Player Matchup

Tiamat
Tiamat
Incremate
Tiamat
Level 101
God Stats
8W - 3L
1,521 SR
Queue Stats
375W - 322L
1,481 Elo+
Party 1
Sun Wukong
Sun Wukong
KylieMinogue2001
Sun Wukong
Level 36
God Stats
2W - 1L
1,718 SR
Queue Stats
123W - 115L
1,625 Elo+
Solo
Geb
Geb
Vexe257
Geb
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 64L
1,355 Elo+
Party 1
Sylvanus
Sylvanus
babyman1
Sylvanus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Medusa
Medusa
toofastfodad
Medusa
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,450 Elo+
Party 2
Team Averages
Level 79
1,548 SR
1,482 Elo+

VS

Team Averages
Level 74
1,489 SR
1,620 Elo+
Chernobog
Chernobog
ADPRGAMER
Chernobog
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 56L
1,622 Elo+
Party 3
Pele
Pele
AkunoVT
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,780 Elo+
Party 3
Ares
Ares
JuancrashGamer
Ares
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,624 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MaserG17
Kumbhakarna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,565 Elo+
Party 3
Chang'e
Chang'e
Nlaea
Chang'e
Level 127
God Stats
5W - 3L
1,447 SR
Queue Stats
107W - 118L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Incremate
Tiamat
18
9 / 1 / 12
10,498
954
19,037
7,258
8,004
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
KylieMinogue2001
Sun Wukong
14
1 / 2 / 21
8,671
788
8,603
15,429
18,156
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
14
0 / 3 / 17
8,910
810
6,514
16,662
18,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
babyman1
Sylvanus
14
1 / 3 / 15
8,967
815
9,260
16,831
12,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Medusa
17
12 / 2 / 7
10,946
995
22,550
11,361
5,689
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ADPRGAMER
Chernobog
14
1 / 4 / 4
7,792
708
10,510
10,942
6,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
AkunoVT
Pele
13
4 / 7 / 4
7,836
712
9,243
13,919
7,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 9
9,188
835
9,922
17,496
20,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
MaserG17
Kumbhakarna
13
1 / 4 / 4
7,783
708
4,838
14,797
15,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Nlaea
Chang'e
15
3 / 4 / 3
8,892
808
14,201
13,788
7,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
23
Kills
11
11
Deaths
23
72
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chernobog
ADPRGAMER
Chernobog
1
4
4
0.75
L
Pele
AkunoVT
Pele
4
7
4
0.86
W
Tiamat
Incremate
Tiamat
9
1
12
15
L
2
4
9
1.63
W
Sun Wukong
KylieMinogue2001
Sun Wukong
1
2
21
5.75
L
Kumbhakarna
MaserG17
Kumbhakarna
1
4
4
0.75
L
Chang'e
Nlaea
Chang'e
3
4
3
1.13
W
Geb
0
3
17
2.83
W
Sylvanus
babyman1
Sylvanus
1
3
15
2.83
W
Medusa
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,964
Damage
48,714
67,541
Taken
70,942
62,818
Mitigated
57,328
30,364
Healing
23,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
ADPRGAMER
Chernobog
10,510
6,766
303
1,789
10,942
6,092
0
4,894
6,048
0
29,782
L
Pele
AkunoVT
Pele
9,243
1,534
193
998
13,919
7,327
0
7,462
6,457
0
16,853
W
Tiamat
Incremate
Tiamat
19,037
614
165
1,101
7,258
8,004
694
1,598
5,660
39,041
0
L
9,922
243
513
3,012
17,496
20,927
0
7,764
9,732
13,594
0
W
Sun Wukong
KylieMinogue2001
Sun Wukong
8,603
1,219
2,962
5,284
15,429
18,156
188
4,285
11,144
0
13,484
L
Kumbhakarna
MaserG17
Kumbhakarna
4,838
623
1,704
2,116
14,797
15,642
0
7,060
7,737
9,130
0
L
Chang'e
Nlaea
Chang'e
14,201
1,547
7,481
5,260
13,788
7,340
0
7,631
6,157
24,005
0
W
Geb
6,514
1,018
2,312
1,896
16,662
18,838
402
8,428
8,234
9,732
0
W
Sylvanus
babyman1
Sylvanus
9,260
1,406
8,314
5,780
16,831
12,131
414
8,664
8,167
10,264
0
W
Medusa
22,550
9,693
745
1,805
11,361
5,689
5,879
5,986
5,375
0
52,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,992
Gold Earned
41,491
117
Minions Killed
102
0
Camps Cleared
0
928,910
Distance Traveled
908,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,792
708
40
4
0
187,358
0
L
Pele
7,836
712
16
1
0
178,863
0
W
Tiamat
10,498
954
53
5
0
245,096
0
L
Ares
9,188
835
6
1
0
187,172
0
W
Sun Wukong
8,671
788
3
0
0
174,209
0
L
Kumbhakarna
7,783
708
9
1
0
172,459
0
L
Chang'e
8,892
808
31
3
0
182,811
0
W
Geb
8,910
810
2
0
0
171,339
0
W
Sylvanus
8,967
815
2
0
0
151,034
0
W
Medusa
10,946
995
57
5
0
187,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role