Player Matchup

Sun Wukong
Sun Wukong
Gold IV
FlyingGerman
Sun Wukong
Gold IV
Level 106
God Stats
2W - 2L
1,711 SR
Queue Stats
45W - 46L
1,493 MMR
Solo
Serqet
Serqet
Bronze III
Ka1isThighs
Serqet
Bronze III
Level 109
God Stats
1W - 0L
1,355 SR
Queue Stats
5W - 5L
1,500 MMR
Solo
Ishtar
Ishtar
Gold I
LaVationGrizz
Ishtar
Gold I
Level 103
God Stats
2W - 3L
1,640 SR
Queue Stats
216W - 220L
1,465 MMR
Solo
Janus
Janus
Gold III
Starrske
Janus
Gold III
Level 156
God Stats
7W - 2L
1,500 SR
Queue Stats
132W - 123L
1,498 MMR
Solo
Cerberus
Cerberus
Gold III
YISUS_ADRAMELEK
Cerberus
Gold III
Level 174
God Stats
58W - 55L
1,573 SR
Queue Stats
386W - 386L
1,488 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,556 SR
1,489 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,594 SR
1,492 MMR
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
CamaChambrln
Ne Zha
Gold V
Level 84
God Stats
11W - 13L
1,747 SR
Queue Stats
196W - 208L
1,383 MMR
Party 1
Mulan
Mulan
Gold IV
JasonDaBaws
Mulan
Gold IV
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
85W - 83L
1,462 MMR
Solo
Poseidon
Poseidon
Gold I
PutHercules7925
Poseidon
Gold I
Level 142
God Stats
11W - 7L
1,694 SR
Queue Stats
112W - 112L
1,638 MMR
Party 1
Hercules
Hercules
Gold V
VGSMore
Hercules
Gold V
Level 127
God Stats
18W - 20L
1,528 SR
Queue Stats
150W - 148L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FlyingGerman
Sun Wukong
8
0 / 4 / 1
4,840
538
2,397
7,074
4,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
10
2 / 0 / 2
5,425
603
2,282
4,468
1,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 1
5,952
661
1,619
3,438
1,232
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Starrske
Janus
9
0 / 2 / 4
4,934
548
3,057
4,389
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
9
3 / 0 / 3
5,157
573
2,757
4,250
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
Chang'eMartichorasVamana

VS

Bans
Morgan Le FayNemesisHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
1
0 / 0 / 0
3,178
353
0
0
0
Ne Zha
8
0 / 2 / 2
4,722
525
2,093
7,162
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
5,182
576
1,278
5,535
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
10
1 / 2 / 1
5,596
622
1,823
5,030
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
VGSMore
Hercules
10
4 / 2 / 0
6,093
677
3,943
7,246
5,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
6
6
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
0
0
0
L
Ne Zha
0
2
2
0.5
W
Sun Wukong
FlyingGerman
Sun Wukong
0
4
1
0.13
L
1
1
0
1
W
Serqet
2
0
2
3
W
2
0
1
2.5
L
Poseidon
1
2
1
0.75
W
Janus
Starrske
Janus
0
2
4
1
L
Hercules
VGSMore
Hercules
4
2
0
2
W
Cerberus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,112
Damage
9,137
23,619
Taken
24,973
9,644
Mitigated
11,439
5,505
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
2,093
533
0
1,397
7,162
2,236
0
1,015
5,944
0
26,227
W
Sun Wukong
FlyingGerman
Sun Wukong
2,397
368
0
936
7,074
4,043
0
0
7,074
0
28,815
L
1,278
263
0
1,846
5,535
2,675
0
1,083
4,403
0
26,368
W
Serqet
2,282
1,043
0
250
4,468
1,598
0
362
4,074
0
33,259
W
1,619
750
0
1,989
3,438
1,232
456
72
3,326
0
40,753
L
Poseidon
1,823
144
0
1,462
5,030
1,402
0
2,433
2,345
41,063
0
W
Janus
Starrske
Janus
3,057
216
0
911
4,389
1,169
0
703
3,592
33,610
0
L
Hercules
VGSMore
Hercules
3,943
1,717
0
3,015
7,246
5,126
0
1,037
6,203
0
36,705
W
Cerberus
2,757
196
172
1,247
4,250
1,602
0
446
3,730
19,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,308
Gold Earned
24,771
311
Minions Killed
244
0
Camps Cleared
0
934,930
Distance Traveled
736,644
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,178
353
0
0
0
13,499
0
L
Ne Zha
4,722
525
50
6
0
194,139
0
W
Sun Wukong
4,840
538
56
6
0
188,533
0
L
Mulan
5,182
576
48
5
0
175,534
0
W
Serqet
5,425
603
59
7
0
235,367
0
W
Ishtar
5,952
661
85
9
0
151,530
0
L
Poseidon
5,596
622
83
9
0
189,170
2
W
Janus
4,934
548
70
8
0
171,303
1
L
Hercules
6,093
677
63
7
0
164,302
2
W
Cerberus
5,157
573
41
5
0
188,197
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role