Player Matchup

Zeus
Zeus
HipHopMylivee
Zeus
Level 132
God Stats
5W - 5L
1,396 SR
Queue Stats
201W - 209L
1,330 Elo+
Party 1
Rama
Rama
ItsYaBoyThermo
Rama
Level 104
God Stats
76W - 78L
1,548 SR
Queue Stats
284W - 297L
1,442 Elo+
Party 2
Surtr
Surtr
Theartofpika
Surtr
Level 75
God Stats
9W - 7L
1,699 SR
Queue Stats
96W - 86L
1,546 Elo+
Solo
Yemoja
Yemoja
aytiff
Yemoja
Level 48
God Stats
116W - 114L
1,501 SR
Queue Stats
208W - 245L
1,406 Elo+
Party 2
Fenrir
Fenrir
pinto543210
Fenrir
Level 69
God Stats
20W - 21L
1,345 SR
Queue Stats
198W - 188L
1,351 Elo+
Party 1
Team Averages
Level 86
1,498 SR
1,415 Elo+

VS

Team Averages
Level 85
1,464 SR
1,425 Elo+
Ymir
Ymir
Delphic_Djinn
Ymir
Level 129
God Stats
2W - 2L
1,377 SR
Queue Stats
131W - 130L
1,442 Elo+
Solo
Olorun
Olorun
DoomAllDayLong
Olorun
Level 55
God Stats
5W - 4L
1,500 SR
Queue Stats
337W - 367L
1,377 Elo+
Solo
Arachne
Arachne
Nope rope4307
Arachne
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 138L
1,412 Elo+
Solo
Hercules
Hercules
iQ-KINGOFGAMERS
Hercules
Level 64
God Stats
9W - 8L
1,488 SR
Queue Stats
146W - 154L
1,445 Elo+
Solo
Izanami
Izanami
station 13579
Izanami
Level 123
God Stats
14W - 9L
1,456 SR
Queue Stats
100W - 99L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,771
682
2,481
1,975
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
3,926
561
2,275
3,156
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

1
0 / 0 / 0
2,943
420
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
aytiff
Yemoja
7
0 / 2 / 0
4,007
572
1,292
4,637
2,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
8
3 / 0 / 0
4,840
691
3,302
6,579
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,396
628
3,376
6,885
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,271
610
669
2,687
850
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
7
0 / 0 / 0
4,029
576
872
3,415
990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
8
2 / 0 / 1
5,330
761
1,987
3,002
2,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
7
1 / 0 / 2
4,818
688
2,558
3,303
937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
3
Kills
3
3
Deaths
4
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
W
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
Arachne
0
0
0
0
L
0
0
0
0
L
Yemoja
aytiff
Yemoja
0
2
0
0
W
Hercules
2
0
1
2.5
L
Fenrir
3
0
0
3
W
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,350
Damage
9,462
16,347
Taken
19,292
6,569
Mitigated
8,032
5,361
Healing
3,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,376
1,226
0
435
6,885
3,008
0
494
6,391
21,811
0
W
669
232
0
657
2,687
850
0
1,852
835
18,922
0
L
2,481
287
0
0
1,975
704
0
1,207
768
33,639
0
L
2,275
1,490
0
1,154
3,156
785
0
0
3,156
0
29,979
W
Arachne
872
413
0
706
3,415
990
0
383
3,032
0
16,462
L
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
aytiff
Yemoja
1,292
165
713
1,215
4,637
2,509
0
0
4,637
9,879
0
W
Hercules
1,987
624
0
1,081
3,002
2,247
0
701
2,301
0
12,535
L
Fenrir
3,302
804
0
2,279
6,579
2,571
0
2,838
3,741
0
23,452
W
Izanami
2,558
2,285
0
202
3,303
937
795
343
2,960
0
35,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,487
Gold Earned
22,844
177
Minions Killed
185
0
Camps Cleared
0
541,732
Distance Traveled
719,130
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,396
628
31
4
0
135,597
0
W
Olorun
4,271
610
37
5
0
127,173
3
L
Zeus
4,771
682
52
7
0
140,354
0
L
Rama
3,926
561
57
8
0
131,202
0
W
Arachne
4,029
576
32
5
0
168,240
0
L
Surtr
2,943
420
0
0
0
5,161
0
L
Yemoja
4,007
572
20
3
0
121,909
2
W
Hercules
5,330
761
23
3
0
153,273
0
L
Fenrir
4,840
691
48
7
0
143,106
0
W
Izanami
4,818
688
62
9
0
134,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role