Player Matchup

Fenrir
Fenrir
Angels_leo
Fenrir
Level 146
God Stats
3W - 2L
1,501 SR
Queue Stats
38W - 23L
1,534 Elo+
Solo
Anubis
Anubis
DelliriumPR
Anubis
Level 158
God Stats
36W - 34L
1,480 SR
Queue Stats
484W - 467L
1,429 Elo+
Solo
Bacchus
Bacchus
GeneralWays
Bacchus
Level 68
God Stats
5W - 7L
1,094 SR
Queue Stats
583W - 582L
1,459 Elo+
Solo
Izanami
Izanami
SinNombreReal
Izanami
Level 123
God Stats
10W - 7L
1,557 SR
Queue Stats
697W - 655L
1,538 Elo+
Solo
Zeus
Zeus
XIIIYagami
Zeus
Level 97
God Stats
4W - 1L
1,695 SR
Queue Stats
335W - 372L
1,412 Elo+
Solo
Team Averages
Level 118
1,465 SR
1,474 Elo+

VS

Team Averages
Level 108
1,490 SR
1,485 Elo+
Thanatos
Thanatos
Big-Mitch-Energy
Thanatos
Level 158
God Stats
2W - 2L
1,246 SR
Queue Stats
623W - 648L
1,488 Elo+
Party 2
Tiamat
Tiamat
ChrisB1932
Tiamat
Level 100
God Stats
4W - 6L
1,706 SR
Queue Stats
364W - 358L
1,462 Elo+
Party 2
Hachiman
Hachiman
HessiteTheGhost
Hachiman
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Jayrod1245
Zhong Kui
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 178L
1,520 Elo+
Party 2
Ymir
Ymir
SanePsycho-
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Angels_leo
Fenrir
13
2 / 5 / 0
8,449
497
3,524
15,678
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
17
4 / 2 / 1
9,965
586
11,190
10,124
5,381
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
GeneralWays
Bacchus
14
0 / 1 / 9
8,980
528
8,506
14,010
16,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
17
6 / 0 / 1
10,399
612
11,765
7,443
3,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 3
10,765
633
13,363
7,904
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,210
483
8,625
15,345
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
ChrisB1932
Tiamat
15
1 / 2 / 2
8,862
521
7,491
10,637
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
12
0 / 3 / 0
7,193
423
4,492
11,108
3,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Jayrod1245
Zhong Kui
16
2 / 4 / 1
9,630
566
6,110
15,100
10,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 5 / 2
6,904
406
3,279
18,518
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
7
9
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Angels_leo
Fenrir
2
5
0
0.4
L
4
3
3
1.83
L
Tiamat
ChrisB1932
Tiamat
1
2
2
1
W
Anubis
4
2
1
2.25
W
Bacchus
GeneralWays
Bacchus
0
1
9
4.5
L
Hachiman
0
3
0
0
L
Zhong Kui
Jayrod1245
Zhong Kui
2
4
1
0.63
L
0
5
2
0.2
W
Izanami
6
0
1
6.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,348
Damage
29,997
55,159
Taken
70,708
33,943
Mitigated
39,950
19,887
Healing
23,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Angels_leo
Fenrir
3,524
1,184
0
1,733
15,678
6,057
0
2,716
12,962
0
66,709
L
8,625
3,294
0
8,623
15,345
5,536
0
5,653
9,526
0
60,838
L
Tiamat
ChrisB1932
Tiamat
7,491
584
0
2,500
10,637
5,608
0
7,058
3,527
77,486
0
W
Anubis
11,190
390
0
4,991
10,124
5,381
327
5,046
5,078
80,199
0
W
Bacchus
GeneralWays
Bacchus
8,506
893
276
5,630
14,010
16,183
345
5,452
8,558
32,860
0
L
Hachiman
4,492
2,742
0
3,167
11,108
3,369
0
2,353
8,755
0
50,377
L
Zhong Kui
Jayrod1245
Zhong Kui
6,110
651
0
8,124
15,100
10,281
0
8,987
5,473
88,692
0
L
3,279
134
0
1,485
18,518
15,156
0
8,084
10,368
22,023
0
W
Izanami
11,765
8,365
0
4,264
7,443
3,272
5,656
652
6,791
0
103,678
W
13,363
1,717
0
2,993
7,904
3,050
540
3,014
4,890
81,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,558
Gold Earned
40,799
631
Minions Killed
494
0
Camps Cleared
0
1,599,376
Distance Traveled
1,629,723
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,449
497
99
6
0
336,520
0
L
Thanatos
8,210
483
85
5
0
381,616
1
L
Tiamat
8,862
521
145
9
0
317,146
6
W
Anubis
9,965
586
173
10
0
300,397
3
W
Bacchus
8,980
528
34
2
0
356,958
3
L
Hachiman
7,193
423
86
5
0
308,300
0
L
Zhong Kui
9,630
566
153
9
0
306,691
1
L
Ymir
6,904
406
25
1
0
315,970
3
W
Izanami
10,399
612
174
10
0
307,481
3
W
Zeus
10,765
633
151
9
0
298,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role