Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
LichKing097
Surtr
Level 65
God Stats
1W - 3L
1,298 SR
Queue Stats
24W - 30L
1,477 Elo+
Party 3
Chaac
Chaac
Sacr0fical
Chaac
Level 106
God Stats
19W - 21L
1,486 SR
Queue Stats
180W - 168L
1,480 Elo+
Solo
Ra
Ra
aBrownCambodian
Ra
Level 69
God Stats
11W - 11L
1,502 SR
Queue Stats
319W - 270L
1,468 Elo+
Solo
Ares
Ares
misael1-3-2
Ares
Level 140
God Stats
2W - 2L
1,675 SR
Queue Stats
14W - 24L
1,433 Elo+
Party 3
Team Averages
Level 106
1,492 SR
1,472 Elo+

VS

Team Averages
Level 100
1,426 SR
1,484 Elo+
Sun Wukong
Sun Wukong
P3RV3YSAGEEE
Sun Wukong
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
262W - 224L
1,529 Elo+
Party 2
Janus
Janus
Pkev11
Janus
Level 120
God Stats
18W - 18L
1,209 SR
Queue Stats
186W - 194L
1,477 Elo+
Party 1
Maui
Maui
SUPER SICKSHARK
Maui
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 31L
1,532 Elo+
Party 1
Camazotz
Camazotz
deathtrooper21
Camazotz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 173L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
ohyeahfillmeup
Danzaburou
Level 18
God Stats
13W - 17L
1,418 SR
Queue Stats
31W - 38L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
2 / 3 / 2
8,163
544
8,297
13,036
6,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 0
6,794
453
4,720
10,706
8,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
11
2 / 3 / 2
7,084
472
8,245
13,343
7,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 2 / 0
7,577
505
6,846
5,919
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
7,146
476
7,084
14,437
15,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
P3RV3YSAGEEE
Sun Wukong
13
5 / 0 / 5
8,476
565
10,750
12,589
14,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Pkev11
Janus
14
2 / 0 / 3
8,486
566
6,929
7,514
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 8
7,809
521
3,061
13,909
12,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Camazotz
13
1 / 3 / 5
7,753
517
8,149
16,064
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ohyeahfillmeup
Danzaburou
15
5 / 1 / 1
9,283
619
11,731
9,401
3,832
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
14
14
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
3
2
1
L
0
4
0
0
W
Sun Wukong
P3RV3YSAGEEE
Sun Wukong
5
0
5
7.5
W
Janus
Pkev11
Janus
2
0
3
3.5
W
1
2
8
2.5
L
Chaac
2
3
2
1
L
2
2
0
1
W
Camazotz
1
3
5
1.17
L
0
2
3
0.75
W
Danzaburou
ohyeahfillmeup
Danzaburou
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,192
Damage
40,620
57,441
Taken
59,477
40,460
Mitigated
40,803
12,059
Healing
15,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,297
5,128
0
4,252
13,036
6,347
0
443
12,583
0
65,162
L
4,720
1,899
0
1,760
10,706
8,695
475
624
10,040
535
36,542
W
Sun Wukong
P3RV3YSAGEEE
Sun Wukong
10,750
2,661
0
874
12,589
14,615
121
3,122
9,467
682
56,537
W
Janus
Pkev11
Janus
6,929
335
0
750
7,514
3,231
0
2,480
5,034
78,191
0
W
3,061
1,162
1,731
2,022
13,909
12,605
0
5,183
8,613
25,125
0
L
Chaac
8,245
663
0
1,630
13,343
7,472
0
2,682
10,517
0
57,760
L
6,846
244
386
1,225
5,919
2,747
0
2,482
3,349
60,301
0
W
Camazotz
8,149
3,556
0
6,027
16,064
6,520
212
2,717
13,347
0
64,078
L
7,084
403
0
2,806
14,437
15,199
0
3,671
10,600
22,157
0
W
Danzaburou
ohyeahfillmeup
Danzaburou
11,731
6,083
0
4,165
9,401
3,832
784
1,266
8,135
0
76,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
41,807
401
Minions Killed
487
0
Camps Cleared
0
1,563,739
Distance Traveled
1,700,968
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,163
544
120
8
0
264,090
2
L
Surtr
6,794
453
68
5
0
308,732
0
W
Sun Wukong
8,476
565
90
6
0
328,294
0
W
Janus
8,486
566
154
10
0
358,523
0
W
Maui
7,809
521
35
2
0
338,393
0
L
Chaac
7,084
472
84
6
0
355,616
0
L
Ra
7,577
505
101
7
0
331,067
0
W
Camazotz
7,753
517
89
6
0
366,337
2
L
Ares
7,146
476
28
2
0
304,234
3
W
Danzaburou
9,283
619
119
8
0
309,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role