Player Matchup

Horus
Horus
DEATHWITHINUx_x
Horus
Level 86
God Stats
8W - 11L
1,483 SR
Queue Stats
496W - 498L
1,380 Elo+
Party 1
Nox
Nox
LeMinimal
Nox
Level 27
God Stats
8W - 5L
1,623 SR
Queue Stats
235W - 221L
1,415 Elo+
Party 1
Scylla
Scylla
x TeqnicaL
Scylla
Level 86
God Stats
13W - 16L
1,487 SR
Queue Stats
268W - 259L
1,413 Elo+
Party 1
Team Averages
Level 66
1,531 SR
1,402 Elo+

VS

Team Averages
Level 36
1,310 SR
1,322 Elo+
Agni
Agni
CLIPTHIS4MEE
Agni
Level 29
God Stats
2W - 5L
1,132 SR
Queue Stats
23W - 34L
1,359 Elo+
Party 2
Izanami
Izanami
NIJ18637
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,372 Elo+
Party 2
Mulan
Mulan
kishinpain18
Mulan
Level 33
God Stats
5W - 8L
1,298 SR
Queue Stats
13W - 32L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
8,381
838
3,662
6,137
5,307
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 0 / 6
8,127
813
4,615
4,087
1,767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
x TeqnicaL
Scylla
12
5 / 1 / 5
8,861
886
8,157
5,392
1,772
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,556
656
3,533
7,388
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
NIJ18637
Izanami
9
1 / 4 / 0
6,871
687
3,590
7,608
2,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

7
0 / 2 / 0
6,283
628
3,520
5,009
4,060
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
11
Kills
1
1
Deaths
11
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
0
5
6.5
W
2
0
6
5
L
Izanami
NIJ18637
Izanami
1
4
0
0.25
L
0
2
0
0
W
Scylla
x TeqnicaL
Scylla
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,434
Damage
10,643
15,616
Taken
20,005
8,846
Mitigated
8,407
5,057
Healing
699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,533
144
0
0
7,388
2,165
0
6,069
1,319
23,650
0
W
3,662
1,115
1,728
2,444
6,137
5,307
872
1,631
4,506
149
11,381
W
4,615
539
55
830
4,087
1,767
1,169
1,706
2,381
21,899
0
L
Izanami
NIJ18637
Izanami
3,590
2,324
0
336
7,608
2,182
0
5,338
2,270
0
17,852
L
3,520
290
0
363
5,009
4,060
0
2,010
2,999
506
7,754
W
Scylla
x TeqnicaL
Scylla
8,157
771
0
0
5,392
1,772
567
998
4,394
45,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,369
Gold Earned
19,710
111
Minions Killed
65
0
Camps Cleared
0
521,347
Distance Traveled
410,676
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,556
656
32
3
0
158,993
0
W
Horus
8,381
838
8
1
0
193,263
0
W
Nox
8,127
813
33
3
0
160,758
0
L
Izanami
6,871
687
28
3
0
145,275
0
L
Mulan
6,283
628
5
1
0
106,408
2
W
Scylla
8,861
886
70
7
0
167,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role