Player Matchup

Janus
Janus
ItisDirt
Janus
Level 54
God Stats
0W - 1L
1,484 SR
Queue Stats
44W - 31L
1,502 Elo+
Party 1
Cernunnos
Cernunnos
Jammmin1223
Cernunnos
Level 27
God Stats
14W - 13L
1,611 SR
Queue Stats
26W - 25L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
ScrumReaper
Cthulhu
Level 53
God Stats
13W - 17L
1,448 SR
Queue Stats
120W - 101L
1,488 Elo+
Party 3
Bellona
Bellona
TxrysedFelynie
Bellona
Level 98
God Stats
2W - 1L
1,787 SR
Queue Stats
58W - 46L
1,479 Elo+
Party 1
Thanatos
Thanatos
murder_boy_yt
Thanatos
Level 27
God Stats
11W - 10L
1,502 SR
Queue Stats
40W - 37L
1,480 Elo+
Party 1
Team Averages
Level 52
1,566 SR
1,485 Elo+

VS

Team Averages
Level 74
1,584 SR
1,391 Elo+
Izanami
Izanami
AnimeWeeb696812
Izanami
Level 17
God Stats
6W - 3L
1,371 SR
Queue Stats
11W - 12L
1,261 Elo+
Party 2
Baron Samedi
Baron Samedi
DerpMouse
Baron Samedi
Level 79
God Stats
4W - 1L
1,927 SR
Queue Stats
19W - 15L
1,572 Elo+
Party 2
Khepri
Khepri
KryptonicN20
Khepri
Level 21
God Stats
4W - 3L
1,610 SR
Queue Stats
16W - 13L
1,235 Elo+
Party 2
Hun Batz
Hun Batz
RageAdillo895
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,476 Elo+
Party 2
Hades
Hades
THE INMORTAL997
Hades
Level 131
God Stats
7W - 4L
1,511 SR
Queue Stats
956W - 976L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ItisDirt
Janus
15
3 / 8 / 6
9,540
530
11,962
13,721
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Jammmin1223
Cernunnos
13
1 / 2 / 1
7,604
422
10,795
14,021
5,135
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ScrumReaper
Cthulhu
13
1 / 2 / 3
7,666
426
11,045
17,863
18,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 3
9,218
512
7,382
18,983
20,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
murder_boy_yt
Thanatos
15
7 / 8 / 3
10,018
557
10,268
20,119
8,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
8,841
491
13,369
10,207
4,769
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
DerpMouse
Baron Samedi
16
7 / 3 / 6
10,077
560
12,631
10,022
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
14
0 / 2 / 4
8,464
470
4,642
17,487
16,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
RageAdillo895
Hun Batz
17
9 / 4 / 4
10,752
597
15,152
17,664
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
4 / 7 / 4
9,711
540
13,956
19,990
9,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
17
Kills
23
23
Deaths
17
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Baron Samedi
DerpMouse
Baron Samedi
7
3
6
3.33
L
Janus
ItisDirt
Janus
3
8
6
0.75
L
Cernunnos
Jammmin1223
Cernunnos
1
2
1
0.75
W
Khepri
0
2
4
1
W
Hun Batz
RageAdillo895
Hun Batz
9
4
4
2.75
L
Cthulhu
ScrumReaper
Cthulhu
1
2
3
1.25
W
4
7
4
0.86
L
5
3
3
2.17
L
Thanatos
murder_boy_yt
Thanatos
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,452
Damage
59,750
84,707
Taken
75,370
57,392
Mitigated
42,617
19,631
Healing
23,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,369
10,079
0
3,805
10,207
4,769
1,718
5,640
4,477
0
80,123
W
Baron Samedi
DerpMouse
Baron Samedi
12,631
750
613
2,681
10,022
4,441
702
5,201
4,516
58,168
0
L
Janus
ItisDirt
Janus
11,962
1,332
0
1,110
13,721
5,113
645
7,574
6,147
59,147
0
L
Cernunnos
Jammmin1223
Cernunnos
10,795
7,522
0
5,892
14,021
5,135
313
3,672
10,349
0
57,999
W
Khepri
4,642
491
492
5,746
17,487
16,801
482
4,849
12,638
19,833
0
W
Hun Batz
RageAdillo895
Hun Batz
15,152
5,513
0
2,255
17,664
7,023
2,003
2,707
14,865
0
79,281
L
Cthulhu
ScrumReaper
Cthulhu
11,045
981
368
1,465
17,863
18,062
0
4,282
13,581
43,195
0
W
13,956
851
86
8,302
19,990
9,583
940
3,973
15,867
73,389
0
L
7,382
1,769
0
3,540
18,983
20,712
0
8,332
10,651
0
60,024
L
Thanatos
murder_boy_yt
Thanatos
10,268
3,391
0
7,256
20,119
8,370
0
7,369
12,750
0
60,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,046
Gold Earned
47,845
419
Minions Killed
428
0
Camps Cleared
0
1,676,985
Distance Traveled
1,757,814
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,841
491
149
8
0
339,436
0
W
Baron Samedi
10,077
560
71
4
0
343,448
2
L
Janus
9,540
530
111
6
0
332,442
5
L
Cernunnos
7,604
422
102
6
0
319,333
0
W
Khepri
8,464
470
21
1
0
349,656
0
W
Hun Batz
10,752
597
91
5
0
413,648
3
L
Cthulhu
7,666
426
57
3
0
363,540
2
W
Hades
9,711
540
96
5
0
311,626
0
L
Bellona
9,218
512
77
4
0
296,833
0
L
Thanatos
10,018
557
72
4
0
364,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role