Player Matchup

Vamana
Vamana
BaldHeadedSway
Vamana
Level 141
God Stats
3W - 2L
1,772 SR
Queue Stats
103W - 90L
1,498 Elo+
Party 1
Ra
Ra
DrDoooodleBop
Ra
Level 142
God Stats
3W - 2L
1,347 SR
Queue Stats
60W - 45L
1,493 Elo+
Party 1
Artemis
Artemis
License_To_Drill
Artemis
Level 158
God Stats
2W - 4L
1,187 SR
Queue Stats
154W - 153L
1,481 Elo+
Solo
Surtr
Surtr
freeriderx22
Surtr
Level 138
God Stats
9W - 7L
1,462 SR
Queue Stats
86W - 75L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
hardcorewoody1
Baron Samedi
Level 153
God Stats
5W - 3L
1,563 SR
Queue Stats
190W - 180L
1,476 Elo+
Solo
Team Averages
Level 146
1,466 SR
1,485 Elo+

VS

Team Averages
Level 144
1,462 SR
1,524 Elo+
Nike
Nike
 
Nike
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AnBu_ZAVAGE
Heimdallr
Level 141
God Stats
2W - 3L
1,503 SR
Queue Stats
78W - 71L
1,510 Elo+
Solo
Fenrir
Fenrir
bloodbrother112
Fenrir
Level 149
God Stats
10W - 8L
1,308 SR
Queue Stats
144W - 145L
1,543 Elo+
Party 2
Aphrodite
Aphrodite
steeilerchaos23
Aphrodite
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 79L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,956
580
4,485
8,737
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
3 / 1 / 3
7,054
588
5,959
5,654
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
6,176
515
5,149
7,952
2,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 0
7,370
614
5,983
10,662
6,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
hardcorewoody1
Baron Samedi
11
1 / 0 / 5
6,796
566
5,777
8,560
6,398
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 1 / 0
7,124
594
7,469
10,869
10,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
 
Yemoja
10
0 / 0 / 1
5,171
431
3,001
7,434
4,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
AnBu_ZAVAGE
Heimdallr
11
0 / 1 / 1
5,675
473
2,684
7,543
3,390
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 3 / 0
5,539
462
2,717
9,998
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
steeilerchaos23
Aphrodite
11
0 / 3 / 1
6,182
515
4,770
9,065
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
8
Kills
2
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
1
0
1
L
Yemoja
 
Yemoja
0
0
1
0.5
L
Heimdallr
AnBu_ZAVAGE
Heimdallr
0
1
1
0.5
W
3
1
1
3.5
W
3
1
3
4.5
W
0
0
1
0.5
L
1
3
0
0.33
W
1
1
0
1
W
Baron Samedi
hardcorewoody1
Baron Samedi
1
0
5
3.5
L
Aphrodite
steeilerchaos23
Aphrodite
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,353
Damage
20,641
41,565
Taken
44,909
22,627
Mitigated
27,259
16,787
Healing
13,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
7,469
860
0
1,758
10,869
10,670
0
1,066
9,803
2,074
68,772
L
Yemoja
 
Yemoja
3,001
631
1,203
2,502
7,434
4,624
0
2,353
5,081
23,914
0
L
Heimdallr
AnBu_ZAVAGE
Heimdallr
2,684
1,588
0
2,702
7,543
3,390
0
1,279
6,264
0
39,501
W
4,485
2,478
0
1,730
8,737
4,382
19
695
8,042
0
54,649
W
5,959
552
312
2,132
5,654
2,190
437
3,389
2,265
54,018
0
W
5,149
2,153
0
3,552
7,952
2,768
43
1,154
6,798
0
42,534
L
2,717
770
0
945
9,998
4,281
0
1,918
8,080
0
35,725
W
5,983
2,543
0
4,246
10,662
6,889
0
478
10,184
1,366
61,216
W
Baron Samedi
hardcorewoody1
Baron Samedi
5,777
386
678
4,137
8,560
6,398
320
2,665
5,895
21,595
0
L
Aphrodite
steeilerchaos23
Aphrodite
4,770
113
188
4,014
9,065
4,294
0
5,358
3,652
49,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,352
Gold Earned
29,691
401
Minions Killed
396
0
Camps Cleared
0
1,253,038
Distance Traveled
1,150,767
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,124
594
142
12
0
224,776
0
L
Yemoja
5,171
431
39
3
0
215,178
4
L
Heimdallr
5,675
473
61
5
0
211,879
5
W
Vamana
6,956
580
89
7
0
283,751
0
W
Ra
7,054
588
111
9
0
243,507
2
W
Artemis
6,176
515
66
6
0
242,366
2
L
Fenrir
5,539
462
59
5
0
283,402
2
W
Surtr
7,370
614
113
9
0
245,833
0
W
Baron Samedi
6,796
566
22
2
0
237,581
2
L
Aphrodite
6,182
515
95
8
0
215,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role