Player Matchup

Kukulkan
Kukulkan
D6TheBeat6D
Kukulkan
Level 151
God Stats
3W - 1L
1,602 SR
Queue Stats
137W - 132L
1,501 Elo+
Solo
Charybdis
Charybdis
JCArmyman
Charybdis
Level 151
God Stats
3W - 6L
1,147 SR
Queue Stats
305W - 308L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
TAB9296
Cthulhu
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
280W - 294L
1,497 Elo+
Party 1
Zeus
Zeus
TameablePlace8
Zeus
Level 148
God Stats
1W - 3L
1,152 SR
Queue Stats
295W - 299L
1,529 Elo+
Party 1
Ares
Ares
ViridTag730230
Ares
Level 148
God Stats
5W - 1L
1,135 SR
Queue Stats
328W - 320L
1,534 Elo+
Party 1
Team Averages
Level 145
1,307 SR
1,518 Elo+

VS

Team Averages
Level 134
1,503 SR
1,501 Elo+
Baron Samedi
Baron Samedi
LoRez72
Baron Samedi
Level 148
God Stats
3W - 3L
1,661 SR
Queue Stats
206W - 203L
1,522 Elo+
Solo
Surtr
Surtr
Osva
Surtr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,499 Elo+
Party 3
Nemesis
Nemesis
TROPICANATWISTA
Nemesis
Level 159
God Stats
4W - 1L
1,644 SR
Queue Stats
330W - 306L
1,520 Elo+
Party 2
He Bo
He Bo
Vaflininis
He Bo
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,460 Elo+
Party 3
Jormungandr
Jormungandr
dumGroovy
Jormungandr
Level 144
God Stats
0W - 3L
1,212 SR
Queue Stats
126W - 122L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
D6TheBeat6D
Kukulkan
19
5 / 2 / 11
11,649
832
15,829
11,644
7,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
JCArmyman
Charybdis
19
8 / 2 / 11
12,102
864
16,275
11,797
7,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
TAB9296
Cthulhu
19
4 / 4 / 13
11,807
843
12,506
15,890
19,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 10
10,149
725
10,561
10,211
5,400
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 4 / 11
11,734
838
8,162
22,994
31,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LoRez72
Baron Samedi
11
2 / 5 / 4
8,042
574
6,963
9,184
5,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Osva
Surtr
16
2 / 4 / 9
8,921
637
10,945
15,827
21,848
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 5 / 5
10,522
752
15,273
15,402
10,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
17
3 / 5 / 7
9,873
705
14,495
10,540
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
dumGroovy
Jormungandr
18
3 / 6 / 8
10,443
746
10,240
21,593
28,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
50
25
Kills
17
17
Deaths
25
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
D6TheBeat6D
Kukulkan
5
2
11
5.25
W
Charybdis
JCArmyman
Charybdis
8
2
11
6.75
L
Baron Samedi
LoRez72
Baron Samedi
2
5
4
0.8
L
Surtr
Osva
Surtr
2
4
9
1.63
W
Cthulhu
TAB9296
Cthulhu
4
4
13
2.63
L
7
5
5
1.9
W
2
5
10
1.4
L
He Bo
3
5
7
1.3
W
6
4
11
2.88
L
Jormungandr
dumGroovy
Jormungandr
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,333
Damage
57,916
72,536
Taken
72,546
71,196
Mitigated
72,589
20,051
Healing
19,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
D6TheBeat6D
Kukulkan
15,829
487
672
2,620
11,644
7,124
1,070
6,152
5,270
48,881
0
W
Charybdis
JCArmyman
Charybdis
16,275
7,984
0
1,314
11,797
7,716
5,207
3,017
8,589
0
35,766
L
Baron Samedi
LoRez72
Baron Samedi
6,963
88
1,428
1,893
9,184
5,298
0
5,931
3,229
14,053
0
L
Surtr
Osva
Surtr
10,945
3,235
405
3,370
15,827
21,848
0
10,586
5,102
469
17,907
W
Cthulhu
TAB9296
Cthulhu
12,506
300
3,327
2,269
15,890
19,809
733
7,623
7,895
26,989
1,830
L
15,273
7,550
643
4,857
15,402
10,873
0
8,257
6,996
0
27,426
W
10,561
2,388
1,068
852
10,211
5,400
571
4,268
5,789
24,312
0
L
He Bo
14,495
869
845
1,829
10,540
6,449
0
8,318
2,110
29,994
0
W
8,162
538
2,206
5,723
22,994
31,147
535
8,816
13,839
11,926
0
L
Jormungandr
dumGroovy
Jormungandr
10,240
1,592
1,457
2,702
21,593
28,121
12
11,668
9,881
25,704
987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,441
Gold Earned
47,801
215
Minions Killed
125
0
Camps Cleared
0
1,342,509
Distance Traveled
1,128,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,649
832
77
6
0
288,024
0
W
Charybdis
12,102
864
58
4
0
261,293
0
L
Baron Samedi
8,042
574
17
1
0
137,697
0
L
Surtr
8,921
637
14
1
0
252,325
0
W
Cthulhu
11,807
843
36
3
0
292,647
0
L
Nemesis
10,522
752
32
2
0
274,163
0
W
Zeus
10,149
725
36
3
0
240,949
0
L
He Bo
9,873
705
30
2
0
249,051
0
W
Ares
11,734
838
8
1
0
259,596
0
L
Jormungandr
10,443
746
32
2
0
215,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role