Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AlannaPranha
Anhur
Level 74
God Stats
6W - 7L
1,504 SR
Queue Stats
434W - 443L
1,536 Elo+
Solo
Terra
Terra
Bonjulio99
Terra
Level 122
God Stats
2W - 2L
1,649 SR
Queue Stats
283W - 275L
1,543 Elo+
Party 1
He Bo
He Bo
Dakker
He Bo
Level 154
God Stats
2W - 4L
1,617 SR
Queue Stats
469W - 469L
1,484 Elo+
Solo
Jing Wei
Jing Wei
Paralolo
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,247 Elo+
Party 1
Team Averages
Level 104
1,554 SR
1,462 Elo+

VS

Team Averages
Level 139
1,655 SR
1,495 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Dustycontainer
Odin
Level 125
God Stats
3W - 0L
1,841 SR
Queue Stats
168W - 173L
1,471 Elo+
Solo
Xbalanque
Xbalanque
Evzek_CL
Xbalanque
Level 170
God Stats
8W - 4L
1,746 SR
Queue Stats
307W - 317L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
JudeOfAllTrades
Zhong Kui
Level 154
God Stats
4W - 1L
1,663 SR
Queue Stats
273W - 297L
1,508 Elo+
Solo
Skadi
Skadi
TheDarkSide182
Skadi
Level 89
God Stats
3W - 1L
1,527 SR
Queue Stats
154W - 152L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
14
0 / 0 / 0
7,330
666
15,188
5,958
3,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 1 / 0
6,771
616
3,260
7,584
3,557
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
13
0 / 2 / 0
7,446
677
3,343
11,897
10,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

He Bo
Dakker
He Bo
11
0 / 4 / 0
6,660
605
5,503
6,420
2,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Paralolo
Jing Wei
12
0 / 2 / 0
6,672
607
6,183
9,071
4,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 0 / 8
8,398
763
3,080
11,627
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 0 / 7
7,628
693
3,065
7,758
5,345
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Xbalanque
Evzek_CL
Xbalanque
14
2 / 0 / 7
7,937
722
11,323
5,250
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
JudeOfAllTrades
Zhong Kui
15
3 / 0 / 6
8,586
781
11,021
10,415
14,362
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
2 / 0 / 7
8,253
750
10,124
7,130
3,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
9
9
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
0
0
0
W
Sylvanus
 
Sylvanus
1
0
8
5
L
0
1
0
0
L
Terra
0
2
0
0
L
He Bo
Dakker
He Bo
0
4
0
0
W
1
0
7
4.5
W
Xbalanque
Evzek_CL
Xbalanque
2
0
7
5.5
W
Zhong Kui
JudeOfAllTrades
Zhong Kui
3
0
6
6
L
Jing Wei
Paralolo
Jing Wei
0
2
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,477
Damage
38,613
40,930
Taken
42,180
24,552
Mitigated
33,097
19,292
Healing
27,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
15,188
3,004
1,382
1,734
5,958
3,455
0
1,952
4,006
0
35,755
W
Sylvanus
 
Sylvanus
3,080
836
11,993
7,099
11,627
7,513
0
3,290
8,337
6,756
0
L
3,260
651
1,038
883
7,584
3,557
0
2,866
4,718
0
8,690
L
Terra
3,343
364
8,913
3,979
11,897
10,116
0
3,871
8,026
5,048
0
L
He Bo
Dakker
He Bo
5,503
87
114
184
6,420
2,966
0
2,207
4,213
19,512
0
W
3,065
83
700
998
7,758
5,345
0
803
6,955
0
6,146
W
Xbalanque
Evzek_CL
Xbalanque
11,323
2,275
0
0
5,250
2,332
768
843
4,407
0
21,767
W
Zhong Kui
JudeOfAllTrades
Zhong Kui
11,021
483
636
3,978
10,415
14,362
528
2,830
7,585
26,708
0
L
Jing Wei
Paralolo
Jing Wei
6,183
3,953
265
800
9,071
4,458
0
3,205
5,866
0
9,373
W
10,124
3,380
1,402
1,058
7,130
3,545
285
1,080
6,050
0
28,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
40,802
113
Minions Killed
123
0
Camps Cleared
0
937,817
Distance Traveled
911,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,330
666
46
4
0
170,364
0
W
Sylvanus
8,398
763
14
1
0
151,854
0
L
Anhur
6,771
616
21
2
0
183,584
0
L
Terra
7,446
677
5
0
0
201,448
0
L
He Bo
6,660
605
33
3
0
159,759
0
W
Odin
7,628
693
8
1
0
222,543
0
W
Xbalanque
7,937
722
17
2
0
158,449
0
W
Zhong Kui
8,586
781
45
4
0
181,734
0
L
Jing Wei
6,672
607
8
1
0
222,662
0
W
Skadi
8,253
750
39
4
0
196,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role