Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DenvelSykes
Cernunnos
Level 109
God Stats
6W - 6L
1,685 SR
Queue Stats
45W - 44L
1,599 Elo+
Party 1
Bacchus
Bacchus
JamaikNatural
Bacchus
Level 45
God Stats
6W - 4L
1,323 SR
Queue Stats
145W - 141L
1,439 Elo+
Party 2
Hercules
Hercules
MarioCALFI
Hercules
Level 53
God Stats
14W - 9L
1,553 SR
Queue Stats
233W - 214L
1,493 Elo+
Party 2
Ravana
Ravana
fernandomx07
Ravana
Level 106
God Stats
3W - 4L
1,487 SR
Queue Stats
411W - 379L
1,524 Elo+
Party 2
Team Averages
Level 88
1,510 SR
1,511 Elo+

VS

Team Averages
Level 140
1,563 SR
1,495 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Jonny77713
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
TappedTrack
Sun Wukong
Level 108
God Stats
9W - 8L
1,648 SR
Queue Stats
415W - 408L
1,493 Elo+
Solo
Anubis
Anubis
ixRapture
Anubis
Level 108
God Stats
26W - 20L
1,665 SR
Queue Stats
92W - 89L
1,560 Elo+
Solo
Cthulhu
Cthulhu
wazamin
Cthulhu
Level 209
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 240L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
4 / 1 / 1
6,380
638
6,415
4,744
1,643
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
DenvelSykes
Cernunnos
11
2 / 0 / 1
6,293
629
6,305
7,561
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
9
2 / 1 / 5
5,991
599
4,956
7,736
7,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
MarioCALFI
Hercules
10
2 / 1 / 0
5,762
576
3,203
5,064
4,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ravana
11
1 / 0 / 4
5,866
587
4,958
3,485
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 1 / 0
5,918
592
5,668
5,876
2,084
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
8
0 / 3 / 1
5,107
511
2,374
8,695
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TappedTrack
Sun Wukong
10
0 / 2 / 0
5,514
551
3,672
7,665
5,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
ixRapture
Anubis
8
0 / 3 / 0
4,916
492
1,887
6,148
2,714
Cthulhu
wazamin
Cthulhu
9
1 / 2 / 2
5,647
565
3,926
9,868
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
3
3
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
1
4.5
L
Apollo
 
Apollo
2
1
0
2
W
Cernunnos
DenvelSykes
Cernunnos
2
0
1
2.5
W
Bacchus
2
1
5
4.5
L
Da Ji
0
3
1
0.17
W
Hercules
MarioCALFI
Hercules
2
1
0
2
L
Sun Wukong
TappedTrack
Sun Wukong
0
2
0
0
W
Ravana
1
0
4
3
L
Anubis
ixRapture
Anubis
0
3
0
0
L
Cthulhu
wazamin
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,837
Damage
17,527
28,590
Taken
38,252
18,279
Mitigated
20,106
11,372
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,415
496
0
500
4,744
1,643
0
1,205
3,539
45,863
0
L
Apollo
 
Apollo
5,668
3,292
0
2,077
5,876
2,084
0
892
4,984
0
39,604
W
Cernunnos
DenvelSykes
Cernunnos
6,305
3,432
0
5,697
7,561
2,870
0
879
6,682
0
50,033
W
Bacchus
4,956
882
0
2,496
7,736
7,624
0
2,424
5,312
15,171
0
L
Da Ji
2,374
341
0
480
8,695
2,981
0
3,196
5,499
0
29,157
W
Hercules
MarioCALFI
Hercules
3,203
1,260
0
1,756
5,064
4,597
0
180
4,884
0
32,908
L
Sun Wukong
TappedTrack
Sun Wukong
3,672
593
0
1,807
7,665
5,484
0
1,091
6,574
0
32,659
W
Ravana
4,958
1,693
0
923
3,485
1,545
0
1,125
2,360
0
44,652
L
Anubis
ixRapture
Anubis
1,887
58
0
1,517
6,148
2,714
0
3,576
2,572
27,859
0
L
Cthulhu
wazamin
Cthulhu
3,926
612
39
2,222
9,868
6,843
0
2,616
7,252
18,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,292
Gold Earned
27,102
307
Minions Killed
257
0
Camps Cleared
0
1,067,147
Distance Traveled
1,005,048
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,380
638
86
9
0
215,199
0
L
Apollo
5,918
592
72
7
0
204,122
2
W
Cernunnos
6,293
629
75
8
0
183,586
2
W
Bacchus
5,991
599
23
2
0
211,222
0
L
Da Ji
5,107
511
51
5
0
205,525
1
W
Hercules
5,762
576
53
5
0
199,696
1
L
Sun Wukong
5,514
551
62
6
0
208,445
1
W
Ravana
5,866
587
70
7
0
257,444
0
L
Anubis
4,916
492
49
5
0
160,512
2
L
Cthulhu
5,647
565
23
2
0
226,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role