Player Matchup

Cerberus
Cerberus
Instinctsmalls
Cerberus
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bellona
Bellona
LavenderLion419
Bellona
Level 45
God Stats
5W - 7L
1,318 SR
Queue Stats
88W - 87L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
That1Black0G
Aphrodite
Level 88
God Stats
21W - 15L
1,645 SR
Queue Stats
116W - 107L
1,493 Elo+
Solo
Jing Wei
Jing Wei
Zigmansck05
Jing Wei
Level 91
God Stats
0W - 3L
1,164 SR
Queue Stats
13W - 11L
1,374 Elo+
Party 1
Thor
Thor
countrycoffee5
Thor
Level 109
God Stats
0W - 2L
1,262 SR
Queue Stats
89W - 69L
1,511 Elo+
Solo
Team Averages
Level 76
1,378 SR
1,475 Elo+

VS

Team Averages
Level 104
1,507 SR
1,405 Elo+
Osiris
Osiris
EricksInMaHouse
Osiris
Level 119
God Stats
3W - 5L
1,500 SR
Queue Stats
51W - 62L
1,225 Elo+
Solo
Kali
Kali
MistakenPlanet04
Kali
Level 102
God Stats
14W - 14L
1,437 SR
Queue Stats
128W - 117L
1,490 Elo+
Solo
Rama
Rama
SatanStepmom
Rama
Level 122
God Stats
13W - 9L
1,582 SR
Queue Stats
118W - 115L
1,470 Elo+
Solo
Atlas
Atlas
ThomiTsunami
Atlas
Level 97
God Stats
19W - 19L
1,563 SR
Queue Stats
300W - 275L
1,432 Elo+
Party 2
Ah Puch
Ah Puch
Xx6RocKStaR6xX
Ah Puch
Level 82
God Stats
8W - 7L
1,453 SR
Queue Stats
200W - 203L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 3 / 3
6,359
454
2,940
11,983
7,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
6,483
463
4,224
11,918
12,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
That1Black0G
Aphrodite
12
4 / 5 / 3
7,604
543
6,689
12,018
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Zigmansck05
Jing Wei
10
2 / 5 / 2
6,364
455
3,410
10,832
3,629
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 4
6,901
493
8,859
11,774
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,905
636
7,559
9,205
9,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 6
9,202
657
5,647
12,662
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
6 / 2 / 3
7,984
570
9,916
8,380
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

11
1 / 2 / 8
7,198
514
8,897
11,591
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
2 / 4 / 1
7,554
540
9,663
8,071
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
9
Kills
17
17
Deaths
9
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Cerberus
0
3
3
0.5
L
0
1
0
0
W
5
1
6
8
W
6
2
3
3.75
L
Aphrodite
That1Black0G
Aphrodite
4
5
3
1.1
W
1
2
8
2.5
W
2
4
1
0.63
L
Jing Wei
Zigmansck05
Jing Wei
2
5
2
0.6
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,122
Damage
41,682
58,525
Taken
49,909
34,877
Mitigated
26,562
16,287
Healing
16,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,559
3,317
0
4,944
9,205
9,093
534
421
8,784
0
60,628
L
Cerberus
2,940
324
1,584
2,701
11,983
7,595
0
3,741
7,653
13,046
0
L
4,224
1,044
0
3,325
11,918
12,641
0
1,686
10,110
0
42,883
W
5,647
2,609
0
3,805
12,662
5,560
89
2,601
10,061
0
66,124
W
9,916
7,782
0
3,689
8,380
3,384
741
1,351
7,029
0
51,785
L
Aphrodite
That1Black0G
Aphrodite
6,689
476
1,297
4,357
12,018
6,421
0
4,707
6,846
38,172
0
W
8,897
2,170
45
1,917
11,591
5,309
286
2,913
8,678
28,271
0
W
9,663
278
0
1,656
8,071
3,216
192
3,123
4,948
48,477
0
L
Jing Wei
Zigmansck05
Jing Wei
3,410
2,738
0
1,896
10,832
3,629
0
3,014
7,337
0
31,976
L
8,859
1,871
0
1,127
11,774
4,591
0
3,415
8,019
0
42,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,711
Gold Earned
40,843
300
Minions Killed
374
0
Camps Cleared
0
1,299,145
Distance Traveled
1,336,815
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,905
636
94
7
0
269,034
0
L
Cerberus
6,359
454
30
2
0
239,960
0
L
Bellona
6,483
463
70
5
0
272,086
3
W
Kali
9,202
657
97
7
0
321,288
2
W
Rama
7,984
570
76
5
0
254,836
0
L
Aphrodite
7,604
543
71
5
0
232,424
2
W
Atlas
7,198
514
42
3
0
253,680
0
W
Ah Puch
7,554
540
65
5
0
237,977
0
L
Jing Wei
6,364
455
60
4
0
262,458
0
L
Thor
6,901
493
69
5
0
292,217
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role