Player Matchup

Arachne
Arachne
BuzzoBill
Arachne
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
ChubzMiggey19
Kuzenbo
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 7L
1,574 Elo+
Party 1
Izanami
Izanami
Jazzyjessie8
Izanami
Level 87
God Stats
1W - 0L
1,366 SR
Queue Stats
51W - 50L
1,465 Elo+
Solo
Fenrir
Fenrir
TheGingerNinja23
Fenrir
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
VCAMO
Baron Samedi
Level 141
God Stats
28W - 23L
1,720 SR
Queue Stats
138W - 140L
1,481 Elo+
Solo
Team Averages
Level 123
1,517 SR
1,534 Elo+

VS

Team Averages
Level 100
1,507 SR
1,491 Elo+
Zhong Kui
Zhong Kui
Jeromepoppa
Zhong Kui
Level 124
God Stats
4W - 2L
1,713 SR
Queue Stats
223W - 223L
1,516 Elo+
Solo
Artemis
Artemis
MadBoiDio
Artemis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,536 Elo+
Party 2
Artio
Artio
The-Only-Yonko
Artio
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,639 Elo+
Party 2
Thanatos
Thanatos
ruiners
Thanatos
Level 17
God Stats
11W - 10L
1,240 SR
Queue Stats
32W - 35L
1,244 Elo+
Solo
Chaac
Chaac
xFaceIess
Chaac
Level 120
God Stats
2W - 3L
1,582 SR
Queue Stats
64W - 61L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BuzzoBill
Arachne
17
8 / 1 / 11
10,206
851
9,082
11,593
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
16
4 / 0 / 13
9,809
817
8,253
13,035
18,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Jazzyjessie8
Izanami
15
1 / 1 / 15
8,846
737
7,735
11,400
5,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 5 / 12
9,013
751
7,657
16,475
18,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
VCAMO
Baron Samedi
17
6 / 1 / 10
9,974
831
16,788
8,423
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jeromepoppa
Zhong Kui
15
2 / 4 / 5
8,662
722
15,459
12,731
8,425
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
MadBoiDio
Artemis
15
2 / 1 / 4
8,303
692
8,480
7,899
3,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 6
7,782
649
4,835
15,249
17,152
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
ruiners
Thanatos
14
2 / 8 / 3
8,283
690
5,633
11,847
7,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
xFaceIess
Chaac
14
1 / 3 / 5
8,166
681
9,321
12,156
10,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
20
Kills
8
8
Deaths
20
61
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
BuzzoBill
Arachne
8
1
11
13.5
W
Kuzenbo
4
0
13
10.5
W
Izanami
Jazzyjessie8
Izanami
1
1
15
8.5
L
Zhong Kui
Jeromepoppa
Zhong Kui
2
4
5
1.13
L
Artemis
MadBoiDio
Artemis
2
1
4
4
L
1
4
6
1
W
1
5
12
1.4
W
Baron Samedi
VCAMO
Baron Samedi
6
1
10
11
L
Thanatos
ruiners
Thanatos
2
8
3
0.44
L
Chaac
xFaceIess
Chaac
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,515
Damage
43,728
60,926
Taken
59,882
56,327
Mitigated
47,433
22,472
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BuzzoBill
Arachne
9,082
6,136
0
4,237
11,593
7,803
837
4,394
7,154
0
25,551
W
Kuzenbo
8,253
2,775
0
3,501
13,035
18,679
0
4,381
7,495
17,015
0
W
Izanami
Jazzyjessie8
Izanami
7,735
5,701
0
1,935
11,400
5,488
5,592
2,809
8,462
0
36,776
L
Zhong Kui
Jeromepoppa
Zhong Kui
15,459
778
0
3,571
12,731
8,425
0
5,110
7,621
40,291
0
L
Artemis
MadBoiDio
Artemis
8,480
3,120
0
1,173
7,899
3,097
305
4,774
3,125
0
32,753
L
4,835
157
822
1,904
15,249
17,152
0
6,474
8,775
13,955
0
W
7,657
2,920
0
4,821
16,475
18,848
132
5,518
10,665
0
25,682
W
Baron Samedi
VCAMO
Baron Samedi
16,788
596
4,085
3,893
8,423
5,509
1,135
3,192
5,138
41,299
0
L
Thanatos
ruiners
Thanatos
5,633
901
0
3,083
11,847
7,831
0
3,703
8,144
0
17,819
L
Chaac
xFaceIess
Chaac
9,321
1,186
0
2,126
12,156
10,928
0
4,980
7,176
0
36,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,848
Gold Earned
41,196
217
Minions Killed
242
0
Camps Cleared
0
1,307,420
Distance Traveled
1,096,881
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,206
851
46
4
0
297,888
0
W
Kuzenbo
9,809
817
13
1
0
266,362
0
W
Izanami
8,846
737
50
4
0
220,859
0
L
Zhong Kui
8,662
722
57
5
0
203,210
3
L
Artemis
8,303
692
69
6
0
200,702
0
L
Artio
7,782
649
21
2
0
232,268
0
W
Fenrir
9,013
751
34
3
0
269,935
0
W
Baron Samedi
9,974
831
74
6
0
252,376
0
L
Thanatos
8,283
690
28
2
0
240,610
0
L
Chaac
8,166
681
67
6
0
220,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role