Player Matchup

Agni
Agni
Chrisalex142
Agni
Level 46
God Stats
10W - 9L
1,387 SR
Queue Stats
151W - 147L
1,462 Elo+
Solo
Hercules
Hercules
MasterJMan1
Hercules
Level 39
God Stats
2W - 8L
1,191 SR
Queue Stats
75W - 73L
1,241 Elo+
Party 1
Neith
Neith
Outcxst
Neith
Level 8
God Stats
1W - 4L
1,327 SR
Queue Stats
7W - 10L
1,383 Elo+
Party 2
Horus
Horus
evolted
Horus
Level 108
God Stats
14W - 8L
1,681 SR
Queue Stats
267W - 245L
1,524 Elo+
Party 2
Arachne
Arachne
scoops9
Arachne
Level 4
God Stats
0W - 3L
1,300 SR
Queue Stats
22W - 24L
1,276 Elo+
Party 1
Team Averages
Level 41
1,377 SR
1,377 Elo+

VS

Team Averages
Level 68
1,688 SR
1,516 Elo+
King Arthur
King Arthur
ElChicharroncito
King Arthur
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 20L
1,500 Elo+
Party 4
Bacchus
Bacchus
KityPryde
Bacchus
Level 29
God Stats
2W - 1L
1,737 SR
Queue Stats
55W - 63L
1,480 Elo+
Party 3
Ishtar
Ishtar
NierDemise
Ishtar
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,517 Elo+
Party 3
Anubis
Anubis
StickyBeet423
Anubis
Level 117
God Stats
26W - 8L
1,939 SR
Queue Stats
65W - 48L
1,604 Elo+
Party 3
Bakasura
Bakasura
SubZero1127
Bakasura
Level 189
God Stats
5W - 1L
1,765 SR
Queue Stats
414W - 396L
1,480 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,079
434
3,041
5,300
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MasterJMan1
Hercules
11
1 / 5 / 0
6,350
454
6,660
13,156
12,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Outcxst
Neith
9
3 / 5 / 1
6,284
449
7,057
9,472
3,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
evolted
Horus
11
2 / 2 / 2
7,715
551
4,992
12,802
10,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
scoops9
Arachne
10
0 / 6 / 0
6,182
442
3,655
12,542
3,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElChicharroncito
King Arthur
12
2 / 1 / 6
7,831
559
9,352
12,251
11,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
KityPryde
Bacchus
10
0 / 1 / 6
6,939
496
2,836
9,787
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
NierDemise
Ishtar
11
1 / 3 / 2
6,068
433
5,263
9,419
3,560
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
10 / 0 / 1
9,030
645
13,729
5,310
2,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SubZero1127
Bakasura
14
7 / 1 / 3
8,692
621
6,517
12,242
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
6
Kills
20
21
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
King Arthur
ElChicharroncito
King Arthur
2
1
6
5
W
Bacchus
KityPryde
Bacchus
0
1
6
3
L
Hercules
MasterJMan1
Hercules
1
5
0
0.2
W
Ishtar
NierDemise
Ishtar
1
3
2
0.67
L
Neith
Outcxst
Neith
3
5
1
0.7
W
10
0
1
10.5
W
Bakasura
SubZero1127
Bakasura
7
1
3
8.5
L
Horus
evolted
Horus
2
2
2
1.5
L
Arachne
scoops9
Arachne
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,405
Damage
37,697
53,272
Taken
49,009
31,465
Mitigated
32,652
11,410
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,041
196
0
500
5,300
1,331
0
2,481
2,469
38,575
0
W
King Arthur
ElChicharroncito
King Arthur
9,352
774
0
3,414
12,251
11,632
290
761
11,490
1,687
49,567
W
Bacchus
KityPryde
Bacchus
2,836
692
175
1,916
9,787
9,887
373
0
9,787
14,918
0
L
Hercules
MasterJMan1
Hercules
6,660
3,194
0
3,362
13,156
12,120
0
2,355
10,011
0
39,582
W
Ishtar
NierDemise
Ishtar
5,263
3,540
0
2,844
9,419
3,560
69
0
9,419
0
40,607
L
Neith
Outcxst
Neith
7,057
2,708
0
763
9,472
3,490
496
3,285
6,187
0
38,709
W
13,729
1,146
0
4,004
5,310
2,461
858
1,376
3,934
75,976
0
W
Bakasura
SubZero1127
Bakasura
6,517
3,882
0
2,450
12,242
5,112
191
904
11,338
0
63,648
L
Horus
evolted
Horus
4,992
2,101
264
3,464
12,802
10,743
126
4,905
7,737
0
20,944
L
Arachne
scoops9
Arachne
3,655
2,327
0
3,057
12,542
3,781
0
4,197
7,784
0
42,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,610
Gold Earned
38,560
283
Minions Killed
406
0
Camps Cleared
0
1,326,519
Distance Traveled
1,350,971
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,079
434
71
5
0
263,950
0
W
King Arthur
7,831
559
90
6
0
292,912
0
W
Bacchus
6,939
496
20
1
0
242,570
0
L
Hercules
6,350
454
62
4
0
251,346
0
W
Ishtar
6,068
433
56
4
0
244,157
0
L
Neith
6,284
449
63
5
0
252,431
0
W
Anubis
9,030
645
112
8
0
274,387
0
W
Bakasura
8,692
621
128
9
0
296,945
4
L
Horus
7,715
551
17
1
0
280,523
0
L
Arachne
6,182
442
70
5
0
278,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role