Player Matchup

Gilgamesh
Gilgamesh
Asap Bulldog
Gilgamesh
Level 142
God Stats
3W - 1L
1,819 SR
Queue Stats
158W - 148L
1,555 Elo+
Party 1
Freya
Freya
OrZo Shift
Freya
Level 158
God Stats
4W - 4L
1,277 SR
Queue Stats
431W - 440L
1,536 Elo+
Party 1
Ao Kuang
Ao Kuang
RomeXDinero
Ao Kuang
Level 116
God Stats
2W - 0L
1,814 SR
Queue Stats
40W - 40L
1,446 Elo+
Party 1
Chaac
Chaac
SAJAHAND420g
Chaac
Level 106
God Stats
32W - 16L
1,379 SR
Queue Stats
896W - 881L
1,548 Elo+
Party 1
Ix Chel
Ix Chel
iBeDreamin
Ix Chel
Level 142
God Stats
2W - 3L
1,337 SR
Queue Stats
192W - 190L
1,512 Elo+
Party 1
Team Averages
Level 133
1,525 SR
1,520 Elo+

VS

Team Averages
Level 106
1,485 SR
1,535 Elo+
Fenrir
Fenrir
ANXlETY ATTACK
Fenrir
Level 112
God Stats
8W - 11L
1,248 SR
Queue Stats
489W - 485L
1,540 Elo+
Solo
Cabrakan
Cabrakan
Alanrules094
Cabrakan
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,561 Elo+
Solo
Zeus
Zeus
Doogster1129
Zeus
Level 86
God Stats
9W - 8L
1,533 SR
Queue Stats
369W - 376L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Fowlest
Danzaburou
Level 157
God Stats
10W - 12L
1,644 SR
Queue Stats
366W - 363L
1,498 Elo+
Solo
Olorun
Olorun
Jinyz90
Olorun
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asap Bulldog
Gilgamesh
16
6 / 5 / 13
10,228
787
14,676
22,720
30,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
19
8 / 1 / 12
11,301
869
16,256
12,053
6,731
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ao Kuang
RomeXDinero
Ao Kuang
15
4 / 5 / 7
10,170
782
4,702
12,124
12,282
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 3 / 16
11,618
894
16,310
20,405
34,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
iBeDreamin
Ix Chel
18
3 / 4 / 13
10,616
817
9,837
13,696
8,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 7
9,037
695
11,046
18,664
21,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Alanrules094
Cabrakan
16
2 / 5 / 11
9,197
707
7,267
17,093
16,904
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 6 / 7
9,762
751
18,781
10,200
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Fowlest
Danzaburou
19
6 / 3 / 9
11,576
890
13,464
12,123
6,930
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Jinyz90
Olorun
15
2 / 6 / 7
9,348
719
8,266
11,335
6,441
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
59
28
Kills
18
18
Deaths
28
61
Assists
41
Player
Kills
Deaths
Assists
KDA
L
4
8
7
0.94
L
Cabrakan
Alanrules094
Cabrakan
2
5
11
1.5
W
Gilgamesh
Asap Bulldog
Gilgamesh
6
5
13
2.5
L
4
6
7
1.25
L
Danzaburou
Fowlest
Danzaburou
6
3
9
3.5
L
Olorun
Jinyz90
Olorun
2
6
7
0.92
W
Freya
8
1
12
14
W
Ao Kuang
RomeXDinero
Ao Kuang
4
5
7
1.5
W
7
3
16
5
W
Ix Chel
iBeDreamin
Ix Chel
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,781
Damage
58,824
80,998
Taken
69,415
92,362
Mitigated
57,062
29,992
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,046
2,190
153
2,767
18,664
21,286
117
10,606
7,698
0
15,573
L
Cabrakan
Alanrules094
Cabrakan
7,267
550
1,066
3,938
17,093
16,904
153
8,235
8,522
13,423
327
W
Gilgamesh
Asap Bulldog
Gilgamesh
14,676
1,567
1,972
2,708
22,720
30,816
253
9,326
13,394
0
26,044
L
18,781
1,690
596
523
10,200
5,501
902
4,143
5,993
30,875
0
L
Danzaburou
Fowlest
Danzaburou
13,464
4,696
87
3,966
12,123
6,930
765
3,885
7,906
0
32,714
L
Olorun
Jinyz90
Olorun
8,266
4,067
1,126
1,436
11,335
6,441
620
3,819
7,380
21,742
0
W
Freya
16,256
4,522
1,422
4,926
12,053
6,731
2,688
5,058
6,995
29,195
0
W
Ao Kuang
RomeXDinero
Ao Kuang
4,702
948
1,029
1,640
12,124
12,282
1,380
5,356
6,518
9,275
549
W
16,310
1,078
802
6,187
20,405
34,245
865
7,291
13,114
0
40,163
W
Ix Chel
iBeDreamin
Ix Chel
9,837
1,126
5,485
3,821
13,696
8,288
2,051
6,956
6,740
26,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,933
Gold Earned
48,920
135
Minions Killed
133
0
Camps Cleared
0
1,269,740
Distance Traveled
1,187,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,037
695
11
1
0
226,642
0
L
Cabrakan
9,197
707
13
1
0
258,354
0
W
Gilgamesh
10,228
787
17
1
0
263,631
0
L
Zeus
9,762
751
31
2
0
210,095
0
L
Danzaburou
11,576
890
41
3
0
273,728
0
L
Olorun
9,348
719
37
3
0
218,743
0
W
Freya
11,301
869
33
3
0
284,003
0
W
Ao Kuang
10,170
782
7
1
0
197,270
0
W
Chaac
11,618
894
48
4
0
260,656
0
W
Ix Chel
10,616
817
30
2
0
264,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role