Player Matchup

Artemis
Artemis
DaLO0P
Artemis
Level 149
God Stats
7W - 3L
1,269 SR
Queue Stats
163W - 147L
1,441 Elo+
Solo
Poseidon
Poseidon
Ll_Rapidz__
Poseidon
Level 78
God Stats
14W - 16L
1,525 SR
Queue Stats
186W - 214L
1,400 Elo+
Party 1
Bastet
Bastet
TAYxSAV1202
Bastet
Level 108
God Stats
15W - 13L
1,557 SR
Queue Stats
193W - 209L
1,437 Elo+
Party 1
Bellona
Bellona
XxDemboyz1292xX
Bellona
Level 124
God Stats
10W - 10L
1,545 SR
Queue Stats
278W - 301L
1,486 Elo+
Solo
Surtr
Surtr
benlawrence2525
Surtr
Level 13
God Stats
30W - 39L
1,695 SR
Queue Stats
41W - 64L
1,266 Elo+
Party 1
Team Averages
Level 94
1,518 SR
1,406 Elo+

VS

Team Averages
Level 55
1,503 SR
1,479 Elo+
Cthulhu
Cthulhu
Dark_Specter682
Cthulhu
Level 31
God Stats
1W - 1L
1,761 SR
Queue Stats
3W - 4L
1,486 Elo+
Solo
Fenrir
Fenrir
Lonewolf762
Fenrir
Level 109
God Stats
349W - 340L
1,595 SR
Queue Stats
1,140W - 1,111L
1,553 Elo+
Solo
King Arthur
King Arthur
Merlin-Berlin
King Arthur
Level 48
God Stats
12W - 12L
1,391 SR
Queue Stats
152W - 165L
1,451 Elo+
Party 2
Janus
Janus
Ramer03490
Janus
Level 40
God Stats
1W - 6L
1,267 SR
Queue Stats
144W - 170L
1,461 Elo+
Solo
Mercury
Mercury
goldgodTaco98
Mercury
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 149L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaLO0P
Artemis
15
4 / 1 / 15
9,119
1,140
11,725
8,373
4,063
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Ll_Rapidz__
Poseidon
16
8 / 0 / 16
10,291
1,286
17,513
8,949
3,922
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
16
6 / 0 / 15
10,080
1,260
9,434
4,595
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 12
10,109
1,264
12,216
8,353
11,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 17
8,669
1,084
5,843
8,315
6,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

355

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,204
1,026
10,228
17,981
22,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
0 / 0 / 0
6,945
868
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Merlin-Berlin
King Arthur
13
1 / 6 / 1
8,057
1,007
8,823
15,910
18,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
13
0 / 8 / 2
7,743
968
10,700
12,370
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
12
1 / 9 / 0
7,740
968
5,157
15,677
6,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
7
28
Kills
3
3
Deaths
28
75
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
DaLO0P
Artemis
4
1
15
11.5
L
1
5
1
0.3
W
Poseidon
Ll_Rapidz__
Poseidon
8
0
16
16
L
Fenrir
0
0
0
0
L
King Arthur
Merlin-Berlin
King Arthur
1
6
1
0.25
L
Janus
0
8
2
0.13
W
Bastet
6
0
15
13.5
W
8
0
12
14
W
2
2
17
5.25
L
Mercury
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,731
Damage
34,908
38,585
Taken
61,938
28,275
Mitigated
52,702
7,986
Healing
2,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DaLO0P
Artemis
11,725
5,737
0
1,639
8,373
4,063
0
4,211
3,946
0
24,646
L
10,228
1,137
276
680
17,981
22,578
0
5,415
12,566
28,590
0
W
Poseidon
Ll_Rapidz__
Poseidon
17,513
3,749
0
2,624
8,949
3,922
0
5,161
3,369
40,923
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Merlin-Berlin
King Arthur
8,823
593
0
0
15,910
18,394
0
3,605
12,305
0
29,522
L
Janus
10,700
916
0
903
12,370
4,867
0
4,348
8,022
23,091
0
W
Bastet
9,434
2,001
0
2,052
4,595
2,200
0
2,899
1,604
0
20,998
W
12,216
6,383
0
1,122
8,353
11,146
0
3,228
5,005
0
20,091
W
5,843
1,899
0
549
8,315
6,944
0
4,496
3,733
168
12,158
L
Mercury
5,157
2,642
0
419
15,677
6,863
0
4,242
11,435
0
11,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,268
Gold Earned
38,689
140
Minions Killed
153
8
Camps Cleared
4
801,664
Distance Traveled
566,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,119
1,140
29
4
4
145,162
0
L
Cthulhu
8,204
1,026
37
5
1
161,427
0
W
Poseidon
10,291
1,286
57
7
0
180,918
0
L
Fenrir
6,945
868
0
0
0
0
0
L
King Arthur
8,057
1,007
61
8
0
142,396
0
L
Janus
7,743
968
41
5
2
136,022
0
W
Bastet
10,080
1,260
27
3
2
173,781
0
W
Bellona
10,109
1,264
13
2
2
145,466
0
W
Surtr
8,669
1,084
14
2
0
156,337
0
L
Mercury
7,740
968
14
2
1
126,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role