Player Matchup

Sylvanus
Sylvanus
Emmanuel61117
Sylvanus
Level 145
God Stats
0W - 1L
1,783 SR
Queue Stats
109W - 99L
1,446 Elo+
Solo
Neith
Neith
FatherNielsen
Neith
Level 122
God Stats
0W - 1L
1,300 SR
Queue Stats
10W - 10L
1,597 Elo+
Party 2
Janus
Janus
LtGrizzly801
Janus
Level 127
God Stats
0W - 1L
1,716 SR
Queue Stats
163W - 158L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
Voidedsmile2852
Zhong Kui
Level 126
God Stats
3W - 5L
1,694 SR
Queue Stats
260W - 242L
1,551 Elo+
Solo
King Arthur
King Arthur
Zecharia
King Arthur
Level 156
God Stats
0W - 5L
1,294 SR
Queue Stats
816W - 835L
1,455 Elo+
Solo
Team Averages
Level 135
1,557 SR
1,526 Elo+

VS

Team Averages
Level 112
1,453 SR
1,544 Elo+
Hachiman
Hachiman
Alanmwl
Hachiman
Level 127
God Stats
1W - 2L
1,238 SR
Queue Stats
121W - 103L
1,530 Elo+
Solo
Ganesha
Ganesha
ChubNutz
Ganesha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,554 Elo+
Solo
Terra
Terra
HuskerPower87
Terra
Level 122
God Stats
2W - 4L
1,201 SR
Queue Stats
186W - 171L
1,526 Elo+
Solo
Ishtar
Ishtar
JX2S0
Ishtar
Level 123
God Stats
6W - 4L
1,604 SR
Queue Stats
831W - 834L
1,543 Elo+
Party 1
Achilles
Achilles
jimmydisnutz
Achilles
Level 46
God Stats
24W - 14L
1,724 SR
Queue Stats
515W - 504L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Emmanuel61117
Sylvanus
15
2 / 6 / 11
9,478
729
7,569
21,274
28,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 4 / 13
9,831
756
10,980
12,927
6,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
9 / 4 / 9
11,077
852
24,082
12,315
6,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Voidedsmile2852
Zhong Kui
17
5 / 5 / 10
10,240
788
13,052
14,510
12,264
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Zecharia
King Arthur
12
1 / 8 / 5
7,806
600
5,755
19,917
27,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alanmwl
Hachiman
17
8 / 5 / 11
10,637
818
19,012
12,146
6,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ChubNutz
Ganesha
17
0 / 5 / 22
9,703
746
11,894
16,881
18,280
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 3 / 17
9,368
721
4,199
19,290
15,878
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
JX2S0
Ishtar
19
9 / 3 / 13
11,298
869
23,312
11,562
5,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
jimmydisnutz
Achilles
18
7 / 4 / 6
11,323
871
8,676
16,328
23,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
94
20
Kills
25
27
Deaths
20
48
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Alanmwl
Hachiman
8
5
11
2.7
W
Ganesha
ChubNutz
Ganesha
0
5
22
2.2
L
Sylvanus
Emmanuel61117
Sylvanus
2
6
11
1.25
L
3
4
13
2.38
W
1
3
17
3.17
W
Ishtar
JX2S0
Ishtar
9
3
13
5.17
L
9
4
9
3.38
L
Zhong Kui
Voidedsmile2852
Zhong Kui
5
5
10
2
L
King Arthur
Zecharia
King Arthur
1
8
5
0.44
W
Achilles
jimmydisnutz
Achilles
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,438
Damage
67,093
80,943
Taken
76,207
81,052
Mitigated
69,743
23,421
Healing
25,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Alanmwl
Hachiman
19,012
11,622
1,535
2,189
12,146
6,036
3,932
8,665
3,197
0
38,553
W
Ganesha
ChubNutz
Ganesha
11,894
275
2,421
4,282
16,881
18,280
327
8,362
8,089
20,505
0
L
Sylvanus
Emmanuel61117
Sylvanus
7,569
1,348
6,658
5,046
21,274
28,069
225
3,453
17,386
10,531
0
L
10,980
6,022
262
2,526
12,927
6,789
1,592
3,740
8,911
0
24,260
W
4,199
331
3,913
5,467
19,290
15,878
525
10,903
7,987
9,984
0
W
Ishtar
JX2S0
Ishtar
23,312
15,016
46
2,532
11,562
5,951
4,367
7,467
3,834
0
41,345
L
24,082
1,631
1,043
2,473
12,315
6,712
444
1,926
10,283
44,009
0
L
Zhong Kui
Voidedsmile2852
Zhong Kui
13,052
1,704
571
2,295
14,510
12,264
440
3,207
11,085
26,391
0
L
King Arthur
Zecharia
King Arthur
5,755
555
1,256
1,291
19,917
27,218
169
2,492
17,185
0
10,420
W
Achilles
jimmydisnutz
Achilles
8,676
2,911
742
2,340
16,328
23,598
463
8,161
7,643
0
21,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,432
Gold Earned
52,329
133
Minions Killed
141
0
Camps Cleared
0
963,600
Distance Traveled
1,119,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,637
818
37
3
0
187,347
0
W
Ganesha
9,703
746
1
0
0
221,557
0
L
Sylvanus
9,478
729
1
0
0
200,152
0
L
Neith
9,831
756
31
2
0
188,192
0
W
Terra
9,368
721
21
2
0
252,431
0
W
Ishtar
11,298
869
47
4
0
235,439
0
L
Janus
11,077
852
46
4
0
200,878
0
L
Zhong Kui
10,240
788
46
4
0
186,666
0
L
King Arthur
7,806
600
9
1
0
187,712
0
W
Achilles
11,323
871
35
3
0
223,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role