Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver I
XBlueDenimX
Ah Muzen Cab
Silver I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 243L
1,168 MMR
Solo
Surtr
Surtr
Silver I
alejogonzalez_89
Surtr
Silver I
Level 128
God Stats
113W - 87L
1,553 SR
Queue Stats
1,232W - 1,263L
1,188 MMR
Solo
Ganesha
Ganesha
Silver I
porxsis
Ganesha
Silver I
Level 80
God Stats
0W - 1L
1,715 SR
Queue Stats
55W - 70L
1,187 MMR
Solo
Janus
Janus
Silver III
xxHALLABACK23xx
Janus
Silver III
Level 149
God Stats
2W - 4L
1,582 SR
Queue Stats
31W - 43L
1,283 MMR
Party 2
Bakasura
Bakasura
Silver III
zLAMEYz
Bakasura
Silver III
Level 152
God Stats
80W - 68L
1,449 SR
Queue Stats
241W - 246L
1,104 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,560 SR
1,186 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,550 SR
1,187 MMR
Anubis
Anubis
Silver V
Caash_Lord
Anubis
Silver V
Level 140
God Stats
1W - 2L
1,574 SR
Queue Stats
84W - 96L
1,323 MMR
Party 1
Heimdallr
Heimdallr
Silver I
Deejaay626
Heimdallr
Silver I
Level 69
God Stats
10W - 13L
1,311 SR
Queue Stats
92W - 98L
1,165 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Murderlncense
Jormungandr
Silver IV
Level 127
God Stats
5W - 0L
1,504 SR
Queue Stats
57W - 64L
1,076 MMR
Party 1
Sol
Sol
Silver I
ProfitTaker
Sol
Silver I
Level 155
God Stats
12W - 7L
1,629 SR
Queue Stats
495W - 504L
1,184 MMR
Solo
Serqet
Serqet
Silver I
wolfxman4
Serqet
Silver I
Level 136
God Stats
9W - 10L
1,730 SR
Queue Stats
156W - 173L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
XBlueDenimX
Ah Muzen Cab
12
0 / 6 / 0
8,020
401
4,352
15,297
6,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 2 / 2
10,073
504
14,960
22,480
23,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
porxsis
Ganesha
13
1 / 4 / 8
9,047
452
5,447
21,363
20,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 6 / 5
10,280
514
11,840
14,761
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
zLAMEYz
Bakasura
18
7 / 4 / 6
11,418
571
16,702
22,972
11,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaZeusAwilixThanatos

VS

Bans
BacchusVamanaMercuryMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caash_Lord
Anubis
19
8 / 4 / 3
12,377
619
18,876
12,912
7,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Deejaay626
Heimdallr
19
6 / 1 / 3
12,149
607
12,198
12,266
7,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Murderlncense
Jormungandr
16
1 / 3 / 13
10,822
541
15,040
20,720
23,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
1 / 3 / 1
12,203
610
15,265
24,097
8,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
wolfxman4
Serqet
17
6 / 3 / 4
10,970
549
10,073
14,626
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
14
Kills
22
22
Deaths
14
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
Caash_Lord
Anubis
8
4
3
2.38
W
Heimdallr
Deejaay626
Heimdallr
6
1
3
7.5
W
Jormungandr
Murderlncense
Jormungandr
1
3
13
2.5
W
1
3
1
0.5
L
Ah Muzen Cab
XBlueDenimX
Ah Muzen Cab
0
6
0
0
L
1
2
2
1
L
Ganesha
porxsis
Ganesha
1
4
8
1.25
W
Serqet
wolfxman4
Serqet
6
3
4
2.67
L
5
6
5
1.25
L
Bakasura
zLAMEYz
Bakasura
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,301
Damage
71,452
96,873
Taken
84,621
66,983
Mitigated
54,269
26,538
Healing
37,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Caash_Lord
Anubis
18,876
987
0
4,945
12,912
7,944
910
4,944
7,107
109,940
0
W
Heimdallr
Deejaay626
Heimdallr
12,198
6,706
0
8,741
12,266
7,082
2,143
453
11,258
0
115,730
W
Jormungandr
Murderlncense
Jormungandr
15,040
5,051
0
3,074
20,720
23,379
220
6,441
12,644
69,967
0
W
15,265
6,232
0
16,834
24,097
8,806
606
2,678
21,010
142,353
0
L
Ah Muzen Cab
XBlueDenimX
Ah Muzen Cab
4,352
1,914
0
1,467
15,297
6,079
0
5,060
10,113
0
53,100
L
14,960
6,369
0
8,785
22,480
23,115
358
14,026
8,187
1,423
91,796
L
Ganesha
porxsis
Ganesha
5,447
1,158
389
5,187
21,363
20,596
254
11,633
9,460
19,134
0
W
Serqet
wolfxman4
Serqet
10,073
3,427
0
4,018
14,626
7,058
0
3,877
10,511
0
66,735
L
11,840
1,460
0
2,461
14,761
5,488
0
10,254
4,273
77,146
0
L
Bakasura
zLAMEYz
Bakasura
16,702
11,353
0
8,249
22,972
11,705
0
8,208
14,095
0
89,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,838
Gold Earned
58,521
518
Minions Killed
757
0
Camps Cleared
0
2,009,451
Distance Traveled
1,737,794
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,377
619
170
9
0
327,629
6
W
Heimdallr
12,149
607
164
8
0
357,343
0
W
Jormungandr
10,822
541
80
4
0
365,133
2
W
Sol
12,203
610
229
11
0
317,415
0
L
Ah Muzen Cab
8,020
401
95
5
0
369,653
0
L
Surtr
10,073
504
117
6
0
400,175
0
L
Ganesha
9,047
452
3
0
0
372,609
8
W
Serqet
10,970
549
114
6
0
370,274
0
L
Janus
10,280
514
129
6
0
409,331
1
L
Bakasura
11,418
571
174
9
0
457,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role