Player Matchup

Rama
Rama
Silver II
 
Rama
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
AlyCrimson
Aphrodite
Gold V
Level 174
God Stats
31W - 23L
1,665 SR
Queue Stats
69W - 76L
1,232 MMR
Solo
Fenrir
Fenrir
Gold IV
Cαstιel
Fenrir
Gold IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 119L
1,497 MMR
Party 1
Chaac
Chaac
Silver IV
FERS-LOP
Chaac
Silver IV
Level 67
God Stats
2W - 4L
1,166 SR
Queue Stats
334W - 345L
881 MMR
Solo
Chang'e
Chang'e
Gold V
ServaDoRayderex
Chang'e
Gold V
Level 124
God Stats
88W - 92L
1,590 SR
Queue Stats
269W - 276L
1,368 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,484 SR
1,296 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,464 SR
1,218 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
ChameiNoGrau
Janus
Gold V
Level 153
God Stats
2W - 0L
1,376 SR
Queue Stats
22W - 24L
1,427 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
EdDragonOfChaos
Kuzenbo
Silver II
Level 149
God Stats
8W - 6L
1,606 SR
Queue Stats
156W - 187L
887 MMR
Solo
Da Ji
Da Ji
Silver II
Gationixx1001
Da Ji
Silver II
Level 92
God Stats
2W - 6L
1,339 SR
Queue Stats
148W - 167L
773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
1
0 / 0 / 0
2,403
481
0
0
0
Aphrodite
AlyCrimson
Aphrodite
7
1 / 0 / 0
3,230
646
1,763
3,620
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Cαstιel
Fenrir
6
1 / 1 / 1
3,562
712
1,230
4,234
1,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
FERS-LOP
Chaac
5
3 / 2 / 1
3,899
780
1,973
4,612
2,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 1 / 0
3,365
673
1,218
2,953
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AtlasBakasuraAnubis

VS

Bans
ThorVamanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
1 / 1 / 0
3,549
710
2,193
1,890
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
 
Cernunnos
6
0 / 1 / 0
3,423
685
2,040
3,149
1,040
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
2 / 1 / 1
3,692
738
2,446
2,859
744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
1 / 0 / 0
3,310
662
918
2,480
1,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 3 / 1
3,214
643
1,267
3,120
1,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
4
4
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
W
Merlin
 
Merlin
1
1
0
1
W
Cernunnos
 
Cernunnos
0
1
0
0
L
Aphrodite
AlyCrimson
Aphrodite
1
0
0
1
W
2
1
1
2.5
L
Fenrir
Cαstιel
Fenrir
1
1
1
1.5
W
1
0
0
1
L
Chaac
FERS-LOP
Chaac
3
2
1
1.75
W
0
3
1
0.17
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,184
Damage
8,864
15,419
Taken
13,498
6,451
Mitigated
5,057
6,232
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
 
Merlin
2,193
338
0
460
1,890
562
0
1,043
847
13,397
0
W
Cernunnos
 
Cernunnos
2,040
1,280
0
1,584
3,149
1,040
0
1,543
1,606
0
21,284
L
Aphrodite
AlyCrimson
Aphrodite
1,763
488
0
2,330
3,620
1,791
0
373
3,247
14,620
0
W
2,446
265
0
1,085
2,859
744
0
175
2,684
13,421
0
L
Fenrir
Cαstιel
Fenrir
1,230
468
0
1,234
4,234
1,360
0
2,072
2,076
0
13,253
W
918
555
0
752
2,480
1,473
0
220
2,260
7,973
0
L
Chaac
FERS-LOP
Chaac
1,973
403
0
1,985
4,612
2,484
0
1,463
2,914
0
12,440
W
1,267
216
0
270
3,120
1,238
0
0
3,120
0
10,905
L
1,218
141
280
403
2,953
816
0
1,445
1,390
14,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,459
Gold Earned
17,188
98
Minions Killed
129
0
Camps Cleared
0
404,327
Distance Traveled
468,307
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,403
481
0
0
0
0
0
W
Merlin
3,549
710
37
7
0
95,411
0
W
Cernunnos
3,423
685
35
7
0
75,622
0
L
Aphrodite
3,230
646
23
5
0
94,268
0
W
Janus
3,692
738
26
5
0
99,111
0
L
Fenrir
3,562
712
24
5
0
123,215
1
W
Kuzenbo
3,310
662
15
3
0
94,600
0
L
Chaac
3,899
780
25
5
0
95,561
2
W
Da Ji
3,214
643
16
3
0
103,563
0
L
Chang'e
3,365
673
26
5
0
91,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role