Player Matchup

Nu Wa
Nu Wa
Silver III
KingGstone
Nu Wa
Silver III
Level 57
God Stats
3W - 3L
1,379 SR
Queue Stats
72W - 74L
1,063 MMR
Solo
Fenrir
Fenrir
Silver I
LowLowDean
Fenrir
Silver I
Level 132
God Stats
14W - 5L
1,608 SR
Queue Stats
230W - 260L
1,171 MMR
Party 1
Ishtar
Ishtar
Silver II
PathByDarkness
Ishtar
Silver II
Level 160
God Stats
2W - 4L
1,520 SR
Queue Stats
206W - 248L
1,016 MMR
Solo
Ganesha
Ganesha
Silver II
TeratoidPlate4
Ganesha
Silver II
Level 144
God Stats
85W - 80L
1,578 SR
Queue Stats
438W - 464L
1,040 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
YoDarkShadow
Zhong Kui
Silver III
Level 156
God Stats
2W - 2L
1,524 SR
Queue Stats
62W - 87L
958 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,522 SR
1,049 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,626 SR
1,141 MMR
Kali
Kali
Silver I
 
Kali
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Donald Trump Q1
Cthulhu
Silver II
Level 173
God Stats
8W - 7L
1,571 SR
Queue Stats
547W - 580L
1,077 MMR
Solo
Agni
Agni
Silver II
Jirkin2dads
Agni
Silver II
Level 114
God Stats
0W - 1L
1,819 SR
Queue Stats
24W - 34L
1,089 MMR
Solo
Anhur
Anhur
Silver I
King_Trelin
Anhur
Silver I
Level 162
God Stats
2W - 2L
1,840 SR
Queue Stats
297W - 306L
1,078 MMR
Solo
Aphrodite
Aphrodite
Silver III
M3X1C4N1S1M0
Aphrodite
Silver III
Level 127
God Stats
32W - 49L
1,401 SR
Queue Stats
744W - 781L
962 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
8 / 3 / 4
10,783
599
17,360
10,192
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
LowLowDean
Fenrir
16
4 / 3 / 3
10,070
559
8,253
15,654
7,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 2 / 7
9,159
509
10,927
14,240
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 6
9,397
522
7,076
17,689
14,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
YoDarkShadow
Zhong Kui
16
2 / 2 / 1
9,933
552
13,600
19,183
18,903
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ThanatosHadesAnubisHachiman

VS

Bans
AwilixTyrAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
9 / 2 / 3
10,762
598
13,004
20,660
9,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 4
7,903
439
5,337
17,482
12,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 4 / 6
8,316
462
6,901
7,727
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 7
9,444
525
12,163
15,088
5,528
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
M3X1C4N1S1M0
Aphrodite
17
1 / 2 / 2
9,591
533
12,533
21,287
10,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
15
Kills
12
12
Deaths
15
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
9
2
3
5.25
L
0
4
4
0.5
L
0
4
6
0.75
W
Nu Wa
8
3
4
3.33
L
2
3
7
1.83
W
Fenrir
LowLowDean
Fenrir
4
3
3
1.83
L
Aphrodite
M3X1C4N1S1M0
Aphrodite
1
2
2
1
W
1
2
7
2.25
W
0
2
6
1.5
W
Zhong Kui
YoDarkShadow
Zhong Kui
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,216
Damage
49,938
76,958
Taken
82,244
50,192
Mitigated
40,101
26,135
Healing
34,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
13,004
7,326
0
5,509
20,660
9,466
60
7,748
12,912
0
84,447
L
5,337
346
1,887
3,792
17,482
12,167
48
6,798
10,684
31,547
0
L
6,901
283
0
1,265
7,727
2,588
272
3,319
4,408
47,140
0
W
Nu Wa
17,360
3,194
0
1,298
10,192
3,943
251
3,550
6,642
81,558
0
L
12,163
7,154
0
5,618
15,088
5,528
3,891
5,339
9,749
0
64,927
W
Fenrir
LowLowDean
Fenrir
8,253
1,357
0
2,640
15,654
7,129
0
3,896
11,758
0
77,561
L
Aphrodite
M3X1C4N1S1M0
Aphrodite
12,533
583
950
15,023
21,287
10,352
0
14,832
6,455
82,843
0
W
10,927
6,987
0
4,998
14,240
5,358
2,619
2,163
12,077
0
65,453
W
7,076
546
2,304
5,066
17,689
14,859
407
4,492
13,197
47,640
0
W
Zhong Kui
YoDarkShadow
Zhong Kui
13,600
2,274
0
9,829
19,183
18,903
733
10,670
8,513
83,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,342
Gold Earned
46,016
493
Minions Killed
489
0
Camps Cleared
0
1,690,959
Distance Traveled
1,685,182
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,762
598
113
6
0
441,764
0
L
Cthulhu
7,903
439
42
2
0
290,079
1
L
Agni
8,316
462
83
5
0
301,321
6
W
Nu Wa
10,783
599
121
7
0
331,744
1
L
Anhur
9,444
525
114
6
0
320,085
5
W
Fenrir
10,070
559
109
6
0
398,031
0
L
Aphrodite
9,591
533
137
8
0
331,933
9
W
Ishtar
9,159
509
119
7
0
323,008
0
W
Ganesha
9,397
522
28
2
0
358,329
4
W
Zhong Kui
9,933
552
116
6
0
279,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role