Player Matchup

Anubis
Anubis
BIGsilentBOB
Anubis
Level 13
God Stats
4W - 1L
1,532 SR
Queue Stats
6W - 10L
1,449 Elo+
Party 1
Chang'e
Chang'e
Othagou
Chang'e
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 50L
1,440 Elo+
Solo
Shiva
Shiva
Sequmaqanaana
Shiva
Level 109
God Stats
14W - 16L
1,485 SR
Queue Stats
551W - 513L
1,468 Elo+
Party 1
Hel
Hel
Slappik
Hel
Level 228
God Stats
2W - 0L
1,805 SR
Queue Stats
488W - 481L
1,475 Elo+
Party 1
Medusa
Medusa
lolboy54321
Medusa
Level 33
God Stats
4W - 2L
1,665 SR
Queue Stats
66W - 90L
1,505 Elo+
Solo
Team Averages
Level 90
1,598 SR
1,468 Elo+

VS

Team Averages
Level 73
1,329 SR
1,401 Elo+
Danzaburou
Danzaburou
MurdaThraXXX
Danzaburou
Level 103
God Stats
1W - 3L
1,106 SR
Queue Stats
40W - 45L
1,452 Elo+
Party 2
Cerberus
Cerberus
ZacTheEdgeLord
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,554 Elo+
Party 2
Chernobog
Chernobog
Zacktion
Chernobog
Level 123
God Stats
0W - 6L
1,277 SR
Queue Stats
303W - 324L
1,481 Elo+
Solo
Fenrir
Fenrir
freesm0ke
Fenrir
Level 61
God Stats
1W - 3L
1,228 SR
Queue Stats
26W - 30L
1,403 Elo+
Party 2
Shiva
Shiva
kneejobs
Shiva
Level 27
God Stats
10W - 15L
1,535 SR
Queue Stats
17W - 22L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
10 / 4 / 7
10,754
597
21,986
15,491
9,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Othagou
Chang'e
13
4 / 3 / 6
8,773
487
7,932
13,672
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

16
3 / 1 / 10
10,288
572
11,272
16,159
25,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
13
0 / 1 / 12
9,188
510
8,275
15,922
15,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
13
5 / 5 / 6
9,196
511
7,138
13,205
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MurdaThraXXX
Danzaburou
14
3 / 2 / 5
9,480
527
11,089
13,460
5,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
12
1 / 4 / 7
8,508
473
3,771
17,874
14,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Zacktion
Chernobog
14
3 / 3 / 4
8,854
492
8,807
12,657
4,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
freesm0ke
Fenrir
12
3 / 8 / 2
7,922
440
10,025
19,786
7,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
kneejobs
Shiva
15
2 / 5 / 0
8,811
490
4,931
17,488
11,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
22
Kills
12
14
Deaths
22
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
4
7
3.38
L
Danzaburou
MurdaThraXXX
Danzaburou
3
2
5
2.75
W
Chang'e
Othagou
Chang'e
4
3
6
2.33
W
3
1
10
8
W
Hel
0
1
12
6
L
Cerberus
1
4
7
1.13
L
Chernobog
Zacktion
Chernobog
3
3
4
1.67
L
Fenrir
freesm0ke
Fenrir
3
8
2
0.5
L
Shiva
kneejobs
Shiva
2
5
0
0.4
W
Medusa
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,603
Damage
38,623
74,449
Taken
81,265
60,336
Mitigated
43,754
30,621
Healing
18,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
21,986
1,253
0
7,478
15,491
9,156
1,336
628
14,863
95,411
0
L
Danzaburou
MurdaThraXXX
Danzaburou
11,089
2,886
0
5,280
13,460
5,132
482
7,315
6,145
0
64,664
W
Chang'e
Othagou
Chang'e
7,932
1,133
1,120
2,155
13,672
5,158
1,388
407
13,265
43,668
0
W
11,272
1,432
0
1,482
16,159
25,060
389
739
15,420
2,654
72,307
W
Hel
8,275
1,167
6,216
10,490
15,922
15,595
1,248
1,342
14,580
40,918
0
L
Cerberus
3,771
225
0
5,148
17,874
14,527
412
9,023
8,851
29,517
0
L
Chernobog
Zacktion
Chernobog
8,807
5,977
0
5,035
12,657
4,846
220
6,207
6,450
0
68,451
L
Fenrir
freesm0ke
Fenrir
10,025
1,320
0
1,560
19,786
7,590
0
10,670
9,116
0
41,361
L
Shiva
kneejobs
Shiva
4,931
648
165
1,086
17,488
11,659
948
6,504
10,984
0
47,853
W
Medusa
7,138
4,078
0
1,680
13,205
5,367
3,454
1,871
11,334
0
39,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,199
Gold Earned
43,575
403
Minions Killed
383
0
Camps Cleared
0
1,762,563
Distance Traveled
1,691,290
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,754
597
118
7
0
323,345
0
L
Danzaburou
9,480
527
100
6
0
343,156
2
W
Chang'e
8,773
487
64
4
0
333,250
0
W
Shiva
10,288
572
113
6
0
334,019
4
W
Hel
9,188
510
56
3
0
390,449
0
L
Cerberus
8,508
473
63
4
0
319,636
2
L
Chernobog
8,854
492
99
6
0
331,635
0
L
Fenrir
7,922
440
56
3
0
382,436
0
L
Shiva
8,811
490
65
4
0
314,427
0
W
Medusa
9,196
511
52
3
0
381,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role