Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ApolloLyre
Xbalanque
Level 101
God Stats
0W - 1L
1,464 SR
Queue Stats
4W - 2L
1,668 Elo+
Party 2
Raijin
Raijin
BannedShado
Raijin
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 156L
1,443 Elo+
Solo
Heimdallr
Heimdallr
J0hnPrest0n
Heimdallr
Level 116
God Stats
3W - 6L
1,486 SR
Queue Stats
81W - 84L
1,563 Elo+
Party 2
Surtr
Surtr
TBP_Lust
Surtr
Level 148
God Stats
2W - 1L
1,746 SR
Queue Stats
477W - 482L
1,519 Elo+
Solo
Team Averages
Level 119
1,539 SR
1,539 Elo+

VS

Team Averages
Level 124
1,367 SR
1,425 Elo+
Ne Zha
Ne Zha
CedrikToles
Ne Zha
Level 122
God Stats
1W - 0L
1,639 SR
Queue Stats
27W - 28L
1,463 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lenny Funghoul
Ah Muzen Cab
Level 148
God Stats
1W - 3L
1,258 SR
Queue Stats
166W - 178L
1,510 Elo+
Solo
Vulcan
Vulcan
PAPA DEANER
Vulcan
Level 100
God Stats
1W - 0L
1,225 SR
Queue Stats
13W - 11L
1,455 Elo+
Solo
Merlin
Merlin
Ziggy y0
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,341 Elo+
Party 1
Geb
Geb
clintsMom
Geb
Level 142
God Stats
1W - 0L
1,213 SR
Queue Stats
11W - 12L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 4 / 5
7,905
791
8,139
13,137
5,569
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
ApolloLyre
Xbalanque
11
1 / 6 / 3
6,895
690
6,453
9,506
3,707
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
11
0 / 3 / 6
6,775
678
3,838
4,669
1,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
J0hnPrest0n
Heimdallr
16
7 / 4 / 4
9,218
922
10,137
9,660
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
TBP_Lust
Surtr
14
1 / 5 / 4
8,401
840
7,088
13,631
13,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
5 / 4 / 10
9,059
906
6,756
11,260
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
Lenny Funghoul
Ah Muzen Cab
15
3 / 1 / 12
8,164
816
7,999
7,435
3,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
15
4 / 3 / 8
8,517
852
11,423
8,425
4,168
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Ziggy y0
Merlin
16
5 / 2 / 7
8,860
886
10,081
6,377
3,250
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 14
9,709
971
9,515
14,253
16,084
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
11
Kills
22
22
Deaths
12
22
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
5
1.13
L
Xbalanque
ApolloLyre
Xbalanque
1
6
3
0.42
L
Raijin
0
3
6
1
W
Ne Zha
5
4
10
2.5
L
Heimdallr
J0hnPrest0n
Heimdallr
7
4
4
2.25
W
Ah Muzen Cab
Lenny Funghoul
Ah Muzen Cab
3
1
12
9
W
Vulcan
4
3
8
2.67
L
Surtr
TBP_Lust
Surtr
1
5
4
0.6
W
Merlin
Ziggy y0
Merlin
5
2
7
4.25
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,655
Damage
45,774
50,603
Taken
47,750
28,230
Mitigated
34,430
12,644
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,139
1,917
834
4,543
13,137
5,569
0
9,168
3,665
0
17,874
L
Xbalanque
ApolloLyre
Xbalanque
6,453
1,760
292
583
9,506
3,707
0
5,561
3,842
0
11,173
L
Raijin
3,838
183
814
501
4,669
1,654
0
2,118
2,477
10,303
0
W
Ne Zha
6,756
1,396
0
1,116
11,260
7,125
747
1,222
10,038
0
13,768
L
Heimdallr
J0hnPrest0n
Heimdallr
10,137
4,641
355
1,673
9,660
4,299
12
5,038
4,451
0
25,490
W
Ah Muzen Cab
Lenny Funghoul
Ah Muzen Cab
7,999
1,569
1,566
1,285
7,435
3,803
1,099
1,276
6,159
0
18,227
W
Vulcan
11,423
2,780
152
2,098
8,425
4,168
321
1,332
7,093
24,402
0
L
Surtr
TBP_Lust
Surtr
7,088
1,457
646
2,403
13,631
13,001
0
8,134
5,149
4,390
10,656
W
Merlin
Ziggy y0
Merlin
10,081
565
638
801
6,377
3,250
617
1,477
4,900
26,161
0
W
9,515
339
3,903
4,196
14,253
16,084
27
1,365
12,888
16,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,194
Gold Earned
44,309
127
Minions Killed
136
0
Camps Cleared
0
796,684
Distance Traveled
1,015,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,905
791
31
3
0
185,034
0
L
Xbalanque
6,895
690
6
1
0
130,568
0
L
Raijin
6,775
678
15
2
0
118,520
0
W
Ne Zha
9,059
906
20
2
0
178,031
0
L
Heimdallr
9,218
922
58
6
0
175,801
0
W
Ah Muzen Cab
8,164
816
17
2
0
205,421
0
W
Vulcan
8,517
852
43
4
0
205,937
0
L
Surtr
8,401
840
17
2
0
186,761
0
W
Merlin
8,860
886
42
4
0
188,808
0
W
Geb
9,709
971
14
1
0
237,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role