Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Bwainfreeze
Anubis
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,413 Elo+
Party 1
Bastet
Bastet
ToxicSmug
Bastet
Level 77
God Stats
3W - 0L
1,469 SR
Queue Stats
72W - 51L
1,553 Elo+
Party 1
Achilles
Achilles
Wetfootbubba
Achilles
Level 45
God Stats
1W - 2L
1,293 SR
Queue Stats
51W - 47L
1,492 Elo+
Solo
Cthulhu
Cthulhu
wethdiel
Cthulhu
Level 63
God Stats
2W - 0L
1,373 SR
Queue Stats
42W - 35L
1,487 Elo+
Party 1
Team Averages
Level 60
1,427 SR
1,489 Elo+

VS

Team Averages
Level 123
1,593 SR
1,474 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Fox1107
Nemesis
Level 125
God Stats
10W - 13L
1,609 SR
Queue Stats
128W - 123L
1,450 Elo+
Party 2
Janus
Janus
KitsuneRobot
Janus
Level 138
God Stats
2W - 2L
1,682 SR
Queue Stats
37W - 38L
1,562 Elo+
Solo
Xing Tian
Xing Tian
LLpunk2
Xing Tian
Level 129
God Stats
8W - 18L
1,287 SR
Queue Stats
86W - 99L
1,432 Elo+
Party 2
Neith
Neith
Shadowspire45
Neith
Level 148
God Stats
1W - 1L
1,887 SR
Queue Stats
112W - 120L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 0
6,987
537
5,377
6,457
2,600
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
6 / 0 / 1
8,001
615
9,547
7,405
3,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ToxicSmug
Bastet
12
4 / 1 / 7
7,469
575
8,782
10,287
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Wetfootbubba
Achilles
14
2 / 0 / 1
7,729
595
2,048
7,752
5,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
wethdiel
Cthulhu
10
0 / 0 / 2
6,403
493
4,823
10,352
7,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 2 / 0
7,005
539
3,058
5,411
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Fox1107
Nemesis
9
1 / 6 / 0
6,083
468
5,205
10,775
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 1
6,890
530
3,748
7,961
2,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
LLpunk2
Xing Tian
8
0 / 2 / 1
5,681
437
3,301
12,946
9,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 0
6,324
486
6,329
7,791
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
1
1
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
0
2
L
Ix Chel
 
Ix Chel
0
2
0
0
W
Anubis
6
0
1
6.5
L
Nemesis
Fox1107
Nemesis
1
6
0
0.17
L
0
4
1
0.13
L
Xing Tian
LLpunk2
Xing Tian
0
2
1
0.25
L
0
0
0
0
W
Bastet
ToxicSmug
Bastet
4
1
7
7.5
W
Achilles
Wetfootbubba
Achilles
2
0
1
2.5
W
Cthulhu
wethdiel
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,577
Damage
21,641
42,253
Taken
44,884
23,453
Mitigated
20,515
15,492
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,377
2,610
0
3,211
6,457
2,600
0
902
5,555
0
47,897
L
Ix Chel
 
Ix Chel
3,058
326
97
2,021
5,411
1,833
0
607
4,804
59,846
0
W
Anubis
9,547
373
110
4,289
7,405
3,595
936
3,660
3,745
59,221
0
L
Nemesis
Fox1107
Nemesis
5,205
1,430
0
1,667
10,775
4,500
0
2,243
8,532
0
37,995
L
3,748
49
0
747
7,961
2,341
0
3,780
4,181
58,317
0
L
Xing Tian
LLpunk2
Xing Tian
3,301
598
0
3,304
12,946
9,208
0
6,171
6,775
14,141
0
L
6,329
2,156
0
4,652
7,791
2,633
0
1,121
6,670
0
55,161
W
Bastet
ToxicSmug
Bastet
8,782
2,368
0
2,615
10,287
3,644
0
2,011
8,276
0
41,915
W
Achilles
Wetfootbubba
Achilles
2,048
467
0
1,911
7,752
5,872
0
1,629
6,123
0
57,862
W
Cthulhu
wethdiel
Cthulhu
4,823
906
1,269
2,087
10,352
7,742
209
1,905
8,447
27,565
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,589
Gold Earned
31,983
364
Minions Killed
386
0
Camps Cleared
0
1,249,615
Distance Traveled
1,289,474
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,987
537
74
6
0
240,045
3
L
Ix Chel
7,005
539
109
8
0
252,168
5
W
Anubis
8,001
615
104
8
0
218,739
2
L
Nemesis
6,083
468
65
5
0
288,615
4
L
Janus
6,890
530
98
8
0
235,976
1
L
Xing Tian
5,681
437
8
1
0
262,647
2
L
Neith
6,324
486
106
8
0
250,068
2
W
Bastet
7,469
575
63
5
0
316,513
0
W
Achilles
7,729
595
93
7
0
227,628
0
W
Cthulhu
6,403
493
30
2
0
246,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role