Player Matchup

Ao Kuang
Ao Kuang
Gold V
King_co15
Ao Kuang
Gold V
Level 142
God Stats
1W - 3L
1,525 SR
Queue Stats
417W - 434L
1,305 MMR
Party 2
Chiron
Chiron
Gold IV
Oki_Kashikoi
Chiron
Gold IV
Level 129
God Stats
9W - 8L
1,681 SR
Queue Stats
311W - 308L
1,485 MMR
Party 2
Hachiman
Hachiman
Silver II
PoutineJesus
Hachiman
Silver II
Level 129
God Stats
2W - 2L
1,677 SR
Queue Stats
188W - 200L
1,410 MMR
Party 1
Achilles
Achilles
Gold IV
Reckl3ssGring0
Achilles
Gold IV
Level 154
God Stats
0W - 1L
1,979 SR
Queue Stats
86W - 84L
1,398 MMR
Solo
Atlas
Atlas
Silver III
Seymore009
Atlas
Silver III
Level 124
God Stats
1W - 2L
1,619 SR
Queue Stats
86W - 103L
1,355 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,696 SR
1,390 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,626 SR
1,417 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
AirLeezy
Merlin
Gold V
Level 122
God Stats
1W - 1L
1,550 SR
Queue Stats
111W - 123L
1,432 MMR
Party 4
Cernunnos
Cernunnos
Bronze V
Cuzlightyear774
Cernunnos
Bronze V
Level 62
God Stats
1W - 0L
1,789 SR
Queue Stats
4W - 4L
1,400 MMR
Party 3
Thor
Thor
Silver II
ExpIosive
Thor
Silver II
Level 126
God Stats
1W - 0L
1,627 SR
Queue Stats
12W - 12L
1,407 MMR
Party 3
Ymir
Ymir
Gold V
Wellsie1
Ymir
Gold V
Level 149
God Stats
10W - 12L
1,663 SR
Queue Stats
122W - 141L
1,347 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
King_co15
Ao Kuang
9
1 / 3 / 1
5,340
534
3,990
8,803
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
11
3 / 1 / 1
6,175
618
5,223
7,041
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
PoutineJesus
Hachiman
9
0 / 1 / 0
5,094
509
3,406
5,248
1,583
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
4
0 / 1 / 0
4,016
402
618
2,530
1,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
6
0 / 2 / 2
4,622
462
2,115
8,693
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
MartichorasVamanaAphrodite

VS

Bans
AthenaRamaIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 1 / 0
6,095
610
2,162
5,461
5,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
AirLeezy
Merlin
10
2 / 1 / 1
6,229
623
3,058
2,999
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Cuzlightyear774
Cernunnos
9
1 / 1 / 1
5,210
521
4,472
7,538
2,564
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
9
2 / 1 / 3
5,873
587
4,585
7,088
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
2 / 0 / 4
5,898
590
3,294
7,099
4,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
8
8
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
0
1
W
Merlin
AirLeezy
Merlin
2
1
1
2.5
W
Cernunnos
Cuzlightyear774
Cernunnos
1
1
1
1.5
W
Thor
2
1
3
3.5
L
Ao Kuang
King_co15
Ao Kuang
1
3
1
0.5
L
Chiron
3
1
1
3.5
L
Hachiman
PoutineJesus
Hachiman
0
1
0
0
L
Achilles
0
1
0
0
L
Atlas
0
2
2
0.5
W
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,352
Damage
17,571
32,315
Taken
30,185
14,303
Mitigated
16,879
8,529
Healing
8,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,162
828
0
1,535
5,461
5,976
450
0
5,347
30,141
0
W
Merlin
AirLeezy
Merlin
3,058
349
0
1,087
2,999
899
0
789
2,210
35,889
0
W
Cernunnos
Cuzlightyear774
Cernunnos
4,472
2,601
0
3,334
7,538
2,564
0
1,570
5,968
0
34,417
W
Thor
4,585
1,294
0
630
7,088
2,610
0
1,680
5,408
0
37,726
L
Ao Kuang
King_co15
Ao Kuang
3,990
1,298
0
1,791
8,803
3,119
0
1,539
7,198
40,003
0
L
Chiron
5,223
3,576
52
2,343
7,041
2,444
0
2,781
4,047
0
43,620
L
Hachiman
PoutineJesus
Hachiman
3,406
1,857
0
1,779
5,248
1,583
96
525
4,723
0
36,657
L
Achilles
618
190
0
880
2,530
1,574
0
721
1,761
0
9,006
L
Atlas
2,115
783
0
1,684
8,693
5,583
0
2,533
6,072
10,106
0
W
Ymir
3,294
929
0
1,915
7,099
4,830
0
2,066
5,033
21,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,247
Gold Earned
29,305
237
Minions Killed
277
0
Camps Cleared
0
831,072
Distance Traveled
936,450
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,095
610
63
6
0
172,996
1
W
Merlin
6,229
623
73
7
0
183,368
1
W
Cernunnos
5,210
521
52
5
0
192,959
0
W
Thor
5,873
587
52
5
0
211,259
0
L
Ao Kuang
5,340
534
75
8
0
212,956
0
L
Chiron
6,175
618
78
8
0
190,111
0
L
Hachiman
5,094
509
60
6
0
174,516
0
L
Achilles
4,016
402
14
1
0
58,031
0
L
Atlas
4,622
462
10
1
0
195,458
0
W
Ymir
5,898
590
37
4
0
175,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role