Player Matchup

Arachne
Arachne
Anotherdumbguy
Arachne
Level 73
God Stats
14W - 17L
1,342 SR
Queue Stats
322W - 363L
1,416 Elo+
Party 2
Chronos
Chronos
Borbean0
Chronos
Level 84
God Stats
8W - 11L
1,445 SR
Queue Stats
443W - 487L
1,424 Elo+
Party 2
Horus
Horus
Newby547
Horus
Level 54
God Stats
9W - 5L
1,593 SR
Queue Stats
73W - 73L
1,414 Elo+
Solo
Amaterasu
Amaterasu
punisher1522
Amaterasu
Level 45
God Stats
9W - 10L
1,330 SR
Queue Stats
109W - 103L
1,322 Elo+
Solo
Merlin
Merlin
roy_royal_7
Merlin
Level 143
God Stats
11W - 3L
1,626 SR
Queue Stats
29W - 15L
1,597 Elo+
Solo
Team Averages
Level 80
1,467 SR
1,435 Elo+

VS

Team Averages
Level 104
1,594 SR
1,432 Elo+
Bakasura
Bakasura
ReflxWarrior
Bakasura
Level 47
God Stats
1W - 1L
1,671 SR
Queue Stats
10W - 16L
1,343 Elo+
Party 3
Hades
Hades
SHARPx90731
Hades
Level 89
God Stats
5W - 8L
1,342 SR
Queue Stats
84W - 82L
1,397 Elo+
Solo
Hou Yi
Hou Yi
Vagtastrophe
Hou Yi
Level 159
God Stats
0W - 1L
1,517 SR
Queue Stats
66W - 75L
1,515 Elo+
Party 1
Kuzenbo
Kuzenbo
kaneburns
Kuzenbo
Level 109
God Stats
1W - 1L
1,678 SR
Queue Stats
13W - 14L
1,401 Elo+
Party 3
Sol
Sol
sniperindiapers0
Sol
Level 115
God Stats
19W - 8L
1,762 SR
Queue Stats
144W - 146L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 3
9,430
589
13,225
11,381
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chronos
Borbean0
Chronos
12
1 / 2 / 3
7,609
476
7,752
9,450
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
Newby547
Horus
11
0 / 4 / 7
7,516
470
5,253
14,178
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
punisher1522
Amaterasu
14
7 / 0 / 2
9,468
592
9,236
8,317
7,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
17
2 / 0 / 3
10,263
641
10,348
6,821
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ReflxWarrior
Bakasura
10
1 / 6 / 3
7,024
439
1,992
11,642
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 7 / 1
7,563
473
6,139
14,951
6,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
12
1 / 1 / 1
7,563
473
7,068
9,600
3,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
kaneburns
Kuzenbo
10
1 / 3 / 3
7,464
467
3,565
15,959
18,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 1
7,869
492
11,000
13,260
5,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
20
Kills
6
7
Deaths
20
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
Chronos
Borbean0
Chronos
1
2
3
1.25
W
Horus
Newby547
Horus
0
4
7
0.88
L
Bakasura
ReflxWarrior
Bakasura
1
6
3
0.42
L
1
7
1
0.21
L
Hou Yi
1
1
1
1.5
L
Kuzenbo
kaneburns
Kuzenbo
1
3
3
0.83
W
Amaterasu
punisher1522
Amaterasu
7
0
2
8
W
Merlin
2
0
3
3.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,814
Damage
29,764
50,147
Taken
65,412
29,720
Mitigated
37,322
15,200
Healing
19,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,225
10,994
0
4,073
11,381
4,817
867
3,416
7,965
0
60,528
W
Chronos
Borbean0
Chronos
7,752
4,286
0
1,125
9,450
4,221
308
6,138
3,312
61,451
0
W
Horus
Newby547
Horus
5,253
2,492
1,533
4,951
14,178
10,336
0
5,535
8,529
0
15,756
L
Bakasura
ReflxWarrior
Bakasura
1,992
1,315
83
245
11,642
4,078
14
1,707
9,886
0
29,025
L
6,139
1,056
0
5,097
14,951
6,377
0
2,907
11,600
49,251
0
L
Hou Yi
7,068
3,758
0
3,509
9,600
3,625
0
3,815
5,687
0
64,406
L
Kuzenbo
kaneburns
Kuzenbo
3,565
1,280
0
3,936
15,959
18,110
0
6,090
9,736
19,339
0
W
Amaterasu
punisher1522
Amaterasu
9,236
5,222
0
1,528
8,317
7,443
464
4,497
3,752
0
58,961
W
Merlin
10,348
704
47
1,943
6,821
2,903
721
1,118
5,703
103,704
0
L
11,000
3,825
0
6,717
13,260
5,132
911
3,581
9,577
72,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
37,483
459
Minions Killed
396
0
Camps Cleared
0
1,674,233
Distance Traveled
1,497,001
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,430
589
88
6
0
381,831
0
W
Chronos
7,609
476
90
6
0
325,255
0
W
Horus
7,516
470
16
1
0
336,130
4
L
Bakasura
7,024
439
46
3
0
327,950
0
L
Hades
7,563
473
99
6
0
287,044
0
L
Hou Yi
7,563
473
100
6
0
299,070
0
L
Kuzenbo
7,464
467
38
2
0
316,468
0
W
Amaterasu
9,468
592
79
5
0
303,814
0
W
Merlin
10,263
641
186
12
0
327,203
0
L
Sol
7,869
492
113
7
0
266,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role