Player Matchup

Nu Wa
Nu Wa
Dr_Sushimi38
Nu Wa
Level 120
God Stats
2W - 3L
1,178 SR
Queue Stats
121W - 131L
1,460 Elo+
Solo
Hercules
Hercules
MhammadKali
Hercules
Level 34
God Stats
7W - 8L
1,581 SR
Queue Stats
45W - 52L
1,505 Elo+
Party 1
Izanami
Izanami
Ooh Kill Em OG
Izanami
Level 145
God Stats
1W - 0L
1,762 SR
Queue Stats
24W - 23L
1,554 Elo+
Party 3
Surtr
Surtr
darkgamer56
Surtr
Level 154
God Stats
4W - 4L
1,551 SR
Queue Stats
23W - 23L
1,529 Elo+
Party 3
The Morrigan
The Morrigan
Åmanita
The Morrigan
Level 13
God Stats
6W - 2L
1,533 SR
Queue Stats
12W - 9L
1,450 Elo+
Party 1
Team Averages
Level 93
1,521 SR
1,500 Elo+

VS

Team Averages
Level 110
1,491 SR
1,499 Elo+
Geb
Geb
Brodkerham
Geb
Level 41
God Stats
7W - 14L
1,657 SR
Queue Stats
45W - 78L
1,454 Elo+
Party 4
Nu Wa
Nu Wa
NickMiester88
Nu Wa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 135L
1,552 Elo+
Party 2
Tyr
Tyr
Rads2626
Tyr
Level 146
God Stats
3W - 10L
1,304 SR
Queue Stats
574W - 541L
1,551 Elo+
Party 2
Heimdallr
Heimdallr
Varieation
Heimdallr
Level 116
God Stats
1W - 3L
1,643 SR
Queue Stats
143W - 150L
1,463 Elo+
Party 4
Chaac
Chaac
Zukarinokushi
Chaac
Level 126
God Stats
5W - 9L
1,353 SR
Queue Stats
97W - 102L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 7
6,766
564
7,824
7,269
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
MhammadKali
Hercules
11
2 / 1 / 8
7,235
603
9,976
13,802
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 2 / 2
6,963
580
5,692
9,303
3,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 1 / 2
7,306
609
7,852
11,681
7,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Morrigan
Åmanita
The Morrigan
14
7 / 1 / 1
8,224
685
6,064
6,728
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,783
482
4,474
12,612
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 4 / 1
6,712
559
7,910
6,976
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 3
5,663
472
3,944
11,408
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Varieation
Heimdallr
12
2 / 2 / 0
6,756
563
7,029
9,367
3,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 0
5,913
493
6,518
12,721
13,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
9
9
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
1
4
7
1.13
W
Hercules
MhammadKali
Hercules
2
1
8
6
L
3
4
1
0.88
W
2
2
2
1.5
L
0
4
3
0.38
L
Heimdallr
Varieation
Heimdallr
2
2
0
1
L
1
3
0
0.33
W
3
1
2
4
W
The Morrigan
Åmanita
The Morrigan
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,408
Damage
29,875
48,783
Taken
53,084
28,807
Mitigated
33,572
15,370
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,474
918
0
2,636
12,612
8,591
0
3,305
9,291
13,696
0
W
7,824
1,485
0
370
7,269
2,549
36
3,635
3,500
47,587
0
W
Hercules
MhammadKali
Hercules
9,976
2,419
0
6,341
13,802
11,559
10
5,521
8,043
0
25,016
L
7,910
1,917
0
750
6,976
2,600
0
3,738
3,238
55,871
0
W
5,692
4,465
0
2,340
9,303
3,545
136
867
8,400
0
54,641
L
3,944
607
0
3,584
11,408
5,037
0
3,364
8,044
0
33,424
L
Heimdallr
Varieation
Heimdallr
7,029
3,982
0
4,251
9,367
3,674
806
457
8,896
0
54,822
L
6,518
1,439
0
4,490
12,721
13,670
0
2,330
10,377
2,562
40,946
W
7,852
3,516
0
4,814
11,681
7,936
641
1,055
10,576
622
50,257
W
The Morrigan
Åmanita
The Morrigan
6,064
1,654
0
1,505
6,728
3,218
150
1,582
5,048
57,433
12,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,494
Gold Earned
30,827
383
Minions Killed
332
0
Camps Cleared
0
1,269,203
Distance Traveled
1,179,421
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,783
482
23
2
0
231,461
0
W
Nu Wa
6,766
564
81
7
0
227,139
0
W
Hercules
7,235
603
29
2
0
267,274
1
L
Nu Wa
6,712
559
96
8
0
206,198
2
W
Izanami
6,963
580
97
8
0
274,958
0
L
Tyr
5,663
472
51
4
0
272,020
0
L
Heimdallr
6,756
563
87
7
0
241,136
1
L
Chaac
5,913
493
75
6
0
228,606
0
W
Surtr
7,306
609
66
6
0
232,623
0
W
The Morrigan
8,224
685
110
9
0
267,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role