1,178 SR
Queue Stats
107W - 150L
1,249 Elo+
Party 1
Kuzenbo
Kuzenbo
FugginPooter
Kuzenbo
Level 63
God Stats
8W - 10L
1,418 SR
Queue Stats
107W - 158L
1,292 Elo+
Party 1
Bastet
Bastet
jackielegz567
Bastet
Level 28
God Stats
14W - 14L
1,394 SR
Queue Stats
94W - 139L
1,235 Elo+
Party 1
Team Averages
Level 40
1,330 SR
1,259 Elo+

VS

Team Averages
Level 58
1,409 SR
1,328 Elo+
Kukulkan
Kukulkan
Kaylabutt385
Kukulkan
Level 28
God Stats
4W - 6L
1,484 SR
Queue Stats
5W - 11L
1,277 Elo+
Party 2
Achilles
Achilles
Memories_FadedYT
Achilles
Level 53
God Stats
8W - 7L
1,315 SR
Queue Stats
96W - 81L
1,348 Elo+
Solo
Neith
Neith
kaylamay314
Neith
Level 92
God Stats
44W - 52L
1,428 SR
Queue Stats
253W - 277L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BengalsTilliDie
Danzaburou
14
1 / 3 / 1
12,261
681
9,270
15,177
7,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
FugginPooter
Kuzenbo
15
2 / 2 / 1
12,647
703
9,730
17,950
24,038
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 2
11,846
658
9,299
18,303
8,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kaylabutt385
Kukulkan
14
1 / 1 / 7
12,305
684
9,538
6,022
2,514
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 2 / 3
13,623
757
17,565
25,141
38,911
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
3 / 0 / 5
12,356
686
10,687
7,371
2,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
11
11
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BengalsTilliDie
Danzaburou
1
3
1
0.5
W
Kuzenbo
FugginPooter
Kuzenbo
2
2
1
1.25
L
Kukulkan
Kaylabutt385
Kukulkan
1
1
7
4.5
L
7
2
3
4.25
W
0
6
2
0.17
L
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,299
Damage
37,790
51,430
Taken
38,534
40,484
Mitigated
44,194
10,459
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BengalsTilliDie
Danzaburou
9,270
4,233
0
4,512
15,177
7,763
2,042
4,908
10,269
0
47,464
W
Kuzenbo
FugginPooter
Kuzenbo
9,730
4,612
0
2,270
17,950
24,038
759
2,516
13,302
32,450
156
L
Kukulkan
Kaylabutt385
Kukulkan
9,538
489
736
632
6,022
2,514
366
1,640
4,382
50,961
0
L
17,565
2,777
0
378
25,141
38,911
16
6,956
18,185
2,385
39,744
W
9,299
2,737
0
3,677
18,303
8,683
781
2,857
15,446
0
38,429
L
10,687
4,919
310
3,130
7,371
2,769
1,633
1,619
5,752
0
46,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,754
Gold Earned
38,284
133
Minions Killed
206
0
Camps Cleared
0
966,563
Distance Traveled
726,569
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,261
681
58
3
0
327,837
0
W
Kuzenbo
12,647
703
27
2
0
352,227
0
L
Kukulkan
12,305
684
86
5
0
193,622
0
L
Achilles
13,623
757
45
3
0
312,358
0
W
Bastet
11,846
658
48
3
0
286,499
0
L
Neith
12,356
686
75
4
0
220,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role