Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ChromaticHorizon
Eset
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 34L
1,668 Elo+
Solo
Ravana
Ravana
Div3DYB
Ravana
Level 42
God Stats
10W - 10L
1,410 SR
Queue Stats
141W - 129L
1,514 Elo+
Solo
Martichoras
Martichoras
bigben100500
Martichoras
Level 64
God Stats
2W - 2L
1,550 SR
Queue Stats
18W - 18L
1,408 Elo+
Solo
Team Averages
Level 101
1,492 SR
1,518 Elo+

VS

Team Averages
Level 58
1,509 SR
1,335 Elo+
Hades
Hades
Bostic42001
Hades
Level 25
God Stats
2W - 11L
1,249 SR
Queue Stats
5W - 23L
1,243 Elo+
Party 1
Ix Chel
Ix Chel
Brodingandr
Ix Chel
Level 103
God Stats
27W - 27L
1,590 SR
Queue Stats
652W - 609L
1,556 Elo+
Solo
Cerberus
Cerberus
Yin_Mei_Gou
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,326 Elo+
Party 1
Thanatos
Thanatos
herb1563
Thanatos
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 107L
1,268 Elo+
Solo
Hercules
Hercules
snaggy_pens2831
Hercules
Level 77
God Stats
1W - 2L
1,703 SR
Queue Stats
8W - 24L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 0 / 11
8,611
662
4,769
10,591
9,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
 
King Arthur
14
2 / 1 / 3
7,950
612
10,165
13,640
14,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 1 / 5
8,424
648
13,246
7,390
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Div3DYB
Ravana
14
9 / 0 / 4
8,593
661
12,320
10,781
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
bigben100500
Martichoras
14
7 / 0 / 2
8,775
675
8,883
6,695
3,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,737
441
4,577
13,597
5,923
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
Brodingandr
Ix Chel
11
1 / 7 / 0
6,817
524
7,756
12,233
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Yin_Mei_Gou
Cerberus
7
0 / 3 / 0
5,292
407
804
10,286
3,507
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Breastplate

Breastplate

+20
Physical Protection

Thanatos
herb1563
Thanatos
9
0 / 4 / 1
5,825
448
4,402
13,025
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
11
1 / 3 / 0
6,478
498
6,605
15,887
10,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
25
Kills
2
2
Deaths
25
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
11
7.5
W
King Arthur
 
King Arthur
2
1
3
3.5
L
0
8
0
0
L
Ix Chel
Brodingandr
Ix Chel
1
7
0
0.14
W
5
1
5
7.5
W
Ravana
Div3DYB
Ravana
9
0
4
11
L
Cerberus
Yin_Mei_Gou
Cerberus
0
3
0
0
W
Martichoras
bigben100500
Martichoras
7
0
2
8
L
Thanatos
herb1563
Thanatos
0
4
1
0.13
L
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,383
Damage
24,144
49,097
Taken
65,028
34,831
Mitigated
27,966
20,053
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,769
1,462
4,300
5,745
10,591
9,569
1,046
4,623
5,829
25,581
0
W
King Arthur
 
King Arthur
10,165
1,031
0
2,648
13,640
14,237
176
0
12,977
1,973
56,194
L
4,577
383
40
1,658
13,597
5,923
135
1,981
11,616
28,632
0
L
Ix Chel
Brodingandr
Ix Chel
7,756
820
421
1,835
12,233
3,886
568
5,456
6,777
62,081
0
W
13,246
1,099
512
1,387
7,390
2,851
998
2,929
4,428
72,979
0
W
Ravana
Div3DYB
Ravana
12,320
5,106
0
3,114
10,781
5,084
0
3,422
7,359
0
62,125
L
Cerberus
Yin_Mei_Gou
Cerberus
804
94
0
572
10,286
3,507
0
2,073
8,213
11,349
0
W
Martichoras
bigben100500
Martichoras
8,883
2,805
0
2,347
6,695
3,090
2,100
2,163
4,532
0
73,143
L
Thanatos
herb1563
Thanatos
4,402
673
0
4,821
13,025
3,841
0
6,479
6,546
0
31,318
L
Hercules
6,605
2,132
0
3,628
15,887
10,809
0
2,772
13,115
0
34,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,353
Gold Earned
30,149
435
Minions Killed
317
0
Camps Cleared
0
1,282,037
Distance Traveled
1,255,599
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,611
662
46
4
0
207,881
4
W
King Arthur
7,950
612
83
6
0
282,588
1
L
Hades
5,737
441
57
4
0
214,959
0
L
Ix Chel
6,817
524
113
9
0
239,838
0
W
Eset
8,424
648
112
9
0
269,511
4
W
Ravana
8,593
661
85
7
0
288,414
5
L
Cerberus
5,292
407
34
3
0
261,007
0
W
Martichoras
8,775
675
109
8
0
233,643
2
L
Thanatos
5,825
448
48
4
0
292,803
0
L
Hercules
6,478
498
65
5
0
246,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role